Forum Discussion
5 years ago
Thank you, SimGuruConor for these great questions and the opportunity to share suggestions and feedback! :) Our Sims community is literally bursting with great ideas for this pack! I'm having a few jitters making this post, as it's my first comment and there are so many great posts already, but knitting and the Sims are two of my abiding interests, so here goes, I hope some of my thoughts are interesting to those reading them:
Q1: All these ideas are awesome, along with the good suggestions from other players about pets and toddlers. Dogs also like playing with yarn balls and knitted toys. Our Frenchie would go nuts over yarny things. Knitting should count towards Fame, just like the other creative activities. It's not unrealistic since there are lots of famous people who knit or have knitted (Julia Roberts, Vanna White, etc.) And there are famous knitters, like Elizabeth Zimmermann, Kaffe Fasset, Stephen West, just to name a few. Perhaps a couple new herbal items from the Herbalism skill to craft, like a skin balm to help get rid of the itchiness/rashes that some sims will likely experience when wearing lower quality knitted garments and a lotion for new knitters and elderly knitters to help take away the ache in their hands and shoulders. Could knitting also be an activity for which scouts could work to achieve a new badge? Some more examples: Actor/Geek/Genius sims could also have the option to make a Doctor Who scarf and Family-oriented sims with knitting skill could make heirloom items, like a wedding ring shawl, or a fine blanket for their family members.
Q2: There is crossover with knitting and crocheting in real life anyway; some crochet hooks are so long they look very much like knitting needles.
Q3: Those desks are cool! I knit anywhere, but prefer to use desks for laying out my work, putting pieces together, patterns and blocking. Also storage.
Q4: Full sweaters usually take the longest time, up to a month or so. Scarves, hats and little things don't take a lot of time. Toys take a bit longer, since there are little bits and pieces to make and put together. It would be good if the project completion times were variable according to the project and the sim's level/abilities/mood.
Q5: Standing and knitting is okay for a little while, especially if one is walking to find some seating, lol. I used to knit while standing and waiting for the bus. It was alright for a bit, but it felt good to sit down and resume knitting when the bus came!
Q6: This question has also been very well contributed to by other players. In addition to their great ideas, it would be awesome if children and teens could hang out and add knitting to their list of things to do. They could knit together and share their knowledge, no matter what level they're at. Knitting wouldn't be done at the exclusion of their other activities, but could become just another activity they could do together, or by themselves. Multitasking, for everyone, would be good too--knitting and watching movies or programs on TV or Computer, or listening to music, or talking with other sims at the same time knitting. Toddlers could watch someone knitting and learn for when they age up and can start knitting themselves, if they want too.
Q7: It would be fun for our sims to arrange a knitted toy donation run/charity event for the baby turtles in Sulani and the conservation work there, for example. Being able to market and sell knitted goods online would be a good addition to the other things sims can sell online, like their music and books.
Q8: This question is another that has been very well answered by other players, and I want to add just a tiny bit more to the discussion: Knitted garments don't always cause itchiness and rashes, depending on the type and quality of yarn used and other factors. Could we have a quality system for knitted things, like the one with food, books, paintings, etc.? The higher the quality of the garment, the less chance of getting an uncomfortable moodlet and the more the sim enjoys wearing it. Perhaps a sim with the Herbalism skill could make and/or offer the Soothing Skin Balm, or something like it, to sims suffering from itchiness and the rashes that come from wearing a lower quality sweater. At least until they can get the sweater off and take a comforting bath. :)
Q9: Deferring to the Queen of hilarious knitting puns and other funny things: Stephanie Pearl-McPhee-"the Yarn Harlot".
Q10: I wonder if the autonomous knitting thing would be something like a Genius/Science sim always running to the Observatory/Telescope, or a Creative sim always playing an instrument or painting? If so, no worries. The interaction would likely be no more intrusive than any of the other things our sims do autonomously. It wouldn't bother me if my sims became high level knitters on their own, anymore than all the times they became high level pianists/guitarists/painters/chefs/mixologists, etc. without me directing them. Besides, it would be a chuckleworthy moment to see Don Lothario sitting at the park with his knitting in hand trying to flirt with Bella and the Calientes.
