RosieRosberry
1 day agoNewcomer
I cannot figure this out!!
Spoiler
- File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 222, in c_api_server_tick [ absolute_ticks : 423622350766, clock_service : server_clock, previous_ticks : 423622350567, zone : <Zone ID: 0xb5215c8ae3128b6>, persistence_service : persistence_service]
- File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v60\injector.py', line 26, in _wrapped_function [ args : (<Zone ID: 0xb5215c8ae3128b6>, 423622350766), new_function : <function _turbolib_zone_game_update at 0x00007FF47791D830>, original_function : <function Zone.update at 0x00007FF48701F8C0>]
- File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v60\zone_tick.py', line 83, in _turbolib_zone_game_update [ original : <function Zone.update at 0x00007FF48701F8C0>, self : <Zone ID: 0xb5215c8ae3128b6>, args : (423622350766,)]
- File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 520, in update [ self : <Zone ID: 0xb5215c8ae3128b6>, absolute_ticks : 423622350766, game_clock : game_clock, time_service : time_service, season_service : season_service, weather_service : weather_service, narrative_service : narrative_service, roommate_service : roommate_service, lunar_cycle_service : lunar_cycle_service]
- File 'T:\InGame\Gameplay\Scripts\Server\time_service.py', line 117, in update [ self : time_service, time_slice : True, max_time_ms : 33]
- File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 236, in simulate [ self : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, until : 12:24:31.080 day:1 week:12, max_elements : 10000, max_time_ms : 33, count : 3, start_time : 5647.796, end_time : 5647.829000000001, handle : [None, 577466, <scheduling.Timeline object at 0x00007FF49BDEDDD0>, False, <Gen; _process_interaction_gen@4238; running>], when : 08:15:36.120 day:1 week:12, _ : 615819, _t : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, _s : True, e : <Gen; _process_interaction_gen@4238; running>, result : True]
- File 'T:\InGame\Gameplay\Scripts\Server\elements.py', line 385, in _resume [ self : <Gen; _process_interaction_gen@4238; running>, timeline : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, child_result : True]
- File 'T:\InGame\Gameplay\Scripts\Server\sims\sim.py', line 4248, in _process_interaction_gen [ self : Malichi McAdams, timeline : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, interaction : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3]
- File 'T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py', line 792, in process_one_interaction_gen [ self : InteractionQueue for Malichi McAdams, timeline : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, head_first : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3, head : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3, result : True, required_sims : frozenset({<sim '' 0x44e15e424d617c7>}), required_sim : Malichi McAdams, sleep_paused_element : <Seq; [None]; index 2>]
- File 'T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py', line 957, in process_gen [ self : <interactions.si_state.SIState object at 0x00007FF4B5ECAD10>, timeline : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, sis : (<SI sim-stand id:9230 sim:Malichi McAdams>, <SI super_PottedPlants_Gardening_Fertilize_Cont_All id:8070 sim:Malichi McAdams>), si : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3]
- File 'T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py', line 323, in remove_gen [ timeline : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, si : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3, actor : Malichi McAdams]
- File 'T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py', line 1156, in _remove_gen [ self : <interactions.si_state.SIState object at 0x00007FF4B5ECAD10>, timeline : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, si : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3, participant_type : ParticipantType.Actor, allow_yield : True, si_in_super_interactions : True]
- File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 5925, in on_removed_from_si_state [ self : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3, participant_type : ParticipantType.Actor, sim : Malichi McAdams]
- File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 5937, in _exited_pipeline [ self : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3, sim : Malichi McAdams, __class__ : <class 'interactions.base.super_interaction.SuperInteraction'>]
- File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py', line 8331, in _exited_pipeline [ self : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3, send_exited_events : True, completed : True, animation_liability : <interactions.utils.interaction_liabilities.AnimationContextLiability object at 0x00007FF44E505310>, posture : stand:340, key_list : {(8067, 1647)}, key : (8067, 1647)]
