Forum Discussion
- Because it's too expensive for Sims to hold hands, pee, and say Sul Sul to their partner at the same time!
"blueturtleotter;15371581" wrote:
"Zeldaboy180;15371203" wrote:
"king_of_simcity7;15371176" wrote:
GTA has cars, why are they not in TS4?
Fallout 4 has real grass, why is that not in TS4?
TS3 has toddlers, why are they not in TS4?
Neatherless no Sims game has hand holding yet, but it would be awesome to see them in the future. Maybe in TS5 :smile:
The biggest flaw is comparing one game series to another. Each series has its own engine and different possibilities.
For example, gta can do hyper realistic graphics but Sims series as of yet cannot as it Involves different stuff. Sims are different than npcs because they're constantly being simulated. That's why Sims 3 especially required rendering so much.
Even comparing Sims 3 to 4 isn't perfect as they both have limits.
Things like toddlers there's no excuse. But hand holding is different than other games due to routing multi tasking etc.
Planet coaster has routing too. Those npcs holding hands autonomously walk all round the themepark and pass by other nps. They shop at vendors, queue for rides and have to respond to all the other npcs doing the same.
Also don't forget it is a sandbox game so the developers will not have set predefined routes like in The Sims 4's fixed worlds; the player makes the park and the npc's A.I. is advanced enough to cope with this. These npc have needs. They eat and drink. They have to use the toilet. They respond to rides, the layout of the park and the facilities. They even respond to the price. Very complicated stuff and appropriate to compare to The Sims 4.
This look familiar?
https://facebook.com/PlanetCoaster/videos/358153264308810/
With regards to GTA, it has masses of cars and npcs simulated all at once and, unlike The Sims 4, these assets are not stuck to the ground with fixed animations as it has a real-time physics system in conjunction with collision detection. It's possibly a more complicated game than The Sims 4.
You can compare one game to another. A game's engine being different from another is no excuse not to compare games. The developer is responsible for the engine they decide to make their game with. If they use an engine that does not allow x feature, that is their fault. If such and such a game can do this, but this game can't, players are right to ask questions.
Games released at a high price point post 2014 are expected to be more complex than games even released a year earlier. They are expected to have a certain quality, complexity and modern features. If a game cannot do what its predecessor did; if a game is not as complex as other games released the same year as it at the same price, players are going to complain and ask why.
Nearly everything you said is false. Grand Theft auto has loading zones unlike Sims 3. Every SINGLE sim IN Sims 3 is constantly being simulated with their own unique personalities, behaviors etc. No two Sims are the same. Most in gta are scripted without things like world editing tools and houses.
It is apples to oranges. I've never played the roller coaster planet so I can't comment on if what you said is true, but can they get married, have babies, get in fights, work out, multi task?"DegrassiGen;15371600" wrote:
Because it's too expensive for Sims to hold hands, pee, and say Sul Sul to their partner at the same time!
Maybe we should let the player pay for it is DLC, you know, like some games expect you to buy everything.
If you want your Sim to hold someone else's hand, you have to pay for it :no_mouth:- Probably routing issues, since the two Sims walking would essentially make them into one solid object that moves, and the Sims have never been the greatest when it comes to encountering a non-moving object, so I'd think they'd struggle with this one more.
But comparing it to Planet Coaster, all the guests in that game are randomly generated, and they don't really have much to them besides relationships and who their group is when you think about it. Hand-holding would just be Guest A and Guest B having that animation being programmed into their list of usable animations, while the Sims would sort of need more than that.
I think the main problems would be when to have Sims start to hold hands, what would necessitate them not holding hands besides the user choosing to (i.e. not enough space, actions requiring both hands), and ensuring that this is done smoothly, so that when two Sims are walking down a path holding hands, they don't just stop, do an animation where their hands pull apart and they go into their "standard Sim pose" and then continue walking. - DeKaythePUNKRising Vanguard@catloverplayer You're the most romantic person this forum. :D Anyway, I think it's possible but only when your sims are standing still. Kinda like when they hug. But when it comes to walking it might be a bit tough with the routing.
"king_of_simcity7;15371176" wrote:
GTA has cars, why are they not in TS4?
Fallout 4 has real grass, why is that not in TS4?
TS3 has toddlers, why are they not in TS4?
Neatherless no Sims game has hand holding yet, but it would be awesome to see them in the future. Maybe in TS5 :smile:
I don't think that Fallout 4 is a game that you want to use as an example of keeping features from previous games. Rest in Peace skills, you will be missed. Fortunately we have InXile and Wasteland.- Maybe it's because they're incredibly different games, and use completely different engines.
- Not comparable.
Not 100% on this, but I believe in Planet Coaster, some people move as groups and are therefore "attached" when walking around. One person in the group turns left, everyone in the group turns left. You could easily match this question of yours with "why can't people in Planet Coaster stop holding hands?" Because aside from when they're on a ride, they're treated as one mobile unit.
