"Gordy;c-17876573" wrote:
The problem isn't that animations are reused - even Sims 3 reused animations. And why make new animations for stuff like pressing buttons? It's largely in the execution, where they seem to create content just so they can reuse animations. (That, and loading one of the Eco Lifestyle previews with tons of clips that reuse animation.) Or how we have sims use a tablet for ringing up customers instead of using the cash register, checking things in JtB, etc., when new animations should be brought in.
Logion had a good post about it here. But it's actually been a recurring criticism, as seem by this post:
Are we recycling it because there's a clear demand for it and we're trying to work efficiently, or are we recycling it because the development of Sims 4 prioritizes features that we can recycle just to save on costs?
I do think it's fine to reuse certain features and animations, and I'm glad merchant tables and certain features aren't limited to one pack. (Which was something DeservedCriticism was talking about.) But the way Sims 4's been going about it is flawed.
Thank you for liking my post.
I don't mind reused animations if it makes sense and it works with the pack, but when it doesn't make sense or you get the feeling that it influenced the game design of the pack, then I don't like it.
I understand that they do it to save time, and that we often get other new animations but I don't want them to cut corners so much that it makes the pack look cheap.