- File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py', line 6161, in release_liabilities [ self : Malichi McAdams running super_PottedPlants_Gardening_Fertilize_Cont_All:8070 on object_GardeningPlant_Bush_basil:0x058e15f6b43104e3, key : TemporaryHiddenInventoryTransferLiability, liability : TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject), ex : Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>]
- File 'F:\Projects\Sims 4 Modding\Mods\TMEX Mods\Tmex-BetterExceptions\PublicUnlock.py', line 13, in _unlock [ args : (<sims4.log.Logger object at 0x00007FF489C8D050>, 'Liability {} threw exception {}', TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject), HardStopError('Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>')), new_function : <function tm_be_class_exceptions at 0x00007FF484FFC680>, target_function : <function Logger.exception at 0x00007FF478EFBB90>]
- File 'F:\Projects\Sims 4 Modding\Mods\TMEX Mods\Tmex-BetterExceptions\tmex_BetterExceptions_Hooks.py', line 148, in tm_be_class_exceptions [ target : <function Logger.exception at 0x00007FF478EFBB90>, self : <sims4.log.Logger object at 0x00007FF489C8D050>, message : Liability {} threw exception {}, args : (TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject), HardStopError('Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>')), item : Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>]
- File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v60\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x00007FF489C8D050>, 'Liability {} threw exception {}', TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject), HardStopError('Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>')), new_function : <function _on_exception_occurrence at 0x00007FF49BBD2F80>, original_function : <function Logger.exception at 0x00007FF4CDD80EF0>]
- File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v60\exceptions_feedback.py', line 18, in _on_exception_occurrence [ original : <function Logger.exception at 0x00007FF4CDD80EF0>, self : <sims4.log.Logger object at 0x00007FF489C8D050>, args : ('Liability {} threw exception {}', TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject), HardStopError('Attempting to stop active handle to element <Gen; _process_interaction_gen@4238; running>'))]
- File 'T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py', line 102, in release [ self : TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject)]
- File 'T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py', line 68, in _return_obj [ self : TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject)]
- File 'T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py', line 664, in try_move_hidden_object_stack_to_inventory [ self : SimInventoryComponent(Malichi McAdams), stack_id : 435, stack_items : '[object_fish_Angel(0x017e15fa684b1210), object_fish_Angel(0x067215ffe5ba2a40), object_fish_Angel(0x067215ffe5ba2a41), object_fish_Angel(0x067215ffe5ba2a42), object_fish_Angel(0x067215ffe5ba2a43), object_fish_Angel(0x067215ffe5bb2a44), object_fish_Angel(0x067215ffe5bb2a45), object_fish_Angel(0x067215ffe5bb2a46), object_fish_Angel(0x067215ffe5bb2a47), object_fish_Angel(0x067215ffe5bb2a48), object_fish_Angel(0x067215ffe5bb2a49), object_fish_Angel(0x067215ffe5bb2a4a), object_fish_Angel(0x067215ffe5bb2a4b), object_fish_Angel(0x067215ffe5bb2a4c), object_fish_Angel(0x067215ffe5bb2a4d), object_fish_Angel(0x067215ffe5bb2a4e), object_fish_Angel(0x067215ffe5bb2a4f), object_fish_Angel(0x067215ffe5bb2a50), object_fish_Angel(0x067215ffe5bb2a51), object_fish_Angel(0x067215ffe5bb2a52), object_fish_Angel(0x067215ffe5bb2a53), object_fish_Angel(0x067215ffe5bb2a54), object_fish_Angel(0x067215ffe5bb2a55), object_fish_Angel(0x067215ffe5bb2a56), object_fish_Angel(0x067215ffe5bb2a57), object_fish_Angel(0x067215ffe5bb2a58), object_fi...', stack_item : object_fish_Angel:0x067215ffe5ba2a40]
- File 'T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py', line 344, in insert [ self : InventoryStorage<InventoryType.SIM,310209493949880263>, obj : object_fish_Angel:0x067215ffe5ba2a40, inventory_object : Malichi McAdams, compact : True]
