Forum Discussion
"Writin_Reg;c-16250092" wrote:
"JoAnne65;c-16250075" wrote:
If that were his perspective, apart from the fact he should have mentioned that (I’m just referring to my own team here when I say we) because it’s not logical the average gamer knows that, I don’t understand the next paragraph.We effectively have four or five live teams at once. We have monthly patches or even quicker than that, the monthly free content. I'm on the expansion team and I oversee the game pack team. We have a lead producer on the stuff pack team, we have a lead producer on the console team and all of those have different groups and engineers, but then we need to think about how they can work together - getting one engineer make one feature that works in two places. We have to talk all the time about what bugs we have to fix, who is going to do this bug, bringing in extra staff to help us out with toddlers that we can then use for pets. It's a logistical challenge.
I’d say working for Sims 3 was even a bigger logistical challenge, with teams that were even seperated geologically.
Believe me there were issues because of it in Sims 3. For one the packs only was made to work well with the base game - which manifested in some of the issues players still have with Sims 3. In Sims 4 they make sure all the additions work well together and in order to do that they had to have the whole teams working at the same studio.
The 5 teams they have at the studio is The ep team, the gp team, the sps team, the Free content team, and the Fix-it team that works on bugs and makes the patches. They introduced a lot of these people in the Get to Know the Guru's, and the Q and A threads we had back in 2014. We did not meet everyone - just the small numbers of those who volunteered to be Guru's.
I know there were and I have a feeling they’re doing a better job at that now (also concerning bug fixes)*. It just doesn’t explain why he claims ‘they’ did one expansion a year for Sims 3 and a couple of SP’s. “We have made more products than we have ever made” doesn’t make sense if he isn’t specifically referring to one team, and he isn’t. All he says is ‘we’ and we have to guess who ‘we’ is? Or does he mean their team is a lot smaller than it was. Cause that would certainly confirm a feeling a lot of people have. That’s not the same as ‘We have made more products than we have ever made‘ though. They haven’t. Maybe in relation to the amount of people that work on the game, I guess that’s what he means then? That’s exactly what people are regretting.
*hm, on the other hand, I believe Sims 4 has its share of problems when they add new stuff as well"JoAnne65;c-16250217" wrote:
"Writin_Reg;c-16250092" wrote:
"JoAnne65;c-16250075" wrote:
If that were his perspective, apart from the fact he should have mentioned that (I’m just referring to my own team here when I say we) because it’s not logical the average gamer knows that, I don’t understand the next paragraph.We effectively have four or five live teams at once. We have monthly patches or even quicker than that, the monthly free content. I'm on the expansion team and I oversee the game pack team. We have a lead producer on the stuff pack team, we have a lead producer on the console team and all of those have different groups and engineers, but then we need to think about how they can work together - getting one engineer make one feature that works in two places. We have to talk all the time about what bugs we have to fix, who is going to do this bug, bringing in extra staff to help us out with toddlers that we can then use for pets. It's a logistical challenge.
I’d say working for Sims 3 was even a bigger logistical challenge, with teams that were even seperated geologically.
Believe me there were issues because of it in Sims 3. For one the packs only was made to work well with the base game - which manifested in some of the issues players still have with Sims 3. In Sims 4 they make sure all the additions work well together and in order to do that they had to have the whole teams working at the same studio.
The 5 teams they have at the studio is The ep team, the gp team, the sps team, the Free content team, and the Fix-it team that works on bugs and makes the patches. They introduced a lot of these people in the Get to Know the Guru's, and the Q and A threads we had back in 2014. We did not meet everyone - just the small numbers of those who volunteered to be Guru's.
I know there were and I have a feeling they’re doing a better job at that now (also concerning bug fixes)*. It just doesn’t explain why he claims ‘they’ did one expansion a year for Sims 3 and a couple of SP’s. “We have made more products than we have ever made” doesn’t make sense if he isn’t specifically referring to one team, and he isn’t. All he says is ‘we’ and we have to guess who ‘we’ is? Or does he mean their team is a lot smaller than it was. Cause that would certainly confirm a feeling a lot of people have. That’s not the same as ‘We have made more products than we have ever made‘ though. They haven’t. Maybe in relation to the amount of people that work on the game, I guess that’s what he means then? That’s exactly what people are regretting.
