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SimmerGeorge's avatar
SimmerGeorge
Seasoned Ace
5 years ago

The problem with The Sims 4 compared to previous games explained with a scene from FRIENDS.

The Sims 4 is trying to be this bland, pretty, limited and uncustomizable dollhouse. It seems that a lot of people like it that way because they don't want anything too crazy happening that is out of their control. This means a lot of the features like vampires, ghosts, getting fired etc. are made to not be intrusive meaning that they have to get watered-down.
On the other hand, there is the Sims 2, which is kind of the exact opposite. That game is build in a way that allows it to give you a "push" here and there with your kind of gameplay. Things happen unexpectedly and there is a lot of challenge, penalties and stuff that would be considered outright unrealistic by Sims 4 standards. It allows for so many weird stories.

I was watching Friends the other day and it was the episode where Monica gets a dollhouse and Phoebe brings stuff that Monica doesn't want to have. She even brings a ghost and Monica says she doesn't want a ghost to which Phoebe replies "nobody wants a ghost".
That reminds me of the ghost situation in the Sims 4. The ghosts are mostly friendly, cannot cause any harm or do anything significant. They are watered-down for the people who don't want them to exist.

This is the scene btw. https://www.youtube.com/watch?v=SOeAThye5rQ

So while the Sims 4 comes with a lot of features we have seen before, it comes with almost none of the consequences and disadvantages of these features because it doesn't wanna offend, hurt or invade anyone and anyone's game.
To sum it all up, the Sims 4 is like "Okay, if people want aliens, just put them in there to look cute but let's make sure they don't really do anything". While the Sims 2 was always like "Let's make the game have both rewards and challenges cause that is what real-life is like, unexpected and surpising."

6 Replies

  • The problem is, they don't have a middle. It is either "none or extreme". It would start out extreme, people complained, they switched if off.

    Vampires: My sim was bitten and then had the 18 hour moodlet. When that wore off, they came at her again. Single mom with a baby. I thought the social worker would take the baby away because Vlad left without changing the dirty diaper :D . I now have that pack uninstalled. They have since put "no trespassing" options on the door, but I am not interested in playing with Vampires anymore.

    Ghosts: It bothered me that as the game went on and the sims aged, the town would be full of ghost. Couldn't play the Dr. Career in GTW because the whole staff were ghosts. The bouncers, mixologist, DJ, etc became ghost. I play the game till the townies/pre-mades start becoming ghost, then I delete and start new. I want my sims and the town to age, but they need to be gone when they die, not ghosts.

    Murphy Beds: Seems they were killing sims pretty often. Don't know, I steered clear of the TL combo bed. I suppose they toned that down?

    Aliens: My sim was abducted quite a few times, came back pregnant about every time too. Guess they toned that down also according to some threads?

    I didn't buy the new Spooky pack because I heard they are cute, and they only show up in if the lot has the spooky trait to it? Well, I will guess that when the next patch comes out, it will break that and those cute little ghosts will be everywhere :D

    I wouldn't mind it so much if there was an in-between switch they could toggle on their end. But I don't see toggles coming for us to decide that in our own game.
  • texxx78's avatar
    texxx78
    Seasoned Ace
    5 years ago
    "Let's go dinosaur, we're not welcome in the house of no imagination" ????
  • I just realized, I play my sims like Phoebe would play the dollhouse in Friends. Lol :D
  • Aww George, you didnt have to go through the trouble of pulling up this clip!! welp, thanks to your sufficient description i dont really need to watch it.

    Focusing on what is important, yeah i agree to a degree! The game lacks unexpected happenings. Even when they include things like that, they get nerfed down the line, like that whole vamps break-ins thing. But like you said, so many other simmers like this kind of setup so i guess we just have to accept that they cant make everyone happy all the time, and we just happen to be the ones not that happy with the game this time, unless you can think of some way to appease both types of players? ?
  • I agree but it's not the game. When I got my first house in sims 3 it was destroyed (I think by fire or something) before I moved in. And I had the option of having a firefighter come help clean up. That was so unexpected and amazing! I loved it! And all the other unexpected stuff that happened. Burgerlers were iconic.
    Look how they ruined the repo man in ts4. I never seen him a day in my life because it's only for student loans? And you have to cheat sims to be poor enough not to be able to pay. But I remember seeing him ALL the time in ts3. It was so horrifyingly unexpected.? if burgerlers come back I'm afraid I might never see him. If they didn't like vampires how will players accept burglars which is pretty much the same thing?

    I think technology and the players are the problem.
    Players because they are the ones always screaming they want everything nerfed to a perfect world. So what is the company suppose to do?
    Now they could ignore the screaming players and stick to their vision of the game like will wright did.
    He made the game in HIS vision. You got what he gave you take it or leave it.
    The problem came when they started trying to turn it into the players vision and become inclusive to please EVERYONE. That's literally impossible to do.
    So they sacrifice everything remotely too exciting or controversial to please the world of players.

    But technology is the problem too. Because if they chose to ignore screaming players constantly you get too many people all over social media platforms trashing the company about how they never listen and they are being attacked in game or whatever. And it reaches too many platforms and steers away new players.
    so the company has no choice but to bend their knee to them.
  • I don't know how possible it is, but this dilemma of different player demands could be solved by just expanding the options menu, hopefully a whole lot. mods can apparently offer a lot of optional features, without completely removing them, so I don't see why the core game could or should not have that.

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