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userafw
5 years agoNew Spectator
"beadierturtle;c-17426213" wrote:
Okay, I've thought about it some more, and here's my contribution to something to expand the knitting thing while encompassing other additional content...
When I accepted the duty in investigating the events that took place at the Pancake residence, I thought I had seen it all. Even though I had been warned what I might be dealing with, nothing could have prepared me for the sight I beheld; yards upon yards of strings entwined around chairs, woven through staircase railings, and knotted around doorknobs. It seemed every item in the home was tied to, or hanging from, something else. Every known color was flauntingly represented with every strand that hampered our movements as we climbed over, under, and sometimes had to cut through the chaotic mess.
Jacobs, my partner, let out a soft whistle and said, "Man, it looks like Raggedy Andy exploded in here. How long do you think it took someone to do all this?", he asked while taking his pen knife to a dozen or so lines that were keeping a window closed, and therefor any light out besides that which poured from the front door. I informed Jacobs, "according to the family, they were gone only a few hours. The neighbors said they saw only one person leave the house." To which he gasped, "one person...did all this...inside a few hours?"
There's only one kind of Sim that could accomplish this. It was magic, obviously, but it was forbidden, and it was thought to be extinct. We thought we had routed them all out, burned all their books, and erased all mention of their craft.
"I was afraid we'd see something like this.", I said to Jacobs as I tossed him my phone, "Call it in; we're going to need backup at the cemetery.
There's a Yarn Witch in town."
Additions Required: Knitting, Realm of Magic
Additional Additions Supported: Cats & Dogs, Parenthood
New Occult Class: Yarn Witch (offshoot of magic class from Realm of Magic)
This occult class becomes available as a playable class to those with both Knitting and Realm of Magic. While this class will offer powers to those that may find it tempting, and believe themselves strong willed enough to not delve into it's darker depths, it is worth noting that one may find themselves on the wrong side of a pitchfork if word of their habits become known.
Skill 1 and 2:
Patchwork Pal (Parenthood required)
By binding the spirit of an alive toddler or child to an innocent looking stuffed bear, the Yarn Witch can animate the toy who then will play and watch over the child until such time as the child becomes a teenager. The magic then is extinguished, causing the toy to flop lifelessly upon the ground; forever then to be again a simple toy. While there seems to be no negative effect upon the child, and many have reported it a happy experience, the practice of magic upon those so defenseless is looked upon gravely. The animated stuffed bear will play with the child as any other normal child could, will scare away any monsters under the bed, and will bring the child food. The first time this is accomplished must be with a child the Yarn Witch knows very well personally (skill 1. After that, it can be performed with any child (skill 2).
Skill 3: Patchwork Pet (Cats & Dogs required)
By binding the ghost spirit of a deceased pet, the Yarn Witch can create an animated stuffed animal appearing to be a typical stuffed toy kept together with stitched patches of dozens of different fabrics and patterns. This animal behaves just like a normal animal of its likeness, except it does not eat or use the bathroom. While it also never sleeps, it will recline in a pet's bed when ordered. It can easily be trained to perform tricks and like or dislike anyone the creator wants, but it is known to not get along with normal animals who all seem to want nothing more than to tear it to pieces. Once the Patchwork Pet is damaged, the spirit is released and a new Patchwork must then be created. Items needed: yarn, fabric, ghost spirit of a pet.
Skill 4 and 5: Patchwork Peasant
This abysmal practice is the primary reason Yarn Witches are feared and hated. By binding the ghostly spirit of a deceased person to a man sized stitch-work mockery of it's formal self, the Yarn Witch can enslave another's soul to do their bidding until released by the witch or destroyed by another.
The first time attempted, the Yarn Witch requires one main component; a voodoo doll tied to a ghost from before it's demise. Typically this would require the witch having known the person when alive. After this ritual is accomplished and the witch graduates to skill 5, the witch can then perform this ritual upon any ghostly spirit.
The Patchwork is under the full control of the witch. It does not require food, sleep, or bathing, but may need the occasional additional stitch here and there. It never speaks nor ever attempts to communicate to anyone, although it has been reported to give out the sound of a heart wrenching moan. The Patchwork can learn any skill that does not require communication, but it is worth mentioning that care must be taken when ordering the Patchwork to cook, as it is prone to catching fire, which will destroy the Patchwork and set the spirit free. Spirits freed in this sense tend to be rather upset at the witch for imprisoning it, and stories of them tormenting the witch's bloodline for generations are legendary.
Yarn witch? Nah. Toddler or mischievous kid with way too much time on their hands pulling a prank (also a variation of TPing a house but with yarn). Maybe they could have a spider thought bubble while doing it (spinning a yarn web). Not that giving Sims the option to TP houses wouldn't be fun given the current TP shortage here in the US. Speaking of pranks, then there's the time I papered up a doorway of a friend on my dorm floor with newspapers taped together and to the doorway. Magic would be animating knitting needles in the air to knit something for you at skill level 10 without even touching the knitting needles, but perhaps gesturing toward them and chanting something. Also, I do like the idea of a child/toddler attaching to a stuffed animal and an imaginary friend coming out of the stuffed animal like a ghost. Or, the option of knitting voodoo dolls. Not to mention the mischief that could be done with say, "The Loom of Fate". Speaking of kids and knitting, maybe kids could max out at level 5 for knitting skill until they become a teen, so that they could do smaller projects (hats, potholders), but not the big ones.
By the way, I would still LOVE to see functional newspaper boxes in the game as an object, for those of us who miss newspapers. Some magazines can also be sold from those. I used to glean lots of recipes from newspapers, along with doing crossword puzzles, reading Comics (I seriously miss the comics - it was the best part of the paper), and later on, Sudoku puzzles. Also, they sometimes had weather forecasts, as well as front page news, business news, sports news, editorials, and classified ads, as well as color or black and white print ads for various area businesses. The classified ads, by the way, went online as Craigslist in modern times. Newspaper information could be done from the notices at the upper right from the screen, once the player has their Sim read a specified section of the newspaper. Read newspaper could bring up a new interaction menu, including "put newspaper down" if the player wants to cancel out of the menu. When folded right, newspapers also used to make great hats, as well as large paper airplanes.
Coffee table magazines and books would also be great: especially magazines like say, Knitter's Digest (yes, I just pulled that one out of thin air so I have no idea if it exists or not IRL), or various books on knitting, which could also be put in the bookshelf or read for knitting/crocheting skill. Some knitting items could even potentially be unlocked with books/magazines, like Sims 3 had unlockable recipes.
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