Forum Discussion
5 years ago
Q1: Crosspack is a must! I would like to see more TRADITIONS added so we get more use out of the Holiday Calendar system. Every pack comes with a new action, therefore a new tradition. Also, maybe knitting can calm a sim down when they are mad or stressed. Also, sims who have the creative trait may do knitting to combat boredom. We should be able to give the items as gifts and see the sim have a mood about the item received based on the relationship they have with the sim giving the gift as well as with the quality of the gift. With every positive in the game there should be a negative, therefore if a sim has the snob trait and receives this type of gift they will have a negative reaction versus a family oriented sim would have a positive reaction. (Yes please add the animations so we see the reactions not just a moodlet please.) Edit: Could you also add Knitting to the Trending list for the vlogs sims make using the Drone and The More Views Video Station using the.
Q2: Sorry, I'm distracted by the comment "We can't guarantee unique animations for crocheting." **insert side eye expression** More is always better, I suppose is my response.
Q3: This one was hard to answer because I don't want to limit the game (it's so limited already compared to its predecessor). I feel more animations are needed to make this game more immersive. That being said, I think it would be nice to be able to craft many different things in many different ways. Like, I don't think a sim should have to have a rocking chair to craft a scarf. They should be able to sit in any chair and craft a scarf, maybe even be able to craft while sitting on the couch while watching tv. We lack in animations and adding that capability to the bed would be nice too. Would love an animation like you show in your post's gif, where a sim could sit in bed and knit while watching tv. Relaxation increases, knitting skill increases, and whatever the sim is watching on tv might be causing an increase like cooking channel does. I also wanna mention that the sims can multitask in TS4. It's what the game promised so it would be nice if a sim can chat while knitting. Maybe even add this to the lounge chair so a sim can lounge, knit and chat at the same time out by the pool on the weekend. OMG this makes me think that adding a new tea set or tea animation would be great for this pack too! Sitting around gossiping and sipping tea while knitting! A girl can dream ;)
Q4: I totally agree with this. Maybe also this brings up skill level. Some items should be too difficult for a beginner to do. Therefore some items will be unlocked as you skill up. I think the trait system being updated at this time would be great. Based on a sims traits might give a boost or make it harder for a sim to excel at this skill. Maybe a new trait like patient and impatient would be nice to add to the game. If you are patient you skill up faster allowing you to unlock harder projects and make better quality items that others appreciate more, while an impatient sim will grow bored and or angry the longer they are working on a project and would need to take many breaks causing them to take longer to excel at the skill and also craft at a lesser quality because they rushed it. LOL
Q5: I'm looking at you funny for a reason. LOL I don't knit, but it's my understanding that it's a way to relax...I think you should pull up a seat son.
Q6: OMG This one gets me excited! So much potential here for some great and some funny animations. I would refer you back to my Q4 response regarding adding a patient trait. I would love to see a sim throw the half knit scarf on the floor because they got so frustrated from messing up. ROFLOL This is a real life response for some. But it would be great to see some major relationship gain going on here for the grandparent who's mentoring their family member. So cute to become best friends due to this common hobby/interest. **cough TS2 cough** (Please dear lord go and play that game and incorporate more into TS4 ie: Hobby/Interest system).
Q7:
Q8: Lots of humor opportunity here! I would love animations added with the sim reaching over his shoulder trying to scratch his back. Maybe breaking out in a rash from wearing it. A rash the game actually shows on the face and neck not just a moodlet. I think it was a scene in the show "The Big Bang Theory," where Leonard breaks out after wearing an itchy sweater that Sheldon forces him to wear to prove a point. It was hilarious! More ideas: I would laugh if a sim gave you the "Talk to the hand" if you didn't like their gift. ROFLOL. But if a sim is sensitive it would be cool if they cried because you didn't like it. I think when you give a gift of a cas item the sim should auto wear the item when they receive the gift box, like they auto put on a shirt when they purchase swag at the festivals. After putting the item on they show their reaction to it. They can walk around for an hour like the teens when they are having a mood, head thrown back sulking. LOL And they can strike a pose modelling it if they actually like the item. These responses would effect the sims relationships too. If they like the gift the relationship goes up, if they don't like it the relationship goes down. A different animation for the reactions based on a sims traits. If you are a mean sim, you might fight the sim for responding negatively to the gift. ROFLOL Autonomously of course. HILARIOUS. Maybe they even get wishes to be mean because the gift was not appreciated. HAhahaha I can't stop laughing.
