Forum Discussion
"Scobre;c-17460610" wrote:
I feel like the Sims 4 is marketing towards being a Christian dollhouse game but yeah far from being a sandbox game. It is like nothing bad happens at all and everything feels fake. But makes sense since they were trying to make it into a movie game rather than a simulation game. Probably why the interactions feel so choppy and why the Sims feel like they are resetting all the time with errors that MCCC catches every time a Sim resets. My notification window fills fast with all the errors that are caught which is sad because I do have a decent custom build desktop. Poor Gumby Sims trapped in errors.
Not only that but an American Christian Dollhouse Simulator. In Seasons, its still beyond me why Harvestfest is a default holiday - this game is a worldwide phenomenon and only the US celebrated thanksgiving. As a European, the default of everything in game being so American centric is so weird given. They relatively make up such a small portion of the world."Magnezone;c-17460616" wrote:
"Scobre;c-17460610" wrote:
I feel like the Sims 4 is marketing towards being a Christian dollhouse game but yeah far from being a sandbox game. It is like nothing bad happens at all and everything feels fake. But makes sense since they were trying to make it into a movie game rather than a simulation game. Probably why the interactions feel so choppy and why the Sims feel like they are resetting all the time with errors that MCCC catches every time a Sim resets. My notification window fills fast with all the errors that are caught which is sad because I do have a decent custom build desktop. Poor Gumby Sims trapped in errors.
Not only that but an American Christian Dollhouse Simulator. In Seasons, its still beyond me why Harvestfest is a default holiday - this game is a worldwide phenomenon and only the US celebrated thanksgiving. As a European, the default of everything in game being so American centric is so weird given. They relatively make up such a small portion of the world.
It does. It is like especially during quarantine I want some sort of escapism to be able to travel to other parts of the world with the Sims. Like just because I live here doesn't mean I want my game to represent only the rich parts of the country too.- Horrorgirl6Seasoned Hotshot
"Magnezone;c-17460616" wrote:
"Scobre;c-17460610" wrote:
I feel like the Sims 4 is marketing towards being a Christian dollhouse game but yeah far from being a sandbox game. It is like nothing bad happens at all and everything feels fake. But makes sense since they were trying to make it into a movie game rather than a simulation game. Probably why the interactions feel so choppy and why the Sims feel like they are resetting all the time with errors that MCCC catches every time a Sim resets. My notification window fills fast with all the errors that are caught which is sad because I do have a decent custom build desktop. Poor Gumby Sims trapped in errors.
Not only that but an American Christian Dollhouse Simulator. In Seasons, its still beyond me why Harvestfest is a default holiday - this game is a worldwide phenomenon and only the US celebrated thanksgiving. As a European, the default of everything in game being so American centric is so weird given. They relatively make up such a small portion of the world.
I'm going to explain this.Thr reason was probably because of this was made in America .And most players are probably American.Note I'm not saying I'm against different culture in the game.I would love to see more tradable foreign worlds.Or towns inspire by other countries.I think even the first sims was to mimic American tv culture.Im had we can add, remove , and create our own holidays in Seasons.
If this game was made in the uk.The game would have a more UK feel. "Horrorgirl6;c-17460724" wrote:
"Magnezone;c-17460616" wrote:
"Scobre;c-17460610" wrote:
I feel like the Sims 4 is marketing towards being a Christian dollhouse game but yeah far from being a sandbox game. It is like nothing bad happens at all and everything feels fake. But makes sense since they were trying to make it into a movie game rather than a simulation game. Probably why the interactions feel so choppy and why the Sims feel like they are resetting all the time with errors that MCCC catches every time a Sim resets. My notification window fills fast with all the errors that are caught which is sad because I do have a decent custom build desktop. Poor Gumby Sims trapped in errors.
Not only that but an American Christian Dollhouse Simulator. In Seasons, its still beyond me why Harvestfest is a default holiday - this game is a worldwide phenomenon and only the US celebrated thanksgiving. As a European, the default of everything in game being so American centric is so weird given. They relatively make up such a small portion of the world.
I'm going to explain this.Thr reason was probably because of this was made in America .And most players are probably American.Note I'm not saying I'm against different culture in the game.I would love to see more tradable foreign worlds.Or towns inspire by other countries.I think even the first sims was to mimic American tv culture.Im had we can add, remove , and create our own holidays in Seasons.
If this game was made in the uk.The game would have a more UK feel.
Then why make Simlish specifically for the purpose of universalising everything and making it accessible to people regardless of what language they speak without the need for audio translations, only to then have all gameplay American-centric? You've kind of lost me there.- Horrorgirl6Seasoned Hotshot
"Magnezone;c-17460811" wrote:
"Horrorgirl6;c-17460724" wrote:
"Magnezone;c-17460616" wrote:
"Scobre;c-17460610" wrote:
I feel like the Sims 4 is marketing towards being a Christian dollhouse game but yeah far from being a sandbox game. It is like nothing bad happens at all and everything feels fake. But makes sense since they were trying to make it into a movie game rather than a simulation game. Probably why the interactions feel so choppy and why the Sims feel like they are resetting all the time with errors that MCCC catches every time a Sim resets. My notification window fills fast with all the errors that are caught which is sad because I do have a decent custom build desktop. Poor Gumby Sims trapped in errors.
