Anonymous
4 years agoWhat were your first reactions to Sims 4 base game on release day?
This is for people who played the base game when it was first released, before any DLC.
What did you first think of the art style?
Thoughts on the closed world?
What surprised you the most?
Which missing features did you covet the most?
What were your impressions of the emotion system?
Were you able to continuously play without getting bored?
What did you first think of the art style
I loved it. After TS3 era, this was a return to something closer to the Sims 2. Lighting was good. Loved the town details of Willow Creek.
Thoughts on the closed world?
Since Sims 2 is my favorite in the franchise, I actually didn't mind it. I enjoy having control, and the open world of the Sims 3 meant playing rotationally and synching time weren't really possible.
What surprised you the most?
I was shocked at how basic the game was. I hated the mobile game aesthetic and the lack of careers, objects, gameplay systems.
Which missing features did you covet the most?
Wants and fears / aspiration meter. I was hoping EA would bring them back. I didn't like how minor and inconsequential the whims were. I initially was impressed with the new aspirations as they felt closer to TS2 aspirations and not just the lifetime wishes of TS3. But then I realized how shallow they were.
What were your impressions of the emotion system?
I immediately thought it was strange. So much of the game was tied to it. Objects gave emotional aura (WHY?). Job performance was tied to being in an emotion. Yet these emotions didn't feel impactful. They were just changes in the UI in the bottom left corner and we would see our Sim change their expression and have a different color indicator. Being in an emotion didn't really affect the AI, it only added useless color-coded interactions.
Were you able to continuously play without getting bored?
I remember my initial joy dwindled within about 30 to 60 minutes.
What did you first think of the art style
I loved it. After TS3 era, this was a return to something closer to the Sims 2. Lighting was good. Loved the town details of Willow Creek.
Thoughts on the closed world?
Since Sims 2 is my favorite in the franchise, I actually didn't mind it. I enjoy having control, and the open world of the Sims 3 meant playing rotationally and synching time weren't really possible.
What surprised you the most?
I was shocked at how basic the game was. I hated the mobile game aesthetic and the lack of careers, objects, gameplay systems.
Which missing features did you covet the most?
Wants and fears / aspiration meter. I was hoping EA would bring them back. I didn't like how minor and inconsequential the whims were. I initially was impressed with the new aspirations as they felt closer to TS2 aspirations and not just the lifetime wishes of TS3. But then I realized how shallow they were.
What were your impressions of the emotion system?
I immediately thought it was strange. So much of the game was tied to it. Objects gave emotional aura (WHY?). Job performance was tied to being in an emotion. Yet these emotions didn't feel impactful. They were just changes in the UI in the bottom left corner and we would see our Sim change their expression and have a different color indicator. Being in an emotion didn't really affect the AI, it only added useless color-coded interactions.
Were you able to continuously play without getting bored?
I remember my initial joy dwindled within about 30 to 60 minutes.