Forum Discussion
- The one ep a year thing is such a pain especially when your still waiting for something that really gets you excited and interests you.
- catloverplayerSeasoned Ace
"marcel21;c-16206250" wrote:
"catloverplayer;c-16199115" wrote:
I find it odd he didn't mention Seasons was the most requested. He said the biggest EP Pets is done. At anyrate hope we do see Seasons as the Next EP and Cars as the next big free update.
But it's not pets. Its cats&dogs.
As horses and caged animals was left out.
I just use Pets for short. - catloverplayerSeasoned Ace
"Simsfan99111;c-16207138" wrote:
The one ep a year thing is such a pain especially when your still waiting for something that really gets you excited and interests you.
Yes it's pretty grulling that's for sure. - sundaysimmerNew Spectator
"Simsfan99111;c-16207138" wrote:
The one ep a year thing is such a pain especially when your still waiting for something that really gets you excited and interests you.
Agreed.
I just don't get it - the demand for more than one EP per year is definitely there. So why not have two EP teams and produce more EPs? Simmers would be happier and EA would make more money. Am I missing something? "sundaysimmer;c-16207252" wrote:
"Simsfan99111;c-16207138" wrote:
The one ep a year thing is such a pain especially when your still waiting for something that really gets you excited and interests you.
Agreed.
I just don't get it - the demand for more than one EP per year is definitely there. So why not have two EP teams and produce more EPs? Simmers would be happier and EA would make more money. Am I missing something?
Stuff packs and games packs. There are no sales figures available but 2 gamespacks released in 2017. Parenthood and Vampires. That's $40, same as the price of one expansion pack. Maybe they make just as much, if not more by releasing two gamepacks.- sundaysimmerNew Spectator
"simgirl1010;c-16207261" wrote:
"sundaysimmer;c-16207252" wrote:
"Simsfan99111;c-16207138" wrote:
The one ep a year thing is such a pain especially when your still waiting for something that really gets you excited and interests you.
Agreed.
I just don't get it - the demand for more than one EP per year is definitely there. So why not have two EP teams and produce more EPs? Simmers would be happier and EA would make more money. Am I missing something?
Stuff packs and games packs. There are no sales figures available but 2 gamespacks released in 2017. Parenthood and Vampires. That's $40, same as the price of one expansion pack. Maybe they make just as much, if not more by releasing two gamepacks.
Well, yes - but people are still complaining about too little content. So why not more EPs on top of GPs and SPs? That's what I'm wondering. - ck213Seasoned Scout
"catloverplayer;c-16207181" wrote:
"marcel21;c-16206250" wrote:
"catloverplayer;c-16199115" wrote:
I find it odd he didn't mention Seasons was the most requested. He said the biggest EP Pets is done. At anyrate hope we do see Seasons as the Next EP and Cars as the next big free update.
But it's not pets. Its cats&dogs.
As horses and caged animals was left out.
I just use Pets for short.
I still want to call it Pets.
Just a habit. "sundaysimmer;c-16207252" wrote:
"Simsfan99111;c-16207138" wrote:
The one ep a year thing is such a pain especially when your still waiting for something that really gets you excited and interests you.
Agreed.
I just don't get it - the demand for more than one EP per year is definitely there. So why not have two EP teams and produce more EPs? Simmers would be happier and EA would make more money. Am I missing something?
EA obviously disagrees about that and EA closed the Salt Lake Studio down because EA didn’t think that this studio was needed anymore even though they made 2 EPs for TS3 in 2012 and again 2 EPs for TS3 in 2013.
The reason for this can in my opinion only be that GPs and especially SPs are much cheaper to make and they sell just as well anyway. GPs were an experiment and in the beginning EA only released 1 GP each year. But now EA’s plan seems to be to release 2 GPs, 4 SPs and 1 EP each year. Also EA seems to be able to do that easily even though EA now only has the Redwood Studio and that studio is working on the Sims Mobile and likely also TS5 at the same time. So EA seems to have been able to reduce the size of the number of developers and still release about as much as earlier because all those SPs are so easy, fast and cheap to make.
Yes theoritically EA could release even more GPs and EPs each year. But if EA did that then sales numbers for the many SPs would probably go down so much that it wouldn’t be profitable for EA anyway."Erpe;c-16207345" wrote:
"sundaysimmer;c-16207252" wrote:
"Simsfan99111;c-16207138" wrote:
The one ep a year thing is such a pain especially when your still waiting for something that really gets you excited and interests you.
Agreed.
I just don't get it - the demand for more than one EP per year is definitely there. So why not have two EP teams and produce more EPs? Simmers would be happier and EA would make more money. Am I missing something?
EA obviously disagrees about that and EA closed the Salt Lake Studio down because EA didn’t think that this studio was needed anymore even though they made 2 EPs for TS3 in 2012 and again 2 EPs for TS3 in 2013.
The reason for this can in my opinion only be that GPs and especially SPs are much cheaper to make and they sell just as well anyway. GPs were an experiment and in the beginning EA only released 1 GP each year. But now EA’s plan seems to be to release 2 GPs, 4 SPs and 1 EP each year. Also EA seems to be able to do that easily even though EA now only has the Redwood Studio and that studio is working on the Sims Mobile and likely also TS5 at the same time. So EA seems to have been able to reduce the size of the number of developers and still release about as much as earlier because all those SPs are so easy, fast and cheap to make.
Yes theoritically EA could release even more GPs and EPs each year. But if EA did that then sales numbers for the many SPs would probably go down so much that it wouldn’t be profitable for EA anyway.
They did not close it down, they just moved out all the Maxis people, then -they revamped and rebuilt the whole studio for other EA mobile use only.
Here's where they talked about it-
https://www.polygon.com/2014/1/30/5362174/layoffs-hit-ea-salt-lake-studio-as-developer-shifts-to-mobile-focus
I did hear they did close it down this year since then though. Why, I have no clue.- icemanfreshSeasoned Newcomer
"sundaysimmer;c-16207252" wrote:
"Simsfan99111;c-16207138" wrote:
The one ep a year thing is such a pain especially when your still waiting for something that really gets you excited and interests you.
Agreed.
I just don't get it - the demand for more than one EP per year is definitely there. So why not have two EP teams and produce more EPs? Simmers would be happier and EA would make more money. Am I missing something?
Agreed.
I hear the problem with the Salt Lake and Redwood teams in Sims 3 was that it was harder to have inter-pack connectivity/gameplay because two packs were developed in parallel without much coordination.
But why not have multiple teams working closely together to churn out 2 packs a year? Just have a few leads oversee both teams to make sure everything is coordinated smoothly.
The game packs are a welcome addition in terms of gameplay, but two game packs don't have as much content as an EP IMO. They're focused, which is good, but not exactly a replacement for an EP. An EP should be more than the sum of its parts, so apart from offering a wide variety of content, they all need to be tightly integrated to form a cohesive whole.
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