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RosieRosberry's avatar
1 day ago

I cannot figure this out!!

Spoiler
  • File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 222, in c_api_server_tick [ absolute_ticks : 423622350766, clock_service : server_clock, previous_ticks : 423622350567, zone : <Zone ID: 0xb5215c8ae3128b6>, persistence_service : persistence_service]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v60\injector.py', line 26, in _wrapped_function [ args : (<Zone ID: 0xb5215c8ae3128b6>, 423622350766), new_function : <function _turbolib_zone_game_update at 0x00007FF47791D830>, original_function : <function Zone.update at 0x00007FF48701F8C0>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v60\zone_tick.py', line 83, in _turbolib_zone_game_update [ original : <function Zone.update at 0x00007FF48701F8C0>, self : <Zone ID: 0xb5215c8ae3128b6>, args : (423622350766,)]
  • File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 520, in update [ self : <Zone ID: 0xb5215c8ae3128b6>, absolute_ticks : 423622350766, game_clock : game_clock, time_service : time_service, season_service : season_service, weather_service : weather_service, narrative_service : narrative_service, roommate_service : roommate_service, lunar_cycle_service : lunar_cycle_service]
  • File 'T:\InGame\Gameplay\Scripts\Server\time_service.py', line 117, in update [ self : time_service, time_slice : True, max_time_ms : 33]
  • File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 236, in simulate [ self : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, until : 12:24:31.080 day:1 week:12, max_elements : 10000, max_time_ms : 33, count : 3, start_time : 5647.796, end_time : 5647.829000000001, handle : [None, 577466, <scheduling.Timeline object at 0x00007FF49BDEDDD0>, False, <Gen; _process_interaction_gen@4238; running>], when : 08:15:36.120 day:1 week:12, _ : 615819, _t : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, _s : True, e : <Gen; _process_interaction_gen@4238; running>, result : True]
  • File 'T:\InGame\Gameplay\Scripts\Server\elements.py', line 385, in _resume [ self : <Gen; _process_interaction_gen@4238; running>, timeline : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, child_result : True]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\sim.py', line 4248, in _process_interaction_gen [ self : Malichi McAdams, timeline : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, interaction : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py', line 792, in process_one_interaction_gen [ self : InteractionQueue for Malichi McAdams, timeline : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, head_first : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3, head : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3, result : True, required_sims : frozenset({<sim '' 0x44e15e424d617c7>}), required_sim : Malichi McAdams, sleep_paused_element : <Seq; [None]; index 2>]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py', line 957, in process_gen [ self : <interactions.si_state.SIState object at 0x00007FF4B5ECAD10>, timeline : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, sis : (<SI sim-stand id:9230 sim:Malichi McAdams>, <SI super_PottedPlants_Gardening_Fertilize_Cont_All id:8070 sim:Malichi McAdams>), si : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py', line 323, in remove_gen [ timeline : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, si : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3, actor : Malichi McAdams]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py', line 1156, in _remove_gen [ self : <interactions.si_state.SIState object at 0x00007FF4B5ECAD10>, timeline : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, si : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3, participant_type : ParticipantType.Actor, allow_yield : True, si_in_super_interactions : True]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 5925, in on_removed_from_si_state [ self : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3, participant_type : ParticipantType.Actor, sim : Malichi McAdams]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 5937, in _exited_pipeline [ self : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3, sim : Malichi McAdams, __class__ : <class 'interactions.base.super_interaction.SuperInteraction'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py', line 8331, in _exited_pipeline [ self : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3, send_exited_events : True, completed : True, animation_liability : <interactions.utils.interaction_liabilities.AnimationContextLiability object at 0x00007FF44E505310>, posture : stand:340, key_list : {(8067, 1647)}, key : (8067, 1647)]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py', line 6161, in release_liabilities [ self : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3, key : TemporaryHiddenInventoryTransferLiability, liability : TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject), ex : Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>]
