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- I think that it's a little overpriced (but ONLY because I think all the packs are too expensive at full price (I am poor)). However, this particular pack would still be worth it, I feel. Unless you're confident that there will be a sale soon or want to go for a bundle, I recommend getting it anyway.
My personal favourite BB items are the dresser, child's desk, diary, and the kitchen counters. Basically all of the items are nice, though, and I use them in most of my builds. "Tiarella;c-17171625" wrote:
The character traits add a bit more personality to my sims. My 'evil' sim's extreme politeness gives her a depth she didn't have before, while my gloomy country-singer celebrity's good manners make his dislike of getting touched by strangers that much more poignant. You can mix and match seemingly contradictory behaviors, have someone be empathic but rude, or insensitive but polite. When picking traits in CAS, etc., those kinds of seeming opposites aren't permitted.
Having trouble expressing what I mean to say; hope you catch the drift!
Thank you for your help! That sounds like fun but could you explain how mannerism developed during childhood transfer over to YA life? Like does it become a new trait or just an intangible thing?"PlumbobGrandma;c-17172065" wrote:
"Tiarella;c-17171625" wrote:
The character traits add a bit more personality to my sims. My 'evil' sim's extreme politeness gives her a depth she didn't have before, while my gloomy country-singer celebrity's good manners make his dislike of getting touched by strangers that much more poignant. You can mix and match seemingly contradictory behaviors, have someone be empathic but rude, or insensitive but polite. When picking traits in CAS, etc., those kinds of seeming opposites aren't permitted.
Having trouble expressing what I mean to say; hope you catch the drift!
Thank you for your help! That sounds like fun but could you explain how mannerism developed during childhood transfer over to YA life? Like does it become a new trait or just an intangible thing?
It becomes a new trait :-)
Basically it's like the reward traits, only instead of buying them with points, you earn them by putting your sims completely in the green (or the red) in that specific field before they age up to young adult.
https://vignette.wikia.nocookie.net/sims/images/a/ac/Character_values.png/revision/latest?cb=20180114145038
You can work those traits to be either positive or negative, meaning your sim can get in total five added traits if you really work on it.- Yes, it's probably one of the best packs out there. It gives a bit more depth to the younger life stages and the CAS and BB are amazing.
- GalacticGal7 years agoLegendI love this pack! We as players finally get to influence how our born ingame Sims will turn out — and not just choose their traits. Parent Sims and sometimes the teen Sims can actually parent. As in disciplining the errant toddler/child. There are five values you can help your Sim(s) imbue into their offspring. There is a grease board, of sorts, that allows for the parents to set a curfew time. They can also add notes or leave pictures for certain Sims.
This steps up the game play for me, at least, on so many levels. Children can set the table, cleanup the dishes.This aids in their Manners skill, along with polite introductions. They can do their homework, brush their teeth and pick up toys to help them gain Responsibility. There are also private journals that they can write it to help dispel their anger/stress. That and either listening to classic music or going for a jog will help them gain Emotional Control. They can earn Empathy from being kind. Conflict Resolution can be gained by helping others fix their relationships or by saying they're sorry. All of these values translates to additional traits if your Sim earns them. Each of these five values, if achieved will be translated to Good Manners; Responsible; Compassionate; and Mediator. The downside of these would be, if the Sims fail to earn them: Bad Manners; Irresponsible; Argumentative; Unfeeling; Uncontrolled. This will occur when they age up to YA.
As for any drawbacks, I haven't experienced any, thus far. Perhaps others are better quipped to run those down for you. - I think the replies already have said enough about the features of the pack, just wanted to add that this is probably also my favorite GP of them all.
- Simfriend687 years agoSeasoned AceI agree with everything that has been said; I love this pack. I just want to say a few words about how well done the negative traits are too. I cheated my hot-headed bad boy artist the Uncontrolled emotions trait and it was a hoot to play. Not only were his frequent emotional meltdowns funny to watch but he also had new interactions and this trait dovetailed really nicely with his existing personality. The trait also makes it easier to paint the emotional paintings (among my favourites to hang around a house). The Argumentative trait is also great, causing sims to autonomously start arguments, especially if they are bored or upset.
- Parenthood is my favorite pack of all. I’m a big family player & it adds so much to the game. The high chairs are buggy, but your toddlers can just grab a plate & go eat on the couch. I think it is worth every penny.
- Kanelbullet7 years agoRising VanguardDoes it change how genetics work?
> @Morkovka said:
> I mostly got it for the CAS and build objects and I was afraid that the new interactions would complicate parenting beyond my comfot zone.
> Like "If I don't use those parenting interactions regulatrly everything goes to hell".
> Fortunately, no, it's there but it's not too intrusive.
> And I really like how it make family relations more visible, even with aunt/uncles/grandparents, who are otherwise no different from just aquaintances.
That's interesting to know and makes me more interested in buying it. Thanks for sharing!
> @Tiarella said:
> The character traits add a bit more personality to my sims. My 'evil' sim's extreme politeness gives her a depth she didn't have before, while my gloomy country-singer celebrity's good manners make his dislike of getting touched by strangers that much more poignant. You can mix and match seemingly contradictory behaviors, have someone be empathic but rude, or insensitive but polite. When picking traits in CAS, etc., those kinds of seeming opposites aren't permitted.
>
> Having trouble expressing what I mean to say; hope you catch the drift!
Wow, I guess it really adds something to the gaming experience!
> @liliaeth said:
> PlumbobGrandma wrote: »
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> Tiarella wrote: »
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> The character traits add a bit more personality to my sims. My 'evil' sim's extreme politeness gives her a depth she didn't have before, while my gloomy country-singer celebrity's good manners make his dislike of getting touched by strangers that much more poignant. You can mix and match seemingly contradictory behaviors, have someone be empathic but rude, or insensitive but polite. When picking traits in CAS, etc., those kinds of seeming opposites aren't permitted.
>
> Having trouble expressing what I mean to say; hope you catch the drift!
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> Thank you for your help! That sounds like fun but could you explain how mannerism developed during childhood transfer over to YA life? Like does it become a new trait or just an intangible thing?
>
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> It becomes a new trait :-)
> Basically it's like the reward traits, only instead of buying them with points, you earn them by putting your sims completely in the green (or the red) in that specific field before they age up to young adult.
>
>
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> You can work those traits to be either positive or negative, meaning your sim can get in total five added traits if you really work on it.
Thanks for explaining this more! I was wondering about this when I read the game description. - I can't imagine playing without it - to me, Parenthood is the pack that sets Sims 4 ahead of its predecessors. Family life is much more deep and realistic. I like the phases and moods for the most part - it's actually rather amusing to have a teen arrive home 'mortified' over something that happened during the school day (often related to the chance cards that come up for parents and kids). The only one I don't like is the 'loud' phase - parents can help their kids through the other phases and moods, but not this one, and I find it extremely unpleasant. I adore the 'bear' phase in kids, however.
As parents gain parenting skill, they'll have more options when the school calls and a chance card results.
Children and teens who get the responsible trait automatically 'work hard' at work and are not supposed to get 'tense' as a result. (That's been a bit broken - they still 'work hard', but they often come home tense.) The payoff is that, with the exception of the active and semi-active careers, they don't have to do work when they get home. Achieving childhood aspirations and maxing out toddler and child skills gives adults an automatic boost when they start work - they start at level three, instead of one. The empathy trait gives adults some additional interactions to soothe and calm other people, quite useful when they become parents.
I'm not sure what CAS and BB comes with the pack - this is one pack that is so rich in game play, the items aren't important.
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