Forum Discussion
5 years ago
Hi Conor! Loved you on the livestream a bit ago
Q1. Thank you for continuing crosspack stuff, it really ties the game together. Personally, I do NOT want knitting to provide fame – maybe selling it, but not just knitting something. From Get to Work, there’s that gun (I can’t recall the name right now) that allows you to transfigure objects; continuing that with appropriate items from this pack would be nice. I don’t have the witch gamepack, but iirc there’s a spell for transfiguring stuff too, so that too. Including knitting as an elective class in University pack would be great.
Q2. I don’t knit or crochet so I am neutral on this. It would provide more stuff for our sims to knit which is a huge plus, but if I were a crocheter (crochet making person??), I think it would bother me to see someone knitting a crochet item. If you can do unique animations for crocheting, I think it would clear up this issue.
Q3. I looooove this desk! My love for it is not limited to crafting though, I want to see my sims using the drawing tablets at it, businesspeople getting that obnoxiously large desk for their office, for the sims who love clutter, etc. I think it would be cool for the desk to tie in knitting (having the materials laid out?) but it wouldn’t upset me if it was “just” a desk included in the pack.
Q4. I don’t knit so I can’t answer this too much, but I agree with the idea of some items taking more time to craft. It would be great if you were able to categorize stuff by short, medium, and long amounts of time (or just two). I don’t see a hat and a sweater taking the same amount of time.
Q5. I was going to say that I do want knitting to be a seated activity, but then I saw luthienrising’s post with the historic picture of a woman standing and knitting and that changed my mind! If you can make animate it to make sense (such as in that picture) then I am perfectly happy with knitting be a sitting or standing activity.
Q6. I would love for this to be a thing
Q8. Embarrassment mood (stronger for teens and children?) and interaction for others to tease (mean), joke (funny), or ask about it (friendly). Those who made the knitting item get a positive mood for seeing someone wear their work, possibly have the option to gush over it (friendly)
Q10. What if there’s an aspiration-tied trait that makes a sim have the “teach to knit” be autonomous and for everyone else it’s not? This way, not everyone is going to become a level 10 knitter and it won’t be the like the computer issue (everyone flocks to it lol) but you can still have those story moments where X won’t stop trying to spread their love of knitting
thanks for hosting this session! :)
Q1. Thank you for continuing crosspack stuff, it really ties the game together. Personally, I do NOT want knitting to provide fame – maybe selling it, but not just knitting something. From Get to Work, there’s that gun (I can’t recall the name right now) that allows you to transfigure objects; continuing that with appropriate items from this pack would be nice. I don’t have the witch gamepack, but iirc there’s a spell for transfiguring stuff too, so that too. Including knitting as an elective class in University pack would be great.
Q2. I don’t knit or crochet so I am neutral on this. It would provide more stuff for our sims to knit which is a huge plus, but if I were a crocheter (crochet making person??), I think it would bother me to see someone knitting a crochet item. If you can do unique animations for crocheting, I think it would clear up this issue.
Q3. I looooove this desk! My love for it is not limited to crafting though, I want to see my sims using the drawing tablets at it, businesspeople getting that obnoxiously large desk for their office, for the sims who love clutter, etc. I think it would be cool for the desk to tie in knitting (having the materials laid out?) but it wouldn’t upset me if it was “just” a desk included in the pack.
Q4. I don’t knit so I can’t answer this too much, but I agree with the idea of some items taking more time to craft. It would be great if you were able to categorize stuff by short, medium, and long amounts of time (or just two). I don’t see a hat and a sweater taking the same amount of time.
Q5. I was going to say that I do want knitting to be a seated activity, but then I saw luthienrising’s post with the historic picture of a woman standing and knitting and that changed my mind! If you can make animate it to make sense (such as in that picture) then I am perfectly happy with knitting be a sitting or standing activity.
Q6. I would love for this to be a thing
Q8. Embarrassment mood (stronger for teens and children?) and interaction for others to tease (mean), joke (funny), or ask about it (friendly). Those who made the knitting item get a positive mood for seeing someone wear their work, possibly have the option to gush over it (friendly)
Q10. What if there’s an aspiration-tied trait that makes a sim have the “teach to knit” be autonomous and for everyone else it’s not? This way, not everyone is going to become a level 10 knitter and it won’t be the like the computer issue (everyone flocks to it lol) but you can still have those story moments where X won’t stop trying to spread their love of knitting
thanks for hosting this session! :)
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