Q9:
Q10: OMG I'm so happy you asked this! And can you please remove the autonomy of the fishing skill please, I'm begging. Okay. Trying to pick my words so that you truly understand what I'm gonna say...PLEASE GO PLAY TS2. LOL TS2 handled autonomy so well, but I think it was because the game was just built deeper than TS4. You see, TS2 uses a "INTEREST" system. If this was incorporated into the TS4 then sims with similar interest would trigger certain autonomous things to occur. This is why the game needs to have systems working underneath it's pretty exterior for it to feel more immersive. The short answer is NOT EVERY SIM IS INTERESTED IN FISHING and therefore should not suddenly learn the skill from a sim who is. The same goes for the knitting skill. This is why the interest system is so needed and also why more traits are needed for the game. It would be sensible for a sim who "Loves the outdoors" to be interested in fishing and therefore pick up a skill point when discussing the topic with a like-minded sim. What I'm saying is, if a sim shares an interest it is more likely that they would share tips on the topic of interest and therefore increase the skill a little bit from conversing about it. It is not sensible that a sim who has no interest in the topic, or who has traits that would counter doing said action, this sim would not autonomously discuss the topic with another sim. Example: My sim has the squeamish trait and therefore it's hard to understand why the game keeps autonomously adding information about fishing to this sims notebook. She can't even fish without getting upset and quitting even when I try to force her to do the action! So the idea that this sim would retain any information about fishing is questionable. AGAIN I beg you EA please stop this. And it's funny that that's the only skill my sims have thrust onto them. I LOVE AUTONOMY. I think it makes the sims feel more ALIVE. But the game needs to be updated so that it's not only going to happen but that it's logical where it does. I think that a grandparent autonomously offering to teach a family member is great and should be added to the game, BUT how the sim reacts and if they retain the skill should be based on the sims traits/interest. One grandchild may love the interaction and gain the skill, while another grandchild may be turned off by it and reject the bonding experience, this causing the child with like interest to interact with the grandparent more, increasing their relationship and their skill. Don't forget to add that animation of boredom or frustration from one (child/teen/adult) and the opposite animation from a sim who shares the interest and would appreciate the interaction!
I hope I helped. Thank you for giving me the opportunity to share my ideas I've wanted implemented into the game for so long. Good luck and thank you.
Q2: Sorry, I'm distracted by the comment "We can't guarantee unique animations for crocheting." **insert side eye expression** More is always better, I suppose is my response.
Q3: This one was hard to answer because I don't want to limit the game (it's so limited already compared to its predecessor). I feel more animations are needed to make this game more immersive. That being said, I think it would be nice to be able to craft many different things in many different ways. Like, I don't think a sim should have to have a rocking chair to craft a scarf. They should be able to sit in any chair and craft a scarf, maybe even be able to craft while sitting on the couch while watching tv. We lack in animations and adding that capability to the bed would be nice too. Would love an animation like you show in your post's gif, where a sim could sit in bed and knit while watching tv. Relaxation increases, knitting skill increases, and whatever the sim is watching on tv might be causing an increase like cooking channel does. I also wanna mention that the sims can multitask in TS4. It's what the game promised so it would be nice if a sim can chat while knitting. Maybe even add this to the lounge chair so a sim can lounge, knit and chat at the same time out by the pool on the weekend. OMG this makes me think that adding a new tea set or tea animation would be great for this pack too! Sitting around gossiping and sipping tea while knitting! A girl can dream ;)
Q4: I totally agree with this. Maybe also this brings up skill level. Some items should be too difficult for a beginner to do. Therefore some items will be unlocked as you skill up. I think the trait system being updated at this time would be great. Based on a sims traits might give a boost or make it harder for a sim to excel at this skill. Maybe a new trait like patient and impatient would be nice to add to the game. If you are patient you skill up faster allowing you to unlock harder projects and make better quality items that others appreciate more, while an impatient sim will grow bored and or angry the longer they are working on a project and would need to take many breaks causing them to take longer to excel at the skill and also craft at a lesser quality because they rushed it. LOL
Q5: I'm looking at you funny for a reason. LOL I don't knit, but it's my understanding that it's a way to relax...I think you should pull up a seat son.