Secondly, it's important to realize Planet Coaster has people doing two things: walking and riding rides. As such, of course they focus more attention to this detail. The Sims? Where would they hold hands and walk? All the neighborhoods are really small so it'd be a short trip no matter where you are. Not really worth the effort. - Just to note Planet Coaster has some pretty high recommended specs to play the game. I know people that play it and right now the game is very buggy on the highest of machines. Hope they fix the game
The specs are much higher than TS4. Always look at recommended to play the game more efficiently
System Requirements
Minimum:
OS: Windows 7 (SP1+)/8.1/10 64bit
Processor: Intel i5-2300/AMD FX-4300
Memory: 8 GB RAM
Graphics: nVidia GTX 560 (2GB)/AMD Radeon 7850 (2GB)
DirectX: Version 11
Storage: 8 GB available space
Additional Notes: Minimum specifications may change during development.
Recommended:
OS: Windows 7 (SP1+)/8.1/10 64bit
Processor: Intel i7-4770/AMD FX-8350
Memory: 12 GB RAM
Graphics: nVidia GTX 980 (4GB)/AMD R9 380 (4GB)
DirectX: Version 11
Storage: 8 GB available space
Additional Notes: Recommended specifications may change during development. "blueturtleotter;15372459" wrote:
"DeservedCriticism;15372445" wrote:
Not comparable.
Not 100% on this, but I believe in Planet Coaster, some people move as groups and are therefore "attached" when walking around. One person in the group turns left, everyone in the group turns left. You could easily match this question of yours with "why can't people in Planet Coaster stop holding hands?" Because aside from when they're on a ride, they're treated as one mobile unit.
Secondly, it's important to realize Planet Coaster has people doing two things: walking and riding rides. As such, of course they focus more attention to this detail. The Sims? Where would they hold hands and walk? All the neighborhoods are really small so it'd be a short trip no matter where you are. Not really worth the effort.
I disagree, you can compare. Sims in 4 often act as a single group in Get Together.
Don't sims walk as a group in Get Together? One turns left, they all turn left.
https://www.thesims.com/media/cache/full/content/dam/ea/www-thesims/news_images/2015/AUG/Clubs_Walking_1.jpg
The same when they group dance. They are not acting as individuals; they are one unit all performing the exact same actions.
http://www.next-stage.fr/wp-content/uploads/2015/08/Les-Sims-4-Vivre-ensemble-13.jpg
https://youtube.com/watch?v=gNBEApWAjEI
Hand-holding in The Sims would be the same as in Planet Coaster, whilst doing it, the two sims would be one mobile unit whilst walking to a particular destination.
I agree that the worlds are so small in 4 it'd be a short trip, but still it'd be a nice feature for a couple to do it randomly now and then. This is the fourth iteration; one would expect it be more nuanced and it is little things like this that woudl make the sims appear more human.
And in response to the bold part, not all npcs in Planet Coaster hold hands, and the ones that do, as far as I am aware, do not do it all the time. There are also family units walking around that have couples holding hands with children not holding anyone's hand at all, yet they all move as one unit. NPCsalso put their arms around each other and can walk whilst doing so.
https://youtube.com/watch?v=IPYrcfABF1s
This is a roller coaster sim. If Maxis were making it, they would have used the excuse that they wanted to focus on the roller coasters themselves and so thought it would be a waste of budget to add complex animations to the random NPCs. It is little details like this that make a game feel more immersive.
Planet Coaster is being praised so much because they have made a solid game that has detail in all areas like a modern game should have. They did not work with the modus operandi of what can we cut like Maxis appear to do with every release, but instead put in what they could to make the game more immersive.
Honestly, who'd've thought they would have gone to that much detail for the NPCs that are often out of focus due to the level of zoom? It just shows the dedication of the company and their developers to make a fantastic game that wows their players.
What have we had in 4 that wows? All we ever get is short cuts, limitations and lack of detail all for a premium price.
You sold me. LOL...buying it.
BTW - I agree with everything you have said. There has been nothing stopping Maxis from creating a "unit" when walking besides their own limitations. They could if they wanted to, but that has never been a priority for them. I feel like seeing families walk together - even if it is just in the background - would make the illusion feel more real. I hate when I see random children walking around without a parent in a strange neighborhood. I would prefer it if they walked around with their parents or an older sibling. Same for couples. I would like them to actually look like a couple. Right now, it just looks like random sims walking around for no apparent reason and then stopping to talk to strangers every now and then. It just seems weird to not see groups of people walking together.
Also...to solve the illusion breaking random sims walking...I would like each neighborhood to have a public park. That way I can imagine that these sims at least have a reason to be there.
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