Forum Discussion
817 Replies
- Honestly y’all overthinking the mailbox with 36 boxes. Its a mailbox but also for design it has that many
- Im just hoping its not buggy, but TBH I feel like it probably will be!
Also I doubt there will be much interaction between sims form different households unless you plan an event....unless you give them all barely furnished apartments so they are forced to use a common area!!LOL - i_love_frogs_112 years agoSeasoned AceSimGuruNova tweeted "i'm so excited to see your reactions to everything in For Rent!! we've really only scratched the surface so far", so I hope that means there is more gameplay involved, and not just more showcasing for how the apartment lots function. I've just got back into playing TS4, and i just really hope this pack is worth the hype. This new lot mechanic is much needed, but does not justify 40USD on its own. Really hope we get to see at least one or two more exciting things for gameplay!
- Simmerville2 years agoLegend
"dogzdinner;c-18326366" wrote:
Im just hoping its not buggy, but TBH I feel like it probably will be!
Also I doubt there will be much interaction between sims form different households unless you plan an event....unless you give them all barely furnished apartments so they are forced to use a common area!!LOL
I don't expect residents of the other units to tend to their needs at all, such as walking out to the common area to eat or use a toilet. I think the game will simply drag them out from they greyed out units randomly, to make the common unit a bit more lively and unpredictable. Pretty much like passive neighbors will check their mailbox in San Myshuno flats. In the new common units they can probably do more than getting rid of trash and checking mail, depending on what items you add there. The neighbour's kids might play with marbles but more to create a lively feel, than because they are low on fun. Regarding needs, it will most likely be like today's households - if you move a sim into a house with no toilet, you won't see that sim running about on common ground desperately looking for a toilet. The needs of sims not seen will most likely be ignored by the game, and when you enter that lot (or that unit), that sim's needs will be randomized following a preset standard, like today (entering the household at 3 AM means no household member will be asleep, but fully rested and starving enough to grill food in the garden... I never understood why Maxis think it's natural to grill food at 3 AM instead of being asleep, but that's a different story). Hopefully the game won't take up more resources re neighbours, than it already does. It allows simmers without a tip top computer to have an active 8 sim household without much more lagging. - I'm honestly really looking forward to this pack. Fully functional apartments that we can build ourselves have been on my Wishlist for years.
However, I am little concerned about bugs. Having that many sims on a lot sounds like it might be laggy.
I also think they could have added some more things to this pack, like spiral stairs. I am a bit concerned the world may be small as well based on some of the pictures I've seen, but that's just a suspicion. - atreya332 years agoLegendI just hope the other sims (sims in the other apartment on a lot) don't get roles forced onto them like npc in dorms and high school. I don't want them to have random traits assigned without my control.
- i_love_frogs_112 years agoSeasoned Aceso after the trailer it looks cool but that didn’t give me much for…gameplay haha. Though the new system looks like it could be a set up for hotels? i just hope it doesn’t deter them from making a separate hotels pack, but instead gives them a foundation to reuse.
- dianed4852 years agoSeasoned AceStill nothing about the animal sanctuary, I'm worried it's a rabbit hole.
- i_love_frogs_112 years agoSeasoned AceOkay Nova said it’d not quite like hotels so that gives hope for a potential hotel pack lol phew
- ck2132 years agoLegendI hope they show exactly how rooms are formed to make an apartment, because I am not sure if they are making them by what build mode allows them to do, or if the are actively combining rooms through some method. They are telling people to go ahead and build ahead of time, but if there are some conditions that don't form an apartment the way we want, people are going to be frustrated.

The game naturally divides up rooms into clusters.
So do I assign the entrance as an apartment and the rest of the space comes with it because there are no other exits?
One way I can see to do it is break all the interior rooms by deleting one wall segment and then define the newly formed perimeter as the apartment. You could then fix the broken rooms back into individual living spaces. Unless, the games says, "NOPE! That's a new apartment."
And it goes right back to what is shown in the second image.
It would be great if you could just hold shift while you clicked on all the rooms in the apartment and it creates the perimeter automatically.