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- My Hubby is also a gamer - so not an issue. We've been married 34 years. Hubby is a pc technician and networking professional.
"Writin_Reg;c-16248465" wrote:
My Hubby is also a gamer - so not an issue. We've been married 34 years. Hubby is a pc technician and networking professional.
Lucky you! My daughter’s mum wasn’t and she still hasn’t played a game in her life. I wasn’t a gamer either when I met her and the only game I played at the time was bridge which I played in a club once a week.
My daughter was a PC gamer when she was a child. But not anymore. She studied psychology on university and now work as a psychologist on a hospital. She is still under education to become a specialist though.- @SimGuruGrant I haven't read through the whole thread so I apologize if you've answered this.....but..you said:
"Typically, on Sims 3 we used to do one expansion per year and then did a couple of stuff packs."
TS3 got two, and once three, EPs per year. There were two stuff packs, once three, per year. There was also monthly store content. Usually there was a large pack, most often with premium content or game play and a smaller pack with hair styles and clothing. I see TS4 as getting much less content. - Sigzy_29New Spectator
"Writin_Reg;c-16249902" wrote:
"PHOEBESMOM601;c-16249851" wrote:
@SimGuruGrant I haven't read through the whole thread so I apologize if you've answered this.....but..you said:
"Typically, on Sims 3 we used to do one expansion per year and then did a couple of stuff packs."
TS3 got two, and once three, EPs per year. There were two stuff packs, once three, per year. There was also monthly store content. Usually there was a large pack, most often with premium content or game play and a smaller pack with hair styles and clothing. I see TS4 as getting much less content.
All the store content and 4 of the eps were made at the Salt Lake City Studio team where they had two big teams. When I tested Showtime - I tested and responded with the Sims team at Salt Lake City that made that ep. They also made the Supernatural pack, the University Pack, and Into the Future there. I hear there was a few Stuff packs made there as well - but did not hear that personally. So things made at the Salt Lake City Studio I believe the main Maxis team do not count those packs as they were no way connected to them. Also any free content Sims 3 got also came from those teams. They also did the console and mobile versions of Sims 3 at Salt Lake City.
Seems like they made some of the best EP's tbh. I just don't understand how the "main" team was able to come up with a world so broken as the Isla Paradiso world. The EP theme was great but holy damn that world was is mess. "Writin_Reg;c-16249902" wrote:
"PHOEBESMOM601;c-16249851" wrote:
@SimGuruGrant I haven't read through the whole thread so I apologize if you've answered this.....but..you said:
"Typically, on Sims 3 we used to do one expansion per year and then did a couple of stuff packs."
TS3 got two, and once three, EPs per year. There were two stuff packs, once three, per year. There was also monthly store content. Usually there was a large pack, most often with premium content or game play and a smaller pack with hair styles and clothing. I see TS4 as getting much less content.
All the store content and 4 of the eps were made at the Salt Lake City Studio team where they had two big teams. When I tested Showtime - I tested and responded with the Sims team at Salt Lake City that made that ep. They also made the Supernatural pack, the University Pack, and Into the Future there. I hear there was a few Stuff packs made there as well - but did not hear that personally. So things made at the Salt Lake City Studio I believe the main Maxis team do not count those packs as they were no way connected to them. Also any free content Sims 3 got also came from those teams. They also did the console and mobile versions of Sims 3 at Salt Lake City.
He constantly uses the term ‘we’ and there is no indication this ‘we’ is referring to different groups of people throughout the interview. It’s also totally irrelevant, he’s giving an interview about the game, not about which team does what.We have made more products than we have ever made. That's one of the reasons it has been so crazy for us. Typically, on Sims 3 we used to do one expansion per year and then did a couple of stuff packs. Now we are doing three or four stuff packs a year, one or two game packs and we have been doing one expansion per year, in addition to the free updates. We had to fundamentally reorganise our team around that idea.