*hm, on the other hand, I believe Sims 4 has its share of problems when they add new stuff as well
He means "we" in that being the Redwood team - this comes from an interview which actually is going into development talk not promotion of The Sims - it actually mentions "crunch" in it's title, it's possible the interviewer just didn't put it in the article. And keep in mind that Salt Lake City team wasn't part of The Sims divission til 2011, 2 years after the Sims 3 launched so it's not surprising he doesn't count it as part of the main team. And yeas Redwood team is putting out more products than they have before - it's done in terms of studios, not the brand itself."rras1994;c-16250253" wrote:
"JoAnne65;c-16250217" wrote:
"Writin_Reg;c-16250092" wrote:
"JoAnne65;c-16250075" wrote:
If that were his perspective, apart from the fact he should have mentioned that (I’m just referring to my own team here when I say we) because it’s not logical the average gamer knows that, I don’t understand the next paragraph.We effectively have four or five live teams at once. We have monthly patches or even quicker than that, the monthly free content. I'm on the expansion team and I oversee the game pack team. We have a lead producer on the stuff pack team, we have a lead producer on the console team and all of those have different groups and engineers, but then we need to think about how they can work together - getting one engineer make one feature that works in two places. We have to talk all the time about what bugs we have to fix, who is going to do this bug, bringing in extra staff to help us out with toddlers that we can then use for pets. It's a logistical challenge.
I’d say working for Sims 3 was even a bigger logistical challenge, with teams that were even seperated geologically.
Believe me there were issues because of it in Sims 3. For one the packs only was made to work well with the base game - which manifested in some of the issues players still have with Sims 3. In Sims 4 they make sure all the additions work well together and in order to do that they had to have the whole teams working at the same studio.
The 5 teams they have at the studio is The ep team, the gp team, the sps team, the Free content team, and the Fix-it team that works on bugs and makes the patches. They introduced a lot of these people in the Get to Know the Guru's, and the Q and A threads we had back in 2014. We did not meet everyone - just the small numbers of those who volunteered to be Guru's.
I know there were and I have a feeling they’re doing a better job at that now (also concerning bug fixes)*. It just doesn’t explain why he claims ‘they’ did one expansion a year for Sims 3 and a couple of SP’s. “We have made more products than we have ever made” doesn’t make sense if he isn’t specifically referring to one team, and he isn’t. All he says is ‘we’ and we have to guess who ‘we’ is? Or does he mean their team is a lot smaller than it was. Cause that would certainly confirm a feeling a lot of people have. That’s not the same as ‘We have made more products than we have ever made‘ though. They haven’t. Maybe in relation to the amount of people that work on the game, I guess that’s what he means then? That’s exactly what people are regretting.
*hm, on the other hand, I believe Sims 4 has its share of problems when they add new stuff as well
He means "we" in that being the Redwood team - this comes from an interview which actually is going into development talk not promotion of The Sims - it actually mentions "crunch" in it's title, it's possible the interviewer just didn't put it in the article. And keep in mind that Salt Lake City team wasn't part of The Sims divission til 2011, 2 years after the Sims 3 launched so it's not surprising he doesn't count it as part of the main team. And yeas Redwood team is putting out more products than they have before - it's done in terms of studios, not the brand itself.
Yes, I think it’s the only explanation that’s indeed what he means, there being so much more material for Sims 3 than what he said. And indeed, it might be something the interviewer should have clarified, because without that clarification it suggests Sims 4 is more productive than the other games were. People wish.- Yeah I don't understand how you can't play the Sims if you are an adult. I mean most Simmers on forums according to the poll started with the first Sims game, so I doubt they are teens. Anyways I actually had more time to play the Sims in my adult years than in the years I was attending college. I am able to work a full-time job and play more than one Sims game and post on forums, lurk Twitter, check the latest updates on discord, and watch Twitch streams. I guess I can multitask better than the Sims 4 Sims. ;)
"Scobre;c-16250781" wrote:
Yeah I don't understand how you can't play the Sims if you are an adult. I mean most Simmers on forums according to the poll started with the first Sims game, so I doubt they are teens. Anyways I actually had more time to play the Sims in my adult years than in the years I was attending college. I am able to work a full-time job and play more than one Sims game and post on forums, lurk Twitter, check the latest updates on discord, and watch Twitch streams. I guess I can multitask better than the Sims 4 Sims. ;)
There even was a poll asking for our age group and half of the simmers here was over 30. We established though that this could also be an indication of forum use, it’s not necessarily representive for all simmers. That being said, I’m convinced a whole new group of adults could join if the game became a bit more... less teen/YouYuber/weeweeee-OMGOMGawesome oriented."Erpe;c-16250877" wrote:
"JoAnne65;c-16250853" wrote:
"Scobre;c-16250781" wrote:
Yeah I don't understand how you can't play the Sims if you are an adult. I mean most Simmers on forums according to the poll started with the first Sims game, so I doubt they are teens. Anyways I actually had more time to play the Sims in my adult years than in the years I was attending college. I am able to work a full-time job and play more than one Sims game and post on forums, lurk Twitter, check the latest updates on discord, and watch Twitch streams. I guess I can multitask better than the Sims 4 Sims. ;)
There even was a poll asking for our age group and half of the simmers here was over 30. We established though that this could also be an indication of forum use, it’s not necessarily representive for all simmers. That being said, I’m convinced a whole new group of adults could join if the game became a bit more... less teen/YouYuber/weeweeee-OMGOMGawesome oriented.
