Forum Discussion
5 years ago
> Q1: Crosspack! I’m planning on making Knitting compatible with things like Get to Work Retail Lots (including Mannequins!), Get Together’s Club Rules, and City LIving’s Yard Sale Table. What else would provide fun crosspack functionality? For example, should knitting provide Fame in some way?
>
> Q2: If some “Crochet-Like” objects became craftable through Knitting, how would you personally feel? Happy? Enraged? Strong sense of ennui? We can’t guarantee unique animations for crocheting, but I’d like to still potentially provide them as a craftable object for players.
>
> Q3: There’s a cool crafty desk floating around in concept art that you guys may have seen (49 - 52 in the object vote). What would knitting at one of these desks mean to you, if anything? Asking around the office, nobody knits at a desk, but I’m curious if anyone would find value if the new crafting desk tied in with knitting somehow.
>
> Q4: I’d like Knitting to actually take some time to craft, something Sims can save for later and come back to. In your experience, how long have some of your knitting projects taken? I’ll try not to make it feel too grindy, but definitely longer than it takes to paint in our game.
>
> Q5: If your Sim wanted to knit something, but they couldn't find a place to sit, would you be okay with them standing up and knitting? Asking for a friend...
>
> Q6: Along with the Mentor interaction, I’d like to include a proper “Teach to Knit” interaction. I’d love to have that moment where the Knitting Master granny teaches their grandchild how to knit. For those of you who experienced similar things, what was that experience like for you? I’m curious what people think this should look like - both animation and story wise.
>
> Q7: I’d like to have some Etsy store-like gameplay, as well as donation gameplay with Knitting. For those of you who may have gone down those paths in real life, what were some interesting takeaways or stories you’d like to see represented?
>
> Q8: Lets say a Sim is wearing an awful, itchy sweater that they’re wearing only because somebody gifted it for them. What kind of things would you like to see happen to them?
>
> Q9: I need your best Knitting puns. Feed them to me.
>
> Q10: This is my biggest question, so I saved it for last. Should the “Teach to Knit” interaction mentioned above be autonomous? While this might sound trivial, I feel this is very important for gameplay. I’m interested how people would feel about their level 10 knitter trying to spread their knitting knowledge on others. Let's say you have someone in your family who is a level 10 knitter, if this interaction is autonomous the entire house is going to get a real deep dive into knitting, perhaps constantly.
Q1: That would be amazing, it would really tie some of the packs together. Knitting providing fame and being able to impact things in other packs would make for some really neat gameplay.
Q2: I would be happy! It would give us more to do with knitting, plus having a more story telling aspect added to it rather than just buying it from the build and buy area.
Q3: Personally I think adding a few different rocking chairs instead of a desk would be useful, since that is where people knit at most often from what I have seen. If this was not just knitting I would say keep one of them since I really liked the designs, however it wouldn't really mean anything since I see myself having my sim knit on a couch or chair rather than at a desk.
Q4: Yes! Having it take long would make it seem more realistic, I haven't knit much but when I did it took ages. So instead of being something like painting where you just quickly paint to gain some extra cash it should be something that it could take so long in sim hours to do they couldn't do it in one sitting.
Q5: It doesn't make sense to knit standing up, way to tiring.
Q6: Youtube taught me to knit so I'm not much help with actual experience, however I think the older or mentor sim sitting on a chair while if it was a child sitting on the floor in front looking up? Or sitting on a couch next to each other.
Q7: Got nothing for this one.
Q8: Perhaps a moodlet for uncomfortable called something like 'Itchy Sweater, if only you could take it off.. Oh wait you can!'
Q9: Professional Procrastiknitter, Knittastic.
Q10: I think it should be autonomous, just like having one of your family randomly going up to you and asking if you want to knit!
>
> Q2: If some “Crochet-Like” objects became craftable through Knitting, how would you personally feel? Happy? Enraged? Strong sense of ennui? We can’t guarantee unique animations for crocheting, but I’d like to still potentially provide them as a craftable object for players.
>
> Q3: There’s a cool crafty desk floating around in concept art that you guys may have seen (49 - 52 in the object vote). What would knitting at one of these desks mean to you, if anything? Asking around the office, nobody knits at a desk, but I’m curious if anyone would find value if the new crafting desk tied in with knitting somehow.
>
> Q4: I’d like Knitting to actually take some time to craft, something Sims can save for later and come back to. In your experience, how long have some of your knitting projects taken? I’ll try not to make it feel too grindy, but definitely longer than it takes to paint in our game.
>
> Q5: If your Sim wanted to knit something, but they couldn't find a place to sit, would you be okay with them standing up and knitting? Asking for a friend...
>
> Q6: Along with the Mentor interaction, I’d like to include a proper “Teach to Knit” interaction. I’d love to have that moment where the Knitting Master granny teaches their grandchild how to knit. For those of you who experienced similar things, what was that experience like for you? I’m curious what people think this should look like - both animation and story wise.
>
> Q7: I’d like to have some Etsy store-like gameplay, as well as donation gameplay with Knitting. For those of you who may have gone down those paths in real life, what were some interesting takeaways or stories you’d like to see represented?
>
> Q8: Lets say a Sim is wearing an awful, itchy sweater that they’re wearing only because somebody gifted it for them. What kind of things would you like to see happen to them?
>
> Q9: I need your best Knitting puns. Feed them to me.
>
> Q10: This is my biggest question, so I saved it for last. Should the “Teach to Knit” interaction mentioned above be autonomous? While this might sound trivial, I feel this is very important for gameplay. I’m interested how people would feel about their level 10 knitter trying to spread their knitting knowledge on others. Let's say you have someone in your family who is a level 10 knitter, if this interaction is autonomous the entire house is going to get a real deep dive into knitting, perhaps constantly.
Q1: That would be amazing, it would really tie some of the packs together. Knitting providing fame and being able to impact things in other packs would make for some really neat gameplay.
Q2: I would be happy! It would give us more to do with knitting, plus having a more story telling aspect added to it rather than just buying it from the build and buy area.
Q3: Personally I think adding a few different rocking chairs instead of a desk would be useful, since that is where people knit at most often from what I have seen. If this was not just knitting I would say keep one of them since I really liked the designs, however it wouldn't really mean anything since I see myself having my sim knit on a couch or chair rather than at a desk.
Q4: Yes! Having it take long would make it seem more realistic, I haven't knit much but when I did it took ages. So instead of being something like painting where you just quickly paint to gain some extra cash it should be something that it could take so long in sim hours to do they couldn't do it in one sitting.
Q5: It doesn't make sense to knit standing up, way to tiring.
Q6: Youtube taught me to knit so I'm not much help with actual experience, however I think the older or mentor sim sitting on a chair while if it was a child sitting on the floor in front looking up? Or sitting on a couch next to each other.
Q7: Got nothing for this one.
Q8: Perhaps a moodlet for uncomfortable called something like 'Itchy Sweater, if only you could take it off.. Oh wait you can!'
Q9: Professional Procrastiknitter, Knittastic.
Q10: I think it should be autonomous, just like having one of your family randomly going up to you and asking if you want to knit!
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