Forum Discussion
89 Replies
- Because it's too expensive for Sims to hold hands, pee, and say Sul Sul to their partner at the same time!
- Luckylunayre9 years agoSeasoned Ace
"blueturtleotter;15371581" wrote:
"Zeldaboy180;15371203" wrote:
"king_of_simcity7;15371176" wrote:
GTA has cars, why are they not in TS4?
Fallout 4 has real grass, why is that not in TS4?
TS3 has toddlers, why are they not in TS4?
Neatherless no Sims game has hand holding yet, but it would be awesome to see them in the future. Maybe in TS5 :smile:
The biggest flaw is comparing one game series to another. Each series has its own engine and different possibilities.
For example, gta can do hyper realistic graphics but Sims series as of yet cannot as it Involves different stuff. Sims are different than npcs because they're constantly being simulated. That's why Sims 3 especially required rendering so much.
Even comparing Sims 3 to 4 isn't perfect as they both have limits.
Things like toddlers there's no excuse. But hand holding is different than other games due to routing multi tasking etc.
Planet coaster has routing too. Those npcs holding hands autonomously walk all round the themepark and pass by other nps. They shop at vendors, queue for rides and have to respond to all the other npcs doing the same.
Also don't forget it is a sandbox game so the developers will not have set predefined routes like in The Sims 4's fixed worlds; the player makes the park and the npc's A.I. is advanced enough to cope with this. These npc have needs. They eat and drink. They have to use the toilet. They respond to rides, the layout of the park and the facilities. They even respond to the price. Very complicated stuff and appropriate to compare to The Sims 4.
This look familiar?
https://facebook.com/PlanetCoaster/videos/358153264308810/
With regards to GTA, it has masses of cars and npcs simulated all at once and, unlike The Sims 4, these assets are not stuck to the ground with fixed animations as it has a real-time physics system in conjunction with collision detection. It's possibly a more complicated game than The Sims 4.
You can compare one game to another. A game's engine being different from another is no excuse not to compare games. The developer is responsible for the engine they decide to make their game with. If they use an engine that does not allow x feature, that is their fault. If such and such a game can do this, but this game can't, players are right to ask questions.
Games released at a high price point post 2014 are expected to be more complex than games even released a year earlier. They are expected to have a certain quality, complexity and modern features. If a game cannot do what its predecessor did; if a game is not as complex as other games released the same year as it at the same price, players are going to complain and ask why.
Nearly everything you said is false. Grand Theft auto has loading zones unlike Sims 3. Every SINGLE sim IN Sims 3 is constantly being simulated with their own unique personalities, behaviors etc. No two Sims are the same. Most in gta are scripted without things like world editing tools and houses.
It is apples to oranges. I've never played the roller coaster planet so I can't comment on if what you said is true, but can they get married, have babies, get in fights, work out, multi task? "DegrassiGen;15371600" wrote:
Because it's too expensive for Sims to hold hands, pee, and say Sul Sul to their partner at the same time!
Maybe we should let the player pay for it is DLC, you know, like some games expect you to buy everything.
If you want your Sim to hold someone else's hand, you have to pay for it :no_mouth:- Probably routing issues, since the two Sims walking would essentially make them into one solid object that moves, and the Sims have never been the greatest when it comes to encountering a non-moving object, so I'd think they'd struggle with this one more.
But comparing it to Planet Coaster, all the guests in that game are randomly generated, and they don't really have much to them besides relationships and who their group is when you think about it. Hand-holding would just be Guest A and Guest B having that animation being programmed into their list of usable animations, while the Sims would sort of need more than that.
I think the main problems would be when to have Sims start to hold hands, what would necessitate them not holding hands besides the user choosing to (i.e. not enough space, actions requiring both hands), and ensuring that this is done smoothly, so that when two Sims are walking down a path holding hands, they don't just stop, do an animation where their hands pull apart and they go into their "standard Sim pose" and then continue walking. - DeKaythePUNK9 years agoLegend@catloverplayer You're the most romantic person this forum. :D Anyway, I think it's possible but only when your sims are standing still. Kinda like when they hug. But when it comes to walking it might be a bit tough with the routing.
- OEII10019 years agoSeasoned Ace
"king_of_simcity7;15371176" wrote:
GTA has cars, why are they not in TS4?
Fallout 4 has real grass, why is that not in TS4?
TS3 has toddlers, why are they not in TS4?
Neatherless no Sims game has hand holding yet, but it would be awesome to see them in the future. Maybe in TS5 :smile:
I don't think that Fallout 4 is a game that you want to use as an example of keeping features from previous games. Rest in Peace skills, you will be missed. Fortunately we have InXile and Wasteland. "OEII1001;15371881" wrote:
"king_of_simcity7;15371176" wrote:
GTA has cars, why are they not in TS4?
Fallout 4 has real grass, why is that not in TS4?
TS3 has toddlers, why are they not in TS4?
Neatherless no Sims game has hand holding yet, but it would be awesome to see them in the future. Maybe in TS5 :smile:
I don't think that Fallout 4 is a game that you want to use as an example of keeping features from previous games. Rest in Peace skills, you will be missed. Fortunately we have InXile and Wasteland.
Thank you! I don't even think the example was even valid. I love FO4, but the grass is not real and has legitimately no affect on the gameplay, be your sole survivor a stealthy character or a run&gunner. There's also a console command specifically targeted the appearance of grass textures.
" ~ tg " is Toggle Grass and, when engaged, removes all grass textures from the local cell.- Gabe_oz9 years agoRising VanguardMaybe it's because they're incredibly different games, and use completely different engines.
- Not comparable.
Not 100% on this, but I believe in Planet Coaster, some people move as groups and are therefore "attached" when walking around. One person in the group turns left, everyone in the group turns left. You could easily match this question of yours with "why can't people in Planet Coaster stop holding hands?" Because aside from when they're on a ride, they're treated as one mobile unit.
Secondly, it's important to realize Planet Coaster has people doing two things: walking and riding rides. As such, of course they focus more attention to this detail. The Sims? Where would they hold hands and walk? All the neighborhoods are really small so it'd be a short trip no matter where you are. Not really worth the effort. - janyses9 years agoSeasoned AceI think it's possible, if EA really wanted to make the effort. But it's not comparable to Planet Coaster. The biggest difference between the two is that in the Sims we can actually control each individual sim with a nearly endless mix of possible interactions. The "sims" in Planet Coaster are extremely limited and are not directly manipulated by the player.
