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Karamazov123
6 years agoSeasoned Ace
I have several holidays for witches - Walpurgisnacht, where they witches spend the day in the Magic Realm and connect with each other; Hexennacht, where they duel and have fun, where anyone who can win three duels in a row is allowed to raise one person from the dead; and Mischief Day, which is Prank Day but for witches.
Brindleton Bay is home to most of my witch families, and the neighborhood openly practices magic and mingles with occults. They even have their own buildings, like a church to pray to the essence of magic or for getting married, or a shop that sells potions and Herbalism ingredients. But there's also an occult-themed restaurant for normal sims, so they can take part in the fun.
I personalized my families. I have long lines and clans, each with their own dynamics, naming conventions, levels of wealth, social standing, magical talents, beliefs in spells, and how they contribute to the magical community. (Like, one family grows trees to make brooms and wands, and another practices Mischief magic to become entertainers.) There is also a magic police club (Knights of the Realm), who fight off evil witches or those part of this one evil wizard's anti-normie cult.
There's even a magic school on the Crumbling Isle, Newt's School of Magic. Teen witches study there until they know three spells in each category - after which they're allowed to leave, or stay on and continue their studies. It's mostly about giving young witches a place to learn magic safely, while also associating with others of their kind.
Brindleton Bay is home to most of my witch families, and the neighborhood openly practices magic and mingles with occults. They even have their own buildings, like a church to pray to the essence of magic or for getting married, or a shop that sells potions and Herbalism ingredients. But there's also an occult-themed restaurant for normal sims, so they can take part in the fun.
I personalized my families. I have long lines and clans, each with their own dynamics, naming conventions, levels of wealth, social standing, magical talents, beliefs in spells, and how they contribute to the magical community. (Like, one family grows trees to make brooms and wands, and another practices Mischief magic to become entertainers.) There is also a magic police club (Knights of the Realm), who fight off evil witches or those part of this one evil wizard's anti-normie cult.
There's even a magic school on the Crumbling Isle, Newt's School of Magic. Teen witches study there until they know three spells in each category - after which they're allowed to leave, or stay on and continue their studies. It's mostly about giving young witches a place to learn magic safely, while also associating with others of their kind.
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