Forum Discussion
Kyr0e
4 years agoSeasoned Ace
Vampire Playthrough Ideas
"Slave to Master"
A play on "Rags to Riches", this sees a young mortal taken from their family by a grand master vampire (Drain Life Spirit on the parents, then use "move household" to transfer the child over). Unable to remember what they looked, sounded, or smelled like, and unable to fight back against their master, the young one resolves to play the part, whilst plotting their master's downfall.
"Vampire Detective"
As a detective, you thought the world was bleak enough. So many things left you needing a long shower at the end of an even longer day. When you became a vampire and began reading the minds of others...the showers became even longer. As an apex predator, your code is constantly tested, and your methods...well...those have become painted with shades of gray.
"5 Vampiric Fingers"
Another night came and went. Your fingers twitched, aching to seize something that didn't belong to you. Your eyes shifted to and fro, every person on the street a potential payday. They told you that if you did it again, you'd go away for a long, long time. Your fence cut ties with you when you got caught. Your accomplices sold you out. Straight and narrow, right? But what were you going to do about the aching in your gums? The frog your sire left you wasn't enough. What about the distinct lack of nocturnal jobs? That part-time gig just wasn't cutting it. What about that little "trick" your sire taught you before leaving? Y'know...the one that opens doors.
"Slave to Master"
A play on "Rags to Riches", this sees a young mortal taken from their family by a grand master vampire (Drain Life Spirit on the parents, then use "move household" to transfer the child over). Unable to remember what they looked, sounded, or smelled like, and unable to fight back against their master, the young one resolves to play the part, whilst plotting their master's downfall.
- Know Your Enemy - Rank up in vampire lore, but only when "Master" is asleep. The study is off-limits to you, and the only functional bookshelf is inside, so unlock it when going in, but lock it when done. "Master" isn't going to be forgiving if it's found unlocked.
- Ready Your Weapons - Grow your own garlic, but do it in secret. Obtain garlic, but grow it in a secret room in the house/manor/estate, blocked by a secret bookshelf door. Use bb.ignoregameplayunlocksentitlement true to unlock the one from the secret agent career.
- Learn Helpful Skills - ...such as voodoo. Obtain a doll (you can do so through fishing, fabrication, digging in a dirt patch, buying from a vendor stall, or ordering through the computer), bind it to "Master", and take out any frustrations on them without being found out.
- Tamper With Everything - As a slave, you're relegated to being the butler, the maid, the cook, etc. Mischief (for sabotage) and Handiness (to break things) will be your greatest strengths.
- Train Your Body Alongside Your Mind - Whilst "Master" lazes about contentedly, hone your body into a finely-tuned machine. Brains alone won't win the day.
- The Enemy Of My Enemy - "Master" has recently taken a mate. Hone your charisma and enthrall yourself an ally, using the power of words. This will be your sire once you've taken "Master" down.
- Fight Back - With everything at your disposal, break "Master" down systematically, then take them out. Should you be victorious, you are now the Master. Should you fall...your ally will have to pick up the fight. They never really liked your "Master" anyway.
"Vampire Detective"
As a detective, you thought the world was bleak enough. So many things left you needing a long shower at the end of an even longer day. When you became a vampire and began reading the minds of others...the showers became even longer. As an apex predator, your code is constantly tested, and your methods...well...those have become painted with shades of gray.
- Trust Your Instincts - There are some truly Evil people in the world, and no one is making them pay...because no one knows who they are. You do. Use your "Detect Personality" power to find those with the Evil trait. Decide if (based upon their other traits) they are truly evil, or just lovers of a bit of schadenfreude.
- Go Undercover - Befriend your target and pinpoint those related to them, then get to know those people, and slowly integrate yourself into their life.
- Gear Up - Rank up your vampirism and add voodoo to your repertoire to add more weapons to your arsenal.
- Weaken From Within - Systematically weaken their support systems by draining their family's life spirits and moving them out of the household (hide them in a safehouse); Drain their friends' life spirits so they'll stay away; seduce their significant others until they break it off with your target, then move them and any children out of their household (to safety).
- Get In Too Deep - Become the best of friends with your target, gain their trust, then move them into your household.
- Be Judge, Jury, & Executioner - Decide how to deal with your target: Do you drain their life spirit and kick them out with a clean slate and no money, or do you go the darker route, push their emotions over the edge (using Emotional Influence and the Voodoo Doll), and stain your hands with something only your fangs have been stained with thus far?
- Pure Enjoyment, Or Necessary Evil? - Take a drink...you'll need it after that. Maybe another. Do you develop a vice to cope with your new "job", or do you remove your humanity bit by bit, and Dampen your Emotions?
