> @ipippin said:
> Naturally, mods conflict with one another, especially when they attempt to alter or rely on the same element. It wouldn't have any negative side effects had conflicts been addressed - yet it is common knowledge that if a mod changes something that another relies upon, the probability is that you'd have a conflict. The mod does still function decently, despite not being updated since late 2015.
> Apparently, MC Command Centre has the ability to lengthen the day if IceM's script mod wasn't up to par. IceM's mod also required Get to Work and Outdoor retreat, which I believe (but not certain) is not required for MCCC.
ive been using MCCC for a few months now and still figuring it out as i continue to explore...i wasnt awayre that you could lengthen days which is such a cool feature! tysm for telling us! :)