Why would he refer to his own team when referring to Sims 3 and all of a sudden to all the teams when referring to Sims 4 (Grant’s team doesn’t do SP’s, don’t know about GP’s; still he mentions them all)."JoAnne65;c-16249929" wrote:
"Writin_Reg;c-16249902" wrote:
"PHOEBESMOM601;c-16249851" wrote:
@SimGuruGrant I haven't read through the whole thread so I apologize if you've answered this.....but..you said:
"Typically, on Sims 3 we used to do one expansion per year and then did a couple of stuff packs."
TS3 got two, and once three, EPs per year. There were two stuff packs, once three, per year. There was also monthly store content. Usually there was a large pack, most often with premium content or game play and a smaller pack with hair styles and clothing. I see TS4 as getting much less content.
All the store content and 4 of the eps were made at the Salt Lake City Studio team where they had two big teams. When I tested Showtime - I tested and responded with the Sims team at Salt Lake City that made that ep. They also made the Supernatural pack, the University Pack, and Into the Future there. I hear there was a few Stuff packs made there as well - but did not hear that personally. So things made at the Salt Lake City Studio I believe the main Maxis team do not count those packs as they were no way connected to them. Also any free content Sims 3 got also came from those teams. They also did the console and mobile versions of Sims 3 at Salt Lake City.
He constantly uses the term ‘we’ and there is no indication this ‘we’ is referring to different groups of people throughout the interview. It’s also totally irrelevant, he’s giving an interview about the game, not about which team does what.We have made more products than we have ever made. That's one of the reasons it has been so crazy for us. Typically, on Sims 3 we used to do one expansion per year and then did a couple of stuff packs. Now we are doing three or four stuff packs a year, one or two game packs and we have been doing one expansion per year, in addition to the free updates. We had to fundamentally reorganise our team around that idea.
Why would he refer to his own team when referring to Sims 3 and all of a sudden to all the teams when referring to Sims 4 (Grant’s team doesn’t do SP’s, don’t know about GP’s; still he mentions them all).
Because all the EP, GP, SP and live service are under the same building and within the same developer and thus the same developer team - Salt Lake City may have been part of the same overall brand and likely in the heirachy structure answered to the top people in Redwood, they are still considered two separate developer studios. Grant is part of the Redwood team and is talking about their output - he also mentionedhow they are treating management and how they treat crunch in the same interview and he can only really talk for the team he's apart of which is Redwood. It's like how BioWare is a company but there's BioWare Edmonton, the main one, which is developing Anthem and the next Dragon Age, BioWare Austin that continues development of SWTOR, and BioWare Montreal, which was absorbed into EA Motive, which made Mass Effect Andromeda. Some staff from the various studios may help when required, and in fact Senior devs from both Edmonton and Austin had to come in to take other MEA to make sure it shipped (not a normal situation - there were servere development problems), but they are still separate studios with their own management structure and number of staff to deal with. Now it's just Redwood producing Sims content and their output has likely increased from what it used to be under Sims 3."JoAnne65;c-16249929" wrote:
"Writin_Reg;c-16249902" wrote:
"PHOEBESMOM601;c-16249851" wrote:
@SimGuruGrant I haven't read through the whole thread so I apologize if you've answered this.....but..you said:
"Typically, on Sims 3 we used to do one expansion per year and then did a couple of stuff packs."
TS3 got two, and once three, EPs per year. There were two stuff packs, once three, per year. There was also monthly store content. Usually there was a large pack, most often with premium content or game play and a smaller pack with hair styles and clothing. I see TS4 as getting much less content.
All the store content and 4 of the eps were made at the Salt Lake City Studio team where they had two big teams. When I tested Showtime - I tested and responded with the Sims team at Salt Lake City that made that ep. They also made the Supernatural pack, the University Pack, and Into the Future there. I hear there was a few Stuff packs made there as well - but did not hear that personally. So things made at the Salt Lake City Studio I believe the main Maxis team do not count those packs as they were no way connected to them. Also any free content Sims 3 got also came from those teams. They also did the console and mobile versions of Sims 3 at Salt Lake City.