"5 Vampiric Fingers"
Another night came and went. Your fingers twitched, aching to seize something that didn't belong to you. Your eyes shifted to and fro, every person on the street a potential payday. They told you that if you did it again, you'd go away for a long, long time. Your fence cut ties with you when you got caught. Your accomplices sold you out. Straight and narrow, right? But what were you going to do about the aching in your gums? The frog your sire left you wasn't enough. What about the distinct lack of nocturnal jobs? That part-time gig just wasn't cutting it. What about that little "trick" your sire taught you before leaving? Y'know...the one that opens doors.
- Skeleton Key - "They" may have broken you, but your now absentee sire built you up again. Your sire never left a name, but instead left you a gift...and it just keeps on giving. Grab the Kleptomaniac trait and unlock the 'Eternally Welcome' power, kit yourself out in concealing gear, and step out into the moonlight. Every door is open to you, just pick your mark and say the magic words. Once inside, grab what you can without being seen. Someone catches you? Just give them a glimpse of those long, sharp, pearly whites. It's a rush, isn't it? Y'know what they say, "the first one's free".
- Like Riding A Bike - Don't worry if you got caught, as they won't remember a thing (That early-morning headache is a real pain in the neck). Looks like you're a bit rusty, though, so it's time to get your mojo back and train up your mischief skill. The better you get...the better you'll get. Also, may want to invest in a getaway strategy if things go wrong (can't bite everyone, after all). Find your zen, and "ohm" your way from one place to the next. Sprout wings and make like a bat outta- you know. Maybe even invest in a two-wheeled getaway vehicle.
- Wanna See A Hat Trick? - After 3 items, it's time to move on. Linger too long, and not only will your targets start being sick and tired of being robbed, but you'll get complacent. Don't want that. You've places to go, promises to keep, and valuables to pilfer whilst everyone's asleep.
- Thief Sim-ulator - It's not enough to just take things. If it were that simple, you wouldn't have gotten caught in the first place. You have to make sure there's nothing to tie your daytime persona to your nighttime alter-ego. "Repaint" and "re-fit" items through the switching of swatches (but only if doing so doesn't change the what the item is or what it depicts). Build your programming skill and hack stolen computers through the use of personally-made plugins and viruses. Additionally, a bit of actual hacking can clear out a target's funds in the 'Lothario Trust Fund', and wipe any police reports stored in the 'Crumplebottom Servers'.
- Sitting On The Fence - Time to reap what you've sown, but there's no justice to be found here. It's time to procure yourself a fence, someone who'll play "Hot Potato" with those items you're holding, and throw back a sack of cash instead. Scout out a potential candidate through 'Detect Personality'. You're looking for someone who's materialistic and/or ambitious enough to be your go-between for the "seedier" side of things. Once you've found your ally, butter 'em up enough that they'll accept your offer by becoming the best of friends. It may take time...but time is money. Once you've secured their help (you don't have to move them in), store your hard-earnt spoils in a safe place within your home. The depreciation in value will serve as your fence's "fee". On a set day of the week, sell it all.
- All The World's A Stage - Rob them...and them...oh, and them too. Hit every house. Ravage every neighborhood. It's your world...they just live in it...and they could do with living in it a mite less lavishly.
- Sharing Is Caring - That was fun...but exhausting. So many things left behind... So many homeowners still enjoying their creature comforts... Perhaps it's time to acquire more hands. Second verse, same as the first, but this time you're looking for others with your..."appreciation" for "not-yet-owned" items. Once you've found one, the same applies as it did to the fence. This time, however, you'll need to move 'em in. Test-drive this new duo of yours, and if it works, consider bringing more into the fold. After all, "many hands make light work". If they're good enough, maybe you'll consider offering them the "dental plan", and unlock 'Vampire Creation' so they too may have a nice set of "pearly whites" (why not offer it to the fence as well?).
- Infamous Or Incognito? - You've done the work, honed your skills, and are ready to take the worlds by storm. Do you make sure they're forewarned that "the night is dark and full of terrors"? Or will they never know what hit 'em? If it's the latter, then it's time to invest in a drone for "field work", and a recording studio for for those who get their kicks watching you and yours work. Maybe get a job that provides a cover for your newfound fame, and get yourself some sunscreen (or just a Sunlight Reversal drink) for those daytime appearances. If that's not an option, consider leaving a "calling card" at each (finished) home. Perhaps an image to remember you by. Either way, you'll want to hone your knowledge of what you are, now that you know who you are. And who knows? Maybe one day your sire will return.