Q6: OMG This one gets me excited! So much potential here for some great and some funny animations. I would refer you back to my Q4 response regarding adding a patient trait. I would love to see a sim throw the half knit scarf on the floor because they got so frustrated from messing up. ROFLOL This is a real life response for some. But it would be great to see some major relationship gain going on here for the grandparent who's mentoring their family member. So cute to become best friends due to this common hobby/interest. **cough TS2 cough** (Please dear lord go and play that game and incorporate more into TS4 ie: Hobby/Interest system).
Q7:
Q8: Lots of humor opportunity here! I would love animations added with the sim reaching over his shoulder trying to scratch his back. Maybe breaking out in a rash from wearing it. A rash the game actually shows on the face and neck not just a moodlet. I think it was a scene in the show "The Big Bang Theory," where Leonard breaks out after wearing an itchy sweater that Sheldon forces him to wear to prove a point. It was hilarious! More ideas: I would laugh if a sim gave you the "Talk to the hand" if you didn't like their gift. ROFLOL. But if a sim is sensitive it would be cool if they cried because you didn't like it. I think when you give a gift of a cas item the sim should auto wear the item when they receive the gift box, like they auto put on a shirt when they purchase swag at the festivals. After putting the item on they show their reaction to it. They can walk around for an hour like the teens when they are having a mood, head thrown back sulking. LOL And they can strike a pose modelling it if they actually like the item. These responses would effect the sims relationships too. If they like the gift the relationship goes up, if they don't like it the relationship goes down. A different animation for the reactions based on a sims traits. If you are a mean sim, you might fight the sim for responding negatively to the gift. ROFLOL Autonomously of course. HILARIOUS. Maybe they even get wishes to be mean because the gift was not appreciated. HAhahaha I can't stop laughing.
Q9:
Q10: OMG I'm so happy you asked this! And can you please remove the autonomy of the fishing skill please, I'm begging. Okay. Trying to pick my words so that you truly understand what I'm gonna say...PLEASE GO PLAY TS2. LOL TS2 handled autonomy so well, but I think it was because the game was just built deeper than TS4. You see, TS2 uses a "INTEREST" system. If this was incorporated into the TS4 then sims with similar interest would trigger certain autonomous things to occur. This is why the game needs to have systems working underneath it's pretty exterior for it to feel more immersive. The short answer is NOT EVERY SIM IS INTERESTED IN FISHING and therefore should not suddenly learn the skill from a sim who is. The same goes for the knitting skill. This is why the interest system is so needed and also why more traits are needed for the game. It would be sensible for a sim who "Loves the outdoors" to be interested in fishing and therefore pick up a skill point when discussing the topic with a like-minded sim. What I'm saying is, if a sim shares an interest it is more likely that they would share tips on the topic of interest and therefore increase the skill a little bit from conversing about it. It is not sensible that a sim who has no interest in the topic, or who has traits that would counter doing said action, this sim would not autonomously discuss the topic with another sim. Example: My sim has the squeamish trait and therefore it's hard to understand why the game keeps autonomously adding information about fishing to this sims notebook. She can't even fish without getting upset and quitting even when I try to force her to do the action! So the idea that this sim would retain any information about fishing is questionable. AGAIN I beg you EA please stop this. And it's funny that that's the only skill my sims have thrust onto them. I LOVE AUTONOMY. I think it makes the sims feel more ALIVE. But the game needs to be updated so that it's not only going to happen but that it's logical where it does. I think that a grandparent autonomously offering to teach a family member is great and should be added to the game, BUT how the sim reacts and if they retain the skill should be based on the sims traits/interest. One grandchild may love the interaction and gain the skill, while another grandchild may be turned off by it and reject the bonding experience, this causing the child with like interest to interact with the grandparent more, increasing their relationship and their skill. Don't forget to add that animation of boredom or frustration from one (child/teen/adult) and the opposite animation from a sim who shares the interest and would appreciate the interaction!
I hope I helped. Thank you for giving me the opportunity to share my ideas I've wanted implemented into the game for so long. Good luck and thank you.
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