Not only that but an American Christian Dollhouse Simulator. In Seasons, its still beyond me why Harvestfest is a default holiday - this game is a worldwide phenomenon and only the US celebrated thanksgiving. As a European, the default of everything in game being so American centric is so weird given. They relatively make up such a small portion of the world.
I'm going to explain this.Thr reason was probably because of this was made in America .And most players are probably American.Note I'm not saying I'm against different culture in the game.I would love to see more tradable foreign worlds.Or towns inspire by other countries.I think even the first sims was to mimic American tv culture.Im had we can add, remove , and create our own holidays in Seasons.
If this game was made in the uk.The game would have a more UK feel.
Then why make Simlish specifically for the purpose of universalising everything and making it accessible to people regardless of what language they speak without the need for audio translations, only to then have all gameplay American-centric? You've kind of lost me there.
The reason for simlish because it easier.Than translating from English to all the languages..Im confuse so are you saying? Since they sell it to different countries.Which most games do. It's weird for them to make it mostly American?They sell it to other countries because they get sales. - Deleted
- Horrorgirl6Seasoned Hotshot
"Magnezone;c-17461503" wrote:
"Horrorgirl6;c-17460909" wrote:
"Magnezone;c-17460811" wrote:
"Horrorgirl6;c-17460724" wrote:
"Magnezone;c-17460616" wrote:
"Scobre;c-17460610" wrote:
I feel like the Sims 4 is marketing towards being a Christian dollhouse game but yeah far from being a sandbox game. It is like nothing bad happens at all and everything feels fake. But makes sense since they were trying to make it into a movie game rather than a simulation game. Probably why the interactions feel so choppy and why the Sims feel like they are resetting all the time with errors that MCCC catches every time a Sim resets. My notification window fills fast with all the errors that are caught which is sad because I do have a decent custom build desktop. Poor Gumby Sims trapped in errors.
Not only that but an American Christian Dollhouse Simulator. In Seasons, its still beyond me why Harvestfest is a default holiday - this game is a worldwide phenomenon and only the US celebrated thanksgiving. As a European, the default of everything in game being so American centric is so weird given. They relatively make up such a small portion of the world.
I'm going to explain this.Thr reason was probably because of this was made in America .And most players are probably American.Note I'm not saying I'm against different culture in the game.I would love to see more tradable foreign worlds.Or towns inspire by other countries.I think even the first sims was to mimic American tv culture.Im had we can add, remove , and create our own holidays in Seasons.
If this game was made in the uk.The game would have a more UK feel.
Then why make Simlish specifically for the purpose of universalising everything and making it accessible to people regardless of what language they speak without the need for audio translations, only to then have all gameplay American-centric? You've kind of lost me there.
The reason for simlish because it easier.Than translating from English to all the languages..Im confuse so are you saying? Since they sell it to different countries.Which most games do. It's weird for them to make it mostly American?They sell it to other countries because they get sales.
The Sims are not American. They don't speak English. They speak Simlish. You agree to that, right? Then why try to avoid the language for "accessibility" then make it so American oriented anyway, is what I'm saying.
It seems it was never about accessibility and making a neutral culture and tone, and was just about the ease part and making sure the dialogue doesn't drive English speakers insane by making it complete nonsense to everyone. I wouldn't mind if they were just honest about it - but they keep bringing up this "Simlish was created because it's universal and it's a mixture of tons of languages because we find culture sooo interesting" stuff.
It was not about neutral culture.In sims 1 development.They said the reason for siminish.Was because they would not need translator. For sims 1 they made it a parody of American culture .The sims games are mostly American base.This dosen't means they are not going to add world, objects , clothes that are foreignn base.But most of the game is going to be American base. - Beardedgeek72New SpectatorAgain, regarding the marketing: Looking at the trailers for Sims 2, 3 and the first trailers for Sims 4, Family Play (Dollhouse) is definitely NOT the focus. In fact the marketing is turning back to what it was in the beginning.
- Beardedgeek72New Spectator
"Magnezone;c-17451175" wrote:
"Beardedgeek;c-17451030" wrote:
l
As for the rest... If you start adding different eras to the game (and do it correctly, so no phone and whatnot)... who decides which ones? Because i am definitely not interested in a Sci fi one OR a Victorian one (19th century is the most boring century I know of). If you get a victorian pack, then I should have the right to expect a Pre-Roman Persian pack.
Quite frankly if they open that can of worm, they really should be obligated to release on pack per age, at least. One stone age, one bronze age, one iron age, etc. Because why should I be left out?
