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7 years ago
"V_Ice;c-16729356" wrote:"So_Money;c-16729343" wrote:"V_Ice;c-16729277" wrote:"So_Money;c-16729255" wrote:
Stats for each sim, like an RPG. And a more robust relationship system.
That sounds interesting. I'm not very familiar with RPGs, what would the stats look like?
A lot them would precipitate an overhaul of the traits and skills system - which is either too binary (traits) or not impactful enough (skills). For example, I'd prefer it if my sims had some level of ambition, rather than simply be ambitious or not because they don't have the trait.
I'd combine some of the traits with skills, and we would be able to "roll" these stats in CAS, with less points available for younger sims. We'd have base stats like humor, intelligence, charisma, handiness, endurance, greed, confidence, ambition, cleanliness, flirtiness, etc. From there, we would select certain perks for our sim, based on stat thresholds.
But the important thing would be that each of these impacts what our sim can do in the game to a significant degree and also control what perks they qualify for. So a sim with a humor stat of 8 would then be able to choose some cool humor-based perks at creation.
I also think that the stats of adult sims should be very hard to raise through gameplay. Kind of like when you reach a high level in an RPG and levelling up can be painfully slow. Furthermore, elders should start losing points from their stats.
Nice, nice!
Something like that would probably be a next generation iteration of the game because that would require the entire system revamped.
Probably. One can dream, though. :)
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