I think that there are two main group who play the game:
1. 10 to (at most) 16 years olds who are the main customers but usually stop playing at latest when they start in highschool.
2. 30+ years old adults who either are without work, singles, retired from work or whos children now are so old that they aren’t home much anymore. But most adults still have too many other interests, work and different obligations which they prioritize more than playing such a game.
Even though group 2 clearly is the most active in the forum I think that the group actually is much smaller than group 1. EA of course knows much more about this from EA’s market investigations. We don’t know the results of those market investigations though. But we can see that they have had the effect that EA more and more has targeted the game only at group 1. Therefore group 1 must be much bigger and this also is something that is in line with my observations elsewhere.
The third group is older teens and young adults who still is under education or have just started a family. But this group I believe to be far the smallest group because they just don’t have much time at all for gaming.
They wouldn't know who is what age unless they ask and people do lie. It's just like their surveys, if you are past 40 it will say thanks, goodbye. So, people lie to be able to take it, so their numbers would be skewed. A person who lied to take the survey who is over 40 would be to EA a person who is at least under 40. (Targeted audences are below age 40 for surveys). But what they don't realize is people are tired of being locked out and say they are younger than what they are. They want the younger demographic, no doubt, but are they really acquiring them, and are they really maintaining them, and or is it adults who lie to take their survyes and participate in other things? Even at Sim Camp get togethers we don't see many 'teens' at all. Most are well past 25+."Writin_Reg;c-16249902" wrote:
"PHOEBESMOM601;c-16249851" wrote:
@SimGuruGrant I haven't read through the whole thread so I apologize if you've answered this.....but..you said:
"Typically, on Sims 3 we used to do one expansion per year and then did a couple of stuff packs."
TS3 got two, and once three, EPs per year. There were two stuff packs, once three, per year. There was also monthly store content. Usually there was a large pack, most often with premium content or game play and a smaller pack with hair styles and clothing. I see TS4 as getting much less content.
All the store content and 4 of the eps were made at the Salt Lake City Studio team where they had two big teams. When I tested Showtime - I tested and responded with the Sims team at Salt Lake City that made that ep. They also made the Supernatural pack, the University Pack, and Into the Future there. I hear there was a few Stuff packs made there as well - but did not hear that personally. So things made at the Salt Lake City Studio I believe the main Maxis team do not count those packs as they were no way connected to them. Also any free content Sims 3 got also came from those teams. They also did the console and mobile versions of Sims 3 at Salt Lake City.
I understand that but I'm talking about total content we got each year Reg. He's making it sound as if there was less content made,period, for TS3. One studio made one thing and another made something in the else. In the end the players didn't look at where the content was made, they looked at what was made available to them."Erpe;c-16251031" wrote:
"Cinebar;c-16251024" wrote:
"Erpe;c-16250877" wrote:
"JoAnne65;c-16250853" wrote:
"Scobre;c-16250781" wrote:
Yeah I don't understand how you can't play the Sims if you are an adult. I mean most Simmers on forums according to the poll started with the first Sims game, so I doubt they are teens. Anyways I actually had more time to play the Sims in my adult years than in the years I was attending college. I am able to work a full-time job and play more than one Sims game and post on forums, lurk Twitter, check the latest updates on discord, and watch Twitch streams. I guess I can multitask better than the Sims 4 Sims. ;)
There even was a poll asking for our age group and half of the simmers here was over 30. We established though that this could also be an indication of forum use, it’s not necessarily representive for all simmers. That being said, I’m convinced a whole new group of adults could join if the game became a bit more... less teen/YouYuber/weeweeee-OMGOMGawesome oriented.
I think that there are two main group who play the game:
1. 10 to (at most) 16 years olds who are the main customers but usually stop playing at latest when they start in highschool.
2. 30+ years old adults who either are without work, singles, retired from work or whos children now are so old that they aren’t home much anymore. But most adults still have too many other interests, work and different obligations which they prioritize more than playing such a game.
