Forum Discussion

tomanynote's avatar
5 years ago

Make-yourself-simulator vs dollhouse simulator

Has anyone noticed the shift in marketing? It seems as if they're catering to a very specific kind of escapism.
  • SEREFRAS's avatar
    SEREFRAS
    Seasoned Veteran
    Most of my crazy builds are beyond dollhouses.
    Just check them out in the gallery as SEREFRAS.
  • "Horrorgirl6;c-17460909" wrote:
    "Magnezone;c-17460811" wrote:
    "Horrorgirl6;c-17460724" wrote:
    "Magnezone;c-17460616" wrote:
    "Scobre;c-17460610" wrote:
    I feel like the Sims 4 is marketing towards being a Christian dollhouse game but yeah far from being a sandbox game. It is like nothing bad happens at all and everything feels fake. But makes sense since they were trying to make it into a movie game rather than a simulation game. Probably why the interactions feel so choppy and why the Sims feel like they are resetting all the time with errors that MCCC catches every time a Sim resets. My notification window fills fast with all the errors that are caught which is sad because I do have a decent custom build desktop. Poor Gumby Sims trapped in errors.


    Not only that but an American Christian Dollhouse Simulator. In Seasons, its still beyond me why Harvestfest is a default holiday - this game is a worldwide phenomenon and only the US celebrated thanksgiving. As a European, the default of everything in game being so American centric is so weird given. They relatively make up such a small portion of the world.


    I'm going to explain this.Thr reason was probably because of this was made in America .And most players are probably American.Note I'm not saying I'm against different culture in the game.I would love to see more tradable foreign worlds.Or towns inspire by other countries.I think even the first sims was to mimic American tv culture.Im had we can add, remove , and create our own holidays in Seasons.

    If this game was made in the uk.The game would have a more UK feel.


    Then why make Simlish specifically for the purpose of universalising everything and making it accessible to people regardless of what language they speak without the need for audio translations, only to then have all gameplay American-centric? You've kind of lost me there.


    The reason for simlish because it easier.Than translating from English to all the languages..Im confuse so are you saying? Since they sell it to different countries.Which most games do. It's weird for them to make it mostly American?They sell it to other countries because they get sales.


    I think it is. Not all the Gurus were born in America. It is strange because they are trying to be inclusive as shared on on all their Twitter feeds so making it American only conflicts with their marketing of the game.
  • "Horrorgirl6;c-17460909" wrote:
    "Magnezone;c-17460811" wrote:
    "Horrorgirl6;c-17460724" wrote:
    "Magnezone;c-17460616" wrote:
    "Scobre;c-17460610" wrote:
    I feel like the Sims 4 is marketing towards being a Christian dollhouse game but yeah far from being a sandbox game. It is like nothing bad happens at all and everything feels fake. But makes sense since they were trying to make it into a movie game rather than a simulation game. Probably why the interactions feel so choppy and why the Sims feel like they are resetting all the time with errors that MCCC catches every time a Sim resets. My notification window fills fast with all the errors that are caught which is sad because I do have a decent custom build desktop. Poor Gumby Sims trapped in errors.


    Not only that but an American Christian Dollhouse Simulator. In Seasons, its still beyond me why Harvestfest is a default holiday - this game is a worldwide phenomenon and only the US celebrated thanksgiving. As a European, the default of everything in game being so American centric is so weird given. They relatively make up such a small portion of the world.


    I'm going to explain this.Thr reason was probably because of this was made in America .And most players are probably American.Note I'm not saying I'm against different culture in the game.I would love to see more tradable foreign worlds.Or towns inspire by other countries.I think even the first sims was to mimic American tv culture.Im had we can add, remove , and create our own holidays in Seasons.

    If this game was made in the uk.The game would have a more UK feel.


    Then why make Simlish specifically for the purpose of universalising everything and making it accessible to people regardless of what language they speak without the need for audio translations, only to then have all gameplay American-centric? You've kind of lost me there.


    The reason for simlish because it easier.Than translating from English to all the languages..Im confuse so are you saying? Since they sell it to different countries.Which most games do. It's weird for them to make it mostly American?They sell it to other countries because they get sales.



    The Sims are not American. They don't speak English. They speak Simlish. You agree to that, right? Then why try to avoid the language for "accessibility" then make it so American oriented anyway, is what I'm saying.

    It seems it was never about accessibility and making a neutral culture and tone, and was just about the ease part and making sure the dialogue doesn't drive English speakers insane by making it complete nonsense to everyone. I wouldn't mind if they were just honest about it - but they keep bringing up this "Simlish was created because it's universal and it's a mixture of tons of languages because we find culture sooo interesting" stuff.