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EmmaVane
8 months agoNew Hotshot
I don't think ghosts' needs should be static. Just the opposite, actually. I like the idea of needs/stats for ghosts being varied, based on how they died. Though sim ghosts don't have physical bodies, they are beings with thoughts, feelings and some level of psychological trauma if they died too soon (not of old age), so psychosomatic (or I guess psychological, as they have no nervous system) needs should also count.
It makes sense for a sim who died from hunger, to get hungry more often as a ghost, or one who died from exhaustion to get tired faster. They didn't get that motive met in life, so it is a defining feature in death.
Could also work with other things too, like a sim that froze to death might autonomously switch to cold weather clothes one thermometer level earlier when the temp is only cool, because they feel colder than other sims.
It makes sense for a sim who died from hunger, to get hungry more often as a ghost, or one who died from exhaustion to get tired faster. They didn't get that motive met in life, so it is a defining feature in death.
Could also work with other things too, like a sim that froze to death might autonomously switch to cold weather clothes one thermometer level earlier when the temp is only cool, because they feel colder than other sims.
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