Forum Discussion
5 years ago
It has to be something deeper.
If it's just "If player pets dog then +1 to personality_doglover" it's not really a personality system, but more... pardon the pun, a dog training system. They will always become what we want them to become. So no, I reckon it has to be deeper than that and people innately get some kind of personality. (though probably can be turned off as an option and selected manually)
If it's just "If player pets dog then +1 to personality_doglover" it's not really a personality system, but more... pardon the pun, a dog training system. They will always become what we want them to become. So no, I reckon it has to be deeper than that and people innately get some kind of personality. (though probably can be turned off as an option and selected manually)
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