____________________________________________________________________________
Q1: All these ideas are awesome, along with the good suggestions from other players about pets and toddlers. Dogs also like playing with yarn balls and knitted toys. Our Frenchie would go nuts over yarny things. Knitting should count towards Fame, just like the other creative activities. It's not unrealistic since there are lots of famous people who knit or have knitted (Julia Roberts, Vanna White, etc.) And there are famous knitters, like Elizabeth Zimmermann, Kaffe Fasset, Stephen West, just to name a few. Perhaps a couple new herbal items from the Herbalism skill to craft, like a skin balm to help get rid of the itchiness/rashes that some sims will likely experience when wearing lower quality knitted garments and a lotion for new knitters and elderly knitters to help take away the ache in their hands and shoulders. Could knitting also be an activity for which scouts could work to achieve a new badge? Some more examples: Actor/Geek/Genius sims could also have the option to make a Doctor Who scarf and Family-oriented sims with knitting skill could make heirloom items, like a wedding ring shawl, or a fine blanket for their family members.
Q2: There is crossover with knitting and crocheting in real life anyway; some crochet hooks are so long they look very much like knitting needles.
Q3: Those desks are cool! I knit anywhere, but prefer to use desks for laying out my work, putting pieces together, patterns and blocking. Also storage.
Q4: Full sweaters usually take the longest time, up to a month or so. Scarves, hats and little things don't take a lot of time. Toys take a bit longer, since there are little bits and pieces to make and put together. It would be good if the project completion times were variable according to the project and the sim's level/abilities/mood.
Q5: Standing and knitting is okay for a little while, especially if one is walking to find some seating, lol. I used to knit while standing and waiting for the bus. It was alright for a bit, but it felt good to sit down and resume knitting when the bus came!
Q6: This question has also been very well contributed to by other players. In addition to their great ideas, it would be awesome if children and teens could hang out and add knitting to their list of things to do. They could knit together and share their knowledge, no matter what level they're at. Knitting wouldn't be done at the exclusion of their other activities, but could become just another activity they could do together, or by themselves. Multitasking, for everyone, would be good too--knitting and watching movies or programs on TV or Computer, or listening to music, or talking with other sims at the same time knitting. Toddlers could watch someone knitting and learn for when they age up and can start knitting themselves, if they want too.
Q7: It would be fun for our sims to arrange a knitted toy donation run/charity event for the baby turtles in Sulani and the conservation work there, for example. Being able to market and sell knitted goods online would be a good addition to the other things sims can sell online, like their music and books.
Q8: This question is another that has been very well answered by other players, and I want to add just a tiny bit more to the discussion: Knitted garments don't always cause itchiness and rashes, depending on the type and quality of yarn used and other factors. Could we have a quality system for knitted things, like the one with food, books, paintings, etc.? The higher the quality of the garment, the less chance of getting an uncomfortable moodlet and the more the sim enjoys wearing it. Perhaps a sim with the Herbalism skill could make and/or offer the Soothing Skin Balm, or something like it, to sims suffering from itchiness and the rashes that come from wearing a lower quality sweater. At least until they can get the sweater off and take a comforting bath. :)
Q9: Deferring to the Queen of hilarious knitting puns and other funny things: Stephanie Pearl-McPhee-"the Yarn Harlot".
Q10: I wonder if the autonomous knitting thing would be something like a Genius/Science sim always running to the Observatory/Telescope, or a Creative sim always playing an instrument or painting? If so, no worries. The interaction would likely be no more intrusive than any of the other things our sims do autonomously. It wouldn't bother me if my sims became high level knitters on their own, anymore than all the times they became high level pianists/guitarists/painters/chefs/mixologists, etc. without me directing them. Besides, it would be a chuckleworthy moment to see Don Lothario sitting at the park with his knitting in hand trying to flirt with Bella and the Calientes.
____________________________________________________________________________
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,081 PostsLatest Activity: 6 hours ago
Related Posts
Recent Discussions
- 44 minutes ago
- 2 hours ago
- 2 hours ago
- 3 hours ago