"KittyRobbie;12560497" wrote:
"MsHoneyluv21;12557125" wrote:
I cant edge scroll down and I noticed im not the only one.
I had this problem too but the trick is to not move the mouse all the way to the bottom of the screen. If you hover the mouse just above the thin little bar part of the UI at the bottom, it should turn in to the magnifying glass or whatever it is, and then let the edge scrolling begin.
Thank you for that! It was driving me crazy :s It will be odd having to be precise on mouse placement on that one edge, but I guess I can see why they did it given that's where the UI controls are as well. Although I don't remember having to do that in Sims 3...
Anyway - my first thoughts on TS4... I've only had the game about 2 1/2 hours and really only "played" for about 20 minutes - mostly tutorial stuff and exploring the small public space in the neighborhood where my house is. The rest of the time I was trying to fool around with build/buy mode. But, here are my first impressions:
*While outside of my house (even in my own yard) I was approached by multiple sims; however, the neighborhood public space was not "full of people" as has been stated by official EA demos and elsewhere. I could see one or two sims around at any given time. Not that much different from Sims 3 for me. Most of the people were nice to talk to, but one approached just to make an insulting comment which was annoying. My sim started to get riled up in return, and I had to re-direct her before her mood went south. (EMOTIONS!)
*The world is really lovely to look at. I like the details on the plants. Probably more than I liked the early Sims 3 plants. Not a huge fan of the terrain paints though. Need some more variety (less neon) there. And some lower cost plants would be nice, too. Missing my $1 hydrangea for starter homes :D
*Excited to get into the building tools. (will have to be after work tomorrow *cry*) The extra details on the buildings like roof trims and friezes are much appreciated. From what I can see, the EA basic in-game houses are MUCH improved over Sims 3.
*Nice variety of decor items in the base game, and on first glance they look much nicer than the base game decor items we had in Sims 3. Unfortunately, the prices are even more unrealistic than in TS3 - $50 for a toilet paper roll. Really? And the prices only go up from there.
*In CAS - the clothes for kids are SO cute! HUGE improvement over Sims 3.
*Fishing is weird - you click on a fishing sign not on the water to fish. Small detail, but an odd game design choice IMO. I've done farming/fishing legacies in Sims 3, so this was not an insignificant detail to me.
*My sim wants to garden as an aspiration, but there were no obvious seed collectibles around the neighborhood, and, of course, no market to buy plants from; so not really sure how that's going to work as of yet. I guess I'll figure it out eventually unless a helpful tutorial pops up soon.
*I was pleasantly surprised by the number of design options on SOME of the build items. Some are still rather limited, and CASt is dearly missed despite having 15-20 color combos to pick on one dining chair I saw.
*The annoying white outline around sims and objects when you mouse over them is not as bad as I thought it would be from viewing the demos. I still would like the option to turn it off, but it's not terrible. The same with the interface noises. The "click" sounded irritating on the demos, but it didn't seem as noticeable when I was controlling it.
*"Worlds" are VERY small. There's no getting around that fact. Even with the options of the two "worlds" together... still seems VERY small compared to just Sunset Valley in Sims 3.
*Somehow, this does not really feel like a PC game to me. I don't know if it's the graphics or the UI or the world structure... but it's something. I'm strictly a PC gamer - no consoles. Ever. But I have played some Facebook/online games. TS4 just doesn't have the same PC feel I'm used to. Call me crazy, but when I pay $60 for a PC game, I don't want it to feel like a casual game or console game interface. And I really think it does, just a little bit.
Overall so far - 6/10. I think it has potential for enjoyable game play. I'm a big RPG fan, too; so some of the mini-goals actually appeal to me. As long as they are truly optional and don't affect my sim's EMOTIONS, that is. I haven't left my house or public space neighborhood yet in true gameplay, so I'm still not sure how I'll feel about the loading screens when I'm immersed in a family. Reserving judgement on that. And I've not tried to design my own house from scratch, so reserving judgement on the full build/buy options as well (which is a HUGE part of how I enjoy The Sims).
I'll post more after I've played more :smiley: