4 years ago
How is this a gamepack?
Seriously, how is one new career that's 90 percent buy mode a gamepack? It's insulting at this point. We've shown that they can add careers in stuff pack, and good ones at that. The ghost hunter f...
"muzickmage;c-17898926" wrote:"AmeliaTodd;c-17898922" wrote:"muzickmage;c-17898919" wrote:"AmeliaTodd;c-17898918" wrote:"muzickmage;c-17898914" wrote:"AmeliaTodd;c-17898912" wrote:"muzickmage;c-17898905" wrote:
And being that they are all going to be payed for a 40 hour week anyway regardless, I can't see budget being a major factor either. Unless of course they all work part time... on call when needed.
A budget is an estimation of revenue and expenses over a specified future period of time. It doesn't matter if someone works part time, on contract or in house. The budget is budget and it's the most important thing in producing anything. Budget exist so that the revenue can be estimated. You may have the most grandiose plans and best people on work, but if the budget says that only x amount of people can be employed for x amount of time then that's it, going over budget can make the project unprofitable and in general exceeding budget is a problem for the company (or a person funding the project). Budget dictates the production framework and scope.
I can see "budget" being a major deciding factor for team size. How many people will the budget allow the company to employ. But for the people who are employed through this budget decision, I can't see the budget playing much of a part on their 40 hour week. They either work there or they don't. And if they do, then they will be given a paycheque regardless of what they put together for Friday's meeting.
Resources are are not only the man power it's also the hours put into it. Let me put it this way, if by Friday meeting they don't meet the allocated deadline (that also ties with the budget allocated to the project) they very likely to loose their jobs. Companies don't pay for people checking in their 40 hours of work, they pay for have something to sell, there are deadlines and yearly profits to be considered. I really find your understanding of it really confusing because that's not how things are in this (or any) business really.
As for budget being worked into revenue vs expenses.... that's a ridiculous argument in today's distributive market. 30 years ago that argument could be taken more seriously when considering that the company would also need to account for packaging, shipping cost, and of course storage and inventory expenses.
But today, they pay someone a couple thousand dollars to create a piece of code, which sits on a computer, and allows for an unlimited stream of downloads for (if you're in canada) $29.99 CAD. I don't see the profit margin being that much of a problem.
And again, either they are programmers, or they are not. Either they can do it, or they can't.
Eh? I'm not talking from some theoretical perspective here. Budget is revenue vs expense, it doesn't really matter if you find it ridiculous or not.
Let me use a comparison for you.
I am a musician (programmer). I write, and play music (code, and play games). As a musician (programmer) its is NOT a fair argument for me to say that the song (code) for "Amazing Grace" will take me longer, or is harder than the song (code) for "In the arms of an Angel".
Either i'm a musician or i'm not. Either I can do the song for you, or I can't.
They are professional progammers. Its what they do for a living. You call them into the board room tell they what you want, and simply ask them.... can they do it... or not? If they say yes, then they do it. Simple as that.
Saying that the pack is priced higher, or has less items in it because of budget work that is in the pack, is what I find ridiculous.