- File 'T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py', line 611, in _try_compact [ self : InventoryStorage<InventoryType.SIM,310209493949880263>, obj : object_fish_Angel:0x067215ffe5ba2a40, similar : object_fish_Angel:0x017e15fa684b1210, def_id : 45119, data : data { type: StateComponent [EA.Sims4.Persistence.PersistableStateComponent.persistable_data] { states { state_name_hash: 77041 value_name_hash: 77035 } states { state_name_hash: 115764 value_name_hash: 115768 } states { state_name_hash: 144900 value_name_hash: 144901 } states { state_name_hash: 105866 value_name_hash: 116623 } } } data { type: StatisticComponent [EA.Sims4.Persistence.PersistableCommodityTracker.persistable_data] { commodities { name_hash: 77040 value: 0 apply_buff_on_start_up: false } time_of_last_save: 184343403 } [EA.Sims4.Persistence.PersistableStatisticsTracker.persistable_data] { statistics { name_hash: 76023 } } } data { type: RetailComponent } data { type: InventoryItemComponent [EA.Sims4.Persistence.PersistableInventoryItemComponent.persistable_data] { inventory_type: 1 owner_id: 310209493949880263 stack_count: 0 } } , stack_id : 435, other : object_fish_Angel:0x017e15fa684b1210, other_data : data { type: StateComponent [EA.Sims4.Persistence.PersistableStateComponent.persistable_data] { states { state_name_hash: 77041 value_name_hash: 77035 } states { state_name_hash: 115764 value_name_hash: 115768 } states { state_name_hash: 144900 value_name_hash: 144901 } states { state_name_hash: 105866 value_name_hash: 116623 } } } data { type: StatisticComponent [EA.Sims4.Persistence.PersistableCommodityTracker.persistable_data] { commodities { name_hash: 77040 value: 0 apply_buff_on_start_up: false } time_of_last_save: 184343403 } [EA.Sims4.Persistence.PersistableStatisticsTracker.persistable_data] { statistics { name_hash: 76023 } } } data { type: RetailComponent } data { type: InventoryItemComponent [EA.Sims4.Persistence.PersistableInventoryItemComponent.persistable_data] { inventory_type: 1 owner_id: 310209493949880263 stack_count: 0 } } , similar_id : 107547606339228176, similar_count : 43]
- File 'T:\InGame\Gameplay\Scripts\Server\objects\script_object.py', line 987, in destroy [ self : object_fish_Angel:0x017e15fa684b1210, kwargs : {'source': InventoryStorage<InventoryType.SIM,310209493949880263>, 'cause': 'InventoryStorage compaction'}, __class__ : <class 'objects.script_object.ScriptObject'>]
- File 'T:\InGame\Gameplay\Scripts\Server\objects\base_object.py', line 448, in destroy [ self : object_fish_Angel:0x017e15fa684b1210, source : InventoryStorage<InventoryType.SIM,310209493949880263>, cause : InventoryStorage compaction]
- File 'T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py', line 297, in trigger_destroy [ self : reset_and_delete_service, obj : object_fish_Angel:0x017e15fa684b1210, source : InventoryStorage<InventoryType.SIM,310209493949880263>, cause : InventoryStorage compaction]
- File 'T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py', line 312, in trigger_reset [ self : reset_and_delete_service, obj : object_fish_Angel:0x017e15fa684b1210, reset_reason : ResetReason.BEING_DESTROYED, source : InventoryStorage<InventoryType.SIM,310209493949880263>, cause : InventoryStorage compaction, new_record : <object_fish_Angel:0x017e15fa684b1210, reason:ResetReason.BEING_DESTROYED, stage:_Stage.HARD_STOP_PURGATORY, being_processed:False, source:InventoryStorage<InventoryType.SIM,310209493949880263>, cause:InventoryStorage compaction, is_new : True]
- File 'T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py', line 438, in start_processing [ self : reset_and_delete_service]
- File 'T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py', line 481, in _process [ self : reset_and_delete_service, hard_stop_error : True, master_controller : master_controller, stage : 2]
- File 'T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py', line 620, in _process_one_record [ self : reset_and_delete_service, stage : 2, record : <Malichi McAdams, reason:ResetReason.RESET_EXPECTED, stage:_Stage.HARD_STOP_ELEMENTS, being_processed:False, source:object_fish_Angel:0x017e15fa684b1210, cause:In use list of object being destroyed., update_stage : _Stage.HARD_STOP_ELEMENTS, element : <Resettable obj:None, child:<SubclassableGen; _run_gen@53; active; child: <Gen; _process_interaction_gen@4238; running>> <Gen; _process_interaction_gen@4238; running>>]
- File 'T:\InGame\Gameplay\Scripts\Server\elements.py', line 87, in trigger_hard_stop [ self : <Resettable obj:None, child:<SubclassableGen; _run_gen@53; active; child: <Gen; _process_interaction_gen@4238; running>> <Gen; _process_interaction_gen@4238; running>>, timeline : <scheduling.Timeline object at 0x00007FF49BDEDDD0>]
- File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 577, in hard_stop [ self : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, handle : [None, 577464, <scheduling.Timeline object at 0x00007FF49BDEDDD0>, True, <Resettable obj:None, child:<SubclassableGen; _