5 years ago
What is The Sims 4?
I believe one of the problems of The Sims 4 (and probably the franchise, in general) now is that it's already 7 years old, but it still hasn't fully decided whether it's a life simulation game (with real consequences as that of a "real" game) or a sandbox game (which is more like a tool for storytelling and freeform gameplay). This is one of the root causes of the issues that we are having right now in the game and many of its central mechanics.
While I think that it's (a bit of) both, it will never be balanced and settled in a way that caters to both playstyles equally. Hence the constant war between so many things like:
So what do you think? And, along with your choice, do you believe that it is the way The Sims 4 should be?
While I think that it's (a bit of) both, it will never be balanced and settled in a way that caters to both playstyles equally. Hence the constant war between so many things like:
- the intensity of the emotions to the gameplay (whether to make them stronger to really drive the gameplay or subtle to allow for freedom in storytelling);
- the availability of gameplay options on almost everything (embracing gameplay mechanics versus having the freedom to turn them on/off);
- and the unnecessary removal or addition of certain things that should've been added/left out in the first place for gameplay purposes (like the abrupt removal of vampire invasions because it was "too intrusive").
So what do you think? And, along with your choice, do you believe that it is the way The Sims 4 should be?