"@Sigzy05;c-16331558" wrote:
"jackjack_k;c-16316845" wrote:
"@Sigzy05;c-16315552" wrote:
"elelunicy;c-16314551" wrote:
"Cinebar;c-16314482" wrote:
I will have to disagree that TS2 EPs weren't bigger. In FT alone there were 124 new objects, 73 new walls and floors, and of course several new hidden lots to vistit, new aspirations (more than one), new gameplay, and that isn't even counting any new hair, makeup or clothes. All sorts of items not even counted since Sims have to make them etc. TS4 EPs are very slim compared to TS2 EPs. And only cost $29.99. And new townies and NPCs just in that one EP.
124 new objects is very few for an EP. Some TS4 GPs have that many objects.
Saying there were 73 new walls & floors is extremely misleading, as floor/wall recolors of the same pattern count as separate items in TS2. Spa Day for example would have 188 new walls & floors if it counted like that.
Also TS2 expansions cost $34.99, not $29.99. After adjusting for inflation TS2 EPs are actually more expensive than TS4 EPs.
Source:
https://www.gamespot.com/articles/sims-2-work-retail/1100-6145006/
The Sims 2 Open for Business is rated T for Teen and retails for $34.99.
https://www.gamespot.com/articles/sims-2-nightlife-boogies-over-to-factory/1100-6132168/
The Sims 2 Nightlife will retail for $34.99 and is rated T for Teen. It will require the original Sims 2 to play.
Most TS2 EPs were very lacking. Seasons, Pets, Bon Voyage, OFB, Apartment Life, etc. all barely have much content by today's standards.
LOL??
It's true, although Bon Voyage and Pets is debatable. They're all slightly bigger than a Sims 4 GP.
OFB, AL and Free Time are basically a GP once you take out the Life State. OFB didn't even come with a Life State as the Servo is an NPC.
Life States were often used in The Sims 2 days to stretch out content. Packs like Bon Voyage show the Sims 2 could have heaps of content as well as a new Life State.
Take away Witches from AL for example, and what's left?
New neighbourhood, apartment lots, reputation system, walking to lots, ability to view all the neighbours in a world instead of just your house, social classes and social groups, roomate system, playground equipment, street performers, vending machines, murphy bed, circular stairs, food stands etc.
Exactly. Basically a Game Pack.
Reputation System - not even user controlled. Basically does very little.
Walk to Lot - adds nothing.
Ability to view all the neighbors in a world and not just your house - this came much earlier (it’s in Sims Life Stories for example) and again, does nothing.
Social Classes and Social Groups - again, add a little spice but isn’t gameplay. Just some background fodder that again can’t be user controlled.
Roommate System - it’s not really hard to have Sims on lots that are uncontrolled. They basically took scraps from University to build the Apartment System.
The rest are only a small sample of gameplay items that you’d expect more of from an EP.
“New Neighborhood” lets not pretend that Sims 2 Neighborhoods were anything more than what we already had. It required less effort than Newcrest.
If Apartment Life was released today without Witches, as a Game Pack, it would be okay, but probably compared to Spa Day (very specific, only used occasionally).
But if they were to release it as an EP exactly how it was back then, the backlash would be the biggest for The Sims yet. People would call Witches half baked, and complain about how there’s no gameplay outside of preset social groups and a couple of gameplay items that don’t really change anything.
It’s literally Apartments and Witches, the rest was there to fill up space, no one would care about the Social Groups and Reputation System today, if they were the main features.
That’s something you’d expect as a small little background feature that probably got a quick mention in a live stream.