Holy slippery slope fallacy, batman.
You do realise The Sims 3's towns were all designed after different eras and places, right?
"The Future" from Into The Future was futuristic, as was Lunar Lakes, Twinbrooke was very 50-60s era in the style of its Sims (clothes and hair styles of many premades - though some like DeAndre Wolff were not), Riverview had a very dated southern feel but not being American its difficult to put my finger in it, Dragon Valley was high fantasy middle ages, Barnacle Bay (I honestly nearly wrote ???? Bay before going 'wait that's not right') had a pirate/sailor theme to it, etc etc.
There's nothing wrong with adding stylistic choices. I just wish there was a way by default to stop the game from randomly generating townies that don't fit into whatever theme you're going for, and well, create a world tool.
Edit: got autocensored, word I said wasn't a swear. It's the name of the Goblin harbor town in the south of the Eastern Kingdoms in WoW. If you know, you know.
I only played Sunset Valley until the City pack came out, and then I played that. The reason? Because you were locked into a world, the City one was the ONLY map I could fit everything I wanted into the world and still have actual households. Because of the fact that you had an "open" world which didn't let you leave that world.
I never liked Riverview compared to Sunset valley; I would have loved to play in Twinbrooke but the map was so small you had to sacrifice 90% of things you got in expansion packs if you wanted to play there and so on.
Besides, the "feel" has nothing to do with actual settings; Oasis Springs is modeled after a (when it was built) very modern 60's suburb to Las Vegas. But it doesn't mean it is taking place in the 60's. Neither does the fact that Twinbrook is New Orleans mean it "takes place in the past" unless you believe that IRL New Orleans is in the past? - Beardedgeek72New Spectator
"Magnezone;c-17451364" wrote:
"Beardedgeek;c-17451346" wrote:
I only played Sunset Valley until the City pack came out, and then I played that. The reason? Because you were locked into a world, the City one was the ONLY map I could fit everything I wanted into the world and still have actual households. Because of the fact that you had an "open" world which didn't let you leave that world.
I never liked Riverview compared to Sunset valley; I would have loved to play in Twinbrooke but the map was so small you had to sacrifice 90% of things you got in expansion packs if you wanted to play there and so on.
Besides, the "feel" has nothing to do with actual settings; Oasis Springs is modeled after a (when it was built) very modern 60's suburb to Las Vegas. But it doesn't mean it is taking place in the 60's. Neither does the fact that Twinbrook is New Orleans mean it "takes place in the past" unless you believe that IRL New Orleans is in the past?
Oh my god. You actually really are trying to argue this. They are absolutely intended to be set in the era they're based on. I don't know what to tell you.
You think this family is intended to be a "modern day New Orleans" family? This is the Castor family from Twinbrook.
https://vignette.wikia.nocookie.net/sims/images/5/53/Castor_family.png/revision/latest?cb=20121001042754
Ignoring that, lets put Twinbrook to the side for now, how can you argue this when DRAGON VALLEY is clearly supposed to be high fantasy medieval? Even ALL OF THE SIMS there are dressed in fantasy clothing! Dragon Valley is not set in modern day. There is absolutely no point in trying to tell you this if you're going to ignore the very basic realities of the game - thematically, these locations are based on the past, and whether or not you played in them is completely irrelevant. Sure, you can place modern things if you like, but we're not arguing that. They shouldn't be fundamental to the game to do basic things, there should be alternatives for people who want to play this way.
For example! In The Sims 3 you could go to a rabbit hole and apply to a job in person. You could register as self employed at the Town Hall. You could basically opt out of using the phone entirely, except for things like throwing parties. The only thing you really needed a PC for was writing skill.
There is even an Off The Grid lot trait in The Sims 4 game, for people who don't want houses with running electricity, yet you still need a PC to do so much, so what's the point in it?
As I said, I never played Twinbrooke, really; the few times I tried I got so annoyed I couldn't fit everything I wanted in that I started over on another map, as usual. I guess I missed that; they were ugly so I never talked to them. (Who me shallow?)
I stand corrected, you have a point. Especially about Dragon Valley. I never played that; I had stopped playing Sims 3 before that came out (I got less and less interested in it and I quit after the Supernatural pack came out (I still regret buying that; I bough it, spent a weekend making fairies, then quit Sims 3 and never started it again).
Anyway, point is, you are right; I am wrong.
However, having different towns set in different eras does not work if you can travel between them freely. And that is the one benefit Sims 4 has over all the other games: You are not locked in the world you start in. And if I have to chose between the two? Heck yes I take Sims 4's approach EVERY. TIME. Being locked in one world felt so very very limiting in Sims 3 after the charade of the "Open world" is clear to you (Yay you can go everywhere but you can never leave).
So, what is needed here if you want to play a new era is simply a spinoff. Like Castaway or Medieval. That's the only way this will function. And that I am all for, btw. I would probably buy a new "Sims 4" Medieval.
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