  • File 'F:\Projects\Sims 4 Modding\Mods\TMEX Mods\Tmex-BetterExceptions\PublicUnlock.py', line 13, in _unlock [ args : (<sims4.log.Logger object at 0x00007FF489C8D050>, 'Liability {} threw exception {}', TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject), HardStopError('Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>')), new_function : <function tm_be_class_exceptions at 0x00007FF484FFC680>, target_function : <function Logger.exception at 0x00007FF478EFBB90>]
  • File 'F:\Projects\Sims 4 Modding\Mods\TMEX Mods\Tmex-BetterExceptions\tmex_BetterExceptions_Hooks.py', line 148, in tm_be_class_exceptions [ target : <function Logger.exception at 0x00007FF478EFBB90>, self : <sims4.log.Logger object at 0x00007FF489C8D050>, message : Liability {} threw exception {}, args : (TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject), HardStopError('Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>')), item : Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v60\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x00007FF489C8D050>, 'Liability {} threw exception {}', TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject), HardStopError('Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>')), new_function : <function _on_exception_occurrence at 0x00007FF49BBD2F80>, original_function : <function Logger.exception at 0x00007FF4CDD80EF0>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v60\exceptions_feedback.py', line 18, in _on_exception_occurrence [ original : <function Logger.exception at 0x00007FF4CDD80EF0>, self : <sims4.log.Logger object at 0x00007FF489C8D050>, args : ('Liability {} threw exception {}', TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject), HardStopError('Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>'))]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py', line 102, in release [ self : TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject)]
  • File 'T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py', line 68, in _return_obj [ self : TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject)]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py', line 664, in try_move_hidden_object_stack_to_inventory [ self : SimInventoryComponent(Malichi McAdams), stack_id : 435, stack_items : '[object_fish_Angel(0x017e15fa684b1210), object_fish_Angel(0x067215ffe5ba2a40), object_fish_Angel(0x067215ffe5ba2a41), object_fish_Angel(0x067215ffe5ba2a42), object_fish_Angel(0x067215ffe5ba2a43), object_fish_Angel(0x067215ffe5bb2a44), object_fish_Angel(0x067215ffe5bb2a45), object_fish_Angel(0x067215ffe5bb2a46), object_fish_Angel(0x067215ffe5bb2a47), object_fish_Angel(0x067215ffe5bb2a48), object_fish_Angel(0x067215ffe5bb2a49), object_fish_Angel(0x067215ffe5bb2a4a), object_fish_Angel(0x067215ffe5bb2a4b), object_fish_Angel(0x067215ffe5bb2a4c), object_fish_Angel(0x067215ffe5bb2a4d), object_fish_Angel(0x067215ffe5bb2a4e), object_fish_Angel(0x067215ffe5bb2a4f), object_fish_Angel(0x067215ffe5bb2a50), object_fish_Angel(0x067215ffe5bb2a51), object_fish_Angel(0x067215ffe5bb2a52), object_fish_Angel(0x067215ffe5bb2a53), object_fish_Angel(0x067215ffe5bb2a54), object_fish_Angel(0x067215ffe5bb2a55), object_fish_Angel(0x067215ffe5bb2a56), object_fish_Angel(0x067215ffe5bb2a57), object_fish_Angel(0x067215ffe5bb2a58), object_fi...', stack_item : object_fish_Angel:0x067215ffe5ba2a40]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py', line 344, in insert [ self : InventoryStorage<InventoryType.SIM,310209493949880263>, obj : object_fish_Angel:0x067215ffe5ba2a40, inventory_object : Malichi McAdams, compact : True]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py', line 611, in _try_compact [ self : InventoryStorage<InventoryType.SIM,310209493949880263>, obj : object_fish_Angel:0x067215ffe5ba2a40, similar : object_fish_Angel:0x017e15fa684b1210, def_id : 45119, data : data { type: StateComponent [EA.Sims4.Persistence.PersistableStateComponent.persistable_data] { states { state_name_hash: 77041 value_name_hash: 77035 } states { state_name_hash: 115764 value_name_hash: 115768 } states { state_name_hash: 144900 value_name_hash: 144901 } states { state_name_hash: 105866 value_name_hash: 116623 } } } data { type: StatisticComponent [EA.Sims4.Persistence.PersistableCommodityTracker.persistable_data] { commodities { name_hash: 77040 value: 0 apply_buff_on_start_up: false } time_of_last_save: 184343403 } [EA.Sims4.Persistence.PersistableStatisticsTracker.persistable_data] { statistics { name_hash: 76023 } } } data { type: RetailComponent } data { type: InventoryItemComponent [EA.Sims4.Persistence.PersistableInventoryItemComponent.persistable_data] { inventory_type: 1 owner_id: 310209493949880263 stack_count: 0 } } , stack_id : 435, other : object_fish_Angel:0x017e15fa684b1210, other_data : data { type: StateComponent [EA.Sims4.Persistence.PersistableStateComponent.persistable_data] { states { state_name_hash: 77041 value_name_hash: 77035 } states { state_name_hash: 115764 value_name_hash: 115768 } states { state_name_hash: 144900 value_name_hash: 144901 } states { state_name_hash: 105866 value_name_hash: 116623 } } } data { type: StatisticComponent [EA.Sims4.Persistence.PersistableCommodityTracker.persistable_data] { commodities { name_hash: 77040 value: 0 apply_buff_on_start_up: false } time_of_last_save: 184343403 } [EA.Sims4.Persistence.PersistableStatisticsTracker.persistable_data] { statistics { name_hash: 76023 } } } data { type: RetailComponent } data { type: InventoryItemComponent [EA.Sims4.Persistence.PersistableInventoryItemComponent.persistable_data] { inventory_type: 1 owner_id: 310209493949880263 stack_count: 0 } } , similar_id : 107547606339228176, similar_count : 43]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 987, in destroy [ self : object_fish_Angel:0x017e15fa684b1210, kwargs : {'source': InventoryStorage<InventoryType.SIM,310209493949880263>, 'cause': 'InventoryStorage compaction'}, __class__ : <class 'objects.script_object.ScriptObject'>]
  • File 'T:\InGame\Gameplay\Scripts\Server\objects\base_object.py', line 448, in destroy [ self : object_fish_Angel:0x017e15fa684b1210, source : InventoryStorage<InventoryType.SIM,310209493949880263>, cause : InventoryStorage compaction]
  • File 'T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py', line 297, in trigger_destroy [ self : reset_and_delete_service, obj : object_fish_Angel:0x017e15fa684b1210, source : InventoryStorage<InventoryType.SIM,310209493949880263>, cause : InventoryStorage compaction]
  • File 'T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py', line 312, in trigger_reset [ self : reset_and_delete_service, obj : object_fish_Angel:0x017e15fa684b1210, reset_reason : ResetReason.BEING_DESTROYED, source : InventoryStorage<InventoryType.SIM,310209493949880263>, cause : InventoryStorage compaction, new_record : <object_fish_Angel:0x017e15fa684b1210, reason:ResetReason.BEING_DESTROYED, stage:_Stage.HARD_STOP_PURGATORY, being_processed:False, source:InventoryStorage<InventoryType.SIM,310209493949880263>, cause:InventoryStorage compaction, is_new : True]
  • File 'T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py', line 438, in start_processing [ self : reset_and_delete_service]
  • File 'T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py', line 481, in _process [ self : reset_and_delete_service, hard_stop_error : True, master_controller : master_controller, stage : 2]
  • File 'T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py', line 620, in _process_one_record [ self : reset_and_delete_service, stage : 2, record : <Malichi McAdams, reason:ResetReason.RESET_EXPECTED, stage:_Stage.HARD_STOP_ELEMENTS, being_processed:False, source:object_fish_Angel:0x017e15fa684b1210, cause:In use list of object being destroyed., update_stage : _Stage.HARD_STOP_ELEMENTS, element : <Resettable obj:None, child:<SubclassableGen; _run_gen@53; active; child: <Gen; _process_interaction_gen@4238; running>> <Gen; _process_interaction_gen@4238; running>>]
  • File 'T:\InGame\Gameplay\Scripts\Server\elements.py', line 87, in trigger_hard_stop [ self : <Resettable obj:None, child:<SubclassableGen; _run_gen@53; active; child: <Gen; _process_interaction_gen@4238; running>> <Gen; _process_interaction_gen@4238; running>>, timeline : <scheduling.Timeline object at 0x00007FF49BDEDDD0>]
  • File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 577, in hard_stop [ self : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, handle : [None, 577464, <scheduling.Timeline object at 0x00007FF49BDEDDD0>, True, <Resettable obj:None, child:<SubclassableGen; _run_gen@53; active; child: <Gen; _process_interaction_gen@4238; running>> <Gen; _process_interaction_gen@4238; running>>], element : <Resettable obj:None, child:<SubclassableGen; _run_gen@53; active; child: <Gen; _process_interaction_gen@4238; running>> <Gen; _process_interaction_gen@4238; running>>]
  • File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 654, in _stop_element_tree [ self : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, handle : [None, 577466, <scheduling.Timeline object at 0x00007FF49BDEDDD0>, False, <Gen; _process_interaction_gen@4238; running>], to_stop_handles : [[None, 577466, <scheduling.Timeline object at 0x00007FF49BDEDDD0>, False, <Gen; _process_interaction_gen@4238; running>], [None, 577465, <scheduling.Timeline object at 0x00007FF49BDEDDD0>, True, <SubclassableGen; _run_gen@53; active; child: <Gen; _process_interaction_gen@4238; running>> <Gen; _process_interaction_gen@4238; running>], [None, 577464, <scheduling.Timeline object at 0x00007FF49BDEDDD0>, True, <Resettable obj:None, child:<SubclassableGen; _run_gen@53; active; child: <Gen; _process_interaction_gen@4238; running>> <Gen; _process_interaction_gen@4238; running>>]], active_handle : [None, 577466, <scheduling.Timeline object at 0x00007FF49BDEDDD0>, False, <Gen; _process_interaction_gen@4238; running>]]

1 Reply

  • There's lots there about inventory, but nothing that points to a mod being your issue. Please test mod free:

    1. Drag your Mods folder to the desktop, then rename it to keep search results clear.
    2. Delete the file called localthumbcache
    3. Test (exit without saving to avoid losing mod info in-game, or so a "save as" )

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