He constantly uses the term ‘we’ and there is no indication this ‘we’ is referring to different groups of people throughout the interview. It’s also totally irrelevant, he’s giving an interview about the game, not about which team does what.We have made more products than we have ever made. That's one of the reasons it has been so crazy for us. Typically, on Sims 3 we used to do one expansion per year and then did a couple of stuff packs. Now we are doing three or four stuff packs a year, one or two game packs and we have been doing one expansion per year, in addition to the free updates. We had to fundamentally reorganise our team around that idea.
Why would he refer to his own team when referring to Sims 3 and all of a sudden to all the teams when referring to Sims 4 (Grant’s team doesn’t do SP’s, don’t know about GP’s; still he mentions them all).
He's a Senior producer so he oversees all the packs. He's in charge of eps and oversees gps and sps. Graham is in charge of sps but he can only make sps on things not already planned to be in gps and sps - so he has to see Grant who oversees all that.
When Grant says WE he refers to the Redwood City Maxis teams period."simgirl1010;c-16249977" wrote:
"PHOEBESMOM601;c-16249851" wrote:
@SimGuruGrant I haven't read through the whole thread so I apologize if you've answered this.....but..you said:
"Typically, on Sims 3 we used to do one expansion per year and then did a couple of stuff packs."
TS3 got two, and once three, EPs per year. There were two stuff packs, once three, per year. There was also monthly store content. Usually there was a large pack, most often with premium content or game play and a smaller pack with hair styles and clothing. I see TS4 as getting much less content.
I don't think he has an account here so he probably won't respond.
He dropped his "Guru" status so I doubt he will respond. Being a Guru is their choice so if they don't want to be a Guru and answer questions - they general do like Grant did and remove their Guru status. We actually have very few Guru's compared to the numbers that work on the Sims.
I notice after a new ep is coming out Grant sometimes reopens his Guru account on twitter for a day or two to answer questions, but it never stays open long. His other account he keeps pretty much closed to Simmers period as he tends to block simmers. But don't be surprised if he doesn't answer you or feel offended. He's super busy from what I hear.- If that were his perspective, apart from the fact he should have mentioned that (I’m just referring to my own team here when I say we) because it’s not logical the average gamer knows that, I don’t understand the next paragraph.
We effectively have four or five live teams at once. We have monthly patches or even quicker than that, the monthly free content. I'm on the expansion team and I oversee the game pack team. We have a lead producer on the stuff pack team, we have a lead producer on the console team and all of those have different groups and engineers, but then we need to think about how they can work together - getting one engineer make one feature that works in two places. We have to talk all the time about what bugs we have to fix, who is going to do this bug, bringing in extra staff to help us out with toddlers that we can then use for pets. It's a logistical challenge.
I’d say working for Sims 3 was even a bigger logistical challenge, with teams that were even seperated geologically. "JoAnne65;c-16250075" wrote:
If that were his perspective, apart from the fact he should have mentioned that (I’m just referring to my own team here when I say we) because it’s not logical the average gamer knows that, I don’t understand the next paragraph.We effectively have four or five live teams at once. We have monthly patches or even quicker than that, the monthly free content. I'm on the expansion team and I oversee the game pack team. We have a lead producer on the stuff pack team, we have a lead producer on the console team and all of those have different groups and engineers, but then we need to think about how they can work together - getting one engineer make one feature that works in two places. We have to talk all the time about what bugs we have to fix, who is going to do this bug, bringing in extra staff to help us out with toddlers that we can then use for pets. It's a logistical challenge.
I’d say working for Sims 3 was even a bigger logistical challenge, with teams that were even seperated geologically.
Believe me there were issues because of it in Sims 3. For one the packs only was made to work well with the base game - which manifested in some of the issues players still have with Sims 3. In Sims 4 they make sure all the additions work well together and in order to do that they had to have the whole teams working at the same studio.
The 5 teams they have at the studio is The ep team, the gp team, the sps team, the Free content team, and the Fix-it team that works on bugs and makes the patches. They introduced a lot of these people in the Get to Know the Guru's, and the Q and A threads we had back in 2014. We did not meet everyone - just the small numbers of those who volunteered to be Guru's.
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