Even though group 2 clearly is the most active in the forum I think that the group actually is much smaller than group 1. EA of course knows much more about this from EA’s market investigations. We don’t know the results of those market investigations though. But we can see that they have had the effect that EA more and more has targeted the game only at group 1. Therefore group 1 must be much bigger and this also is something that is in line with my observations elsewhere.
The third group is older teens and young adults who still is under education or have just started a family. But this group I believe to be far the smallest group because they just don’t have much time at all for gaming.
They wouldn't know who is what age unless they ask and people do lie. It's just like their surveys, if you are past 40 it will say thanks, goodbye. So, people lie to be able to take it, so their numbers would be skewed. A person who lied to take the survey who is over 40 would be to EA a person who is at least under 40. (Targeted audences are below age 40 for surveys). But what they don't realize is people are tired of being locked out and say they are younger than what they are. They want the younger demographic, no doubt, but are they really acquiring them, and are they really maintaining them, and or is it adults who lie to take their survyes and participate in other things? Even at Sim Camp get togethers we don't see many 'teens' at all. Most are well past 25+.
They don’t need to ask everybody and they sure don’t find the people to ask in the forums. Instead they likely just find a few hundred customers in Origin from each of some chosen countries and tell them that this is a customer investigation and that they would like to know how much they play the game, how many expansions they have bought and how much they use them and how old they are.
People usually won’t lie in the answers to emails about such things because they don’t want EA to target the game or its expansions at a different age group who they don’t belong to. They will instead just tell the truth hoping that EA then will improve the game in the way they like.
You want a bet? I get surveys all the time and some aren't from TS4 but EA in general and sometimes you have to say you are younger if you want to take a survey. Voices matter, of all sorts. Mostly EA ask (even for TS4) if you think it's o.k. to cheat in games. I suppose that question is more about rpg games where leveling up matters, but such a question doesn't actually belong in a sandbox, single player, non rpg game now does it? But usually it's in there anyway.- I don't understand why anyone is separating Salt Lake's studio from the one in Redwood. For years they told us all Maxis was over all of it whether they were in Salt Lake or Redwood, it didn't matter. Anytime someone brought it up they were quick to say Maxis hadn't gone anywhere and all the studios were still 'Maxis' lol..now they change their tune? Alrighty, I'm not buying that explanation but others can if they want to.
"Cinebar;c-16251024" wrote:
"Erpe;c-16250877" wrote:
"JoAnne65;c-16250853" wrote:
"Scobre;c-16250781" wrote:
Yeah I don't understand how you can't play the Sims if you are an adult. I mean most Simmers on forums according to the poll started with the first Sims game, so I doubt they are teens. Anyways I actually had more time to play the Sims in my adult years than in the years I was attending college. I am able to work a full-time job and play more than one Sims game and post on forums, lurk Twitter, check the latest updates on discord, and watch Twitch streams. I guess I can multitask better than the Sims 4 Sims. ;)
There even was a poll asking for our age group and half of the simmers here was over 30. We established though that this could also be an indication of forum use, it’s not necessarily representive for all simmers. That being said, I’m convinced a whole new group of adults could join if the game became a bit more... less teen/YouYuber/weeweeee-OMGOMGawesome oriented.
I think that there are two main group who play the game:
1. 10 to (at most) 16 years olds who are the main customers but usually stop playing at latest when they start in highschool.
2. 30+ years old adults who either are without work, singles, retired from work or whos children now are so old that they aren’t home much anymore. But most adults still have too many other interests, work and different obligations which they prioritize more than playing such a game.
Even though group 2 clearly is the most active in the forum I think that the group actually is much smaller than group 1. EA of course knows much more about this from EA’s market investigations. We don’t know the results of those market investigations though. But we can see that they have had the effect that EA more and more has targeted the game only at group 1. Therefore group 1 must be much bigger and this also is something that is in line with my observations elsewhere.
The third group is older teens and young adults who still is under education or have just started a family. But this group I believe to be far the smallest group because they just don’t have much time at all for gaming.
They wouldn't know who is what age unless they ask and people do lie. It's just like their surveys, if you are past 40 it will say thanks, goodbye. So, people lie to be able to take it, so their numbers would be skewed. A person who lied to take the survey who is over 40 would be to EA a person who is at least under 40. (Targeted audences are below age 40 for surveys). But what they don't realize is people are tired of being locked out and say they are younger than what they are. They want the younger demographic, no doubt, but are they really acquiring them, and are they really maintaining them, and or is it adults who lie to take their survyes and participate in other things? Even at Sim Camp get togethers we don't see many 'teens' at all. Most are well past 25+.
Which is horrible horrible horrible. Can't express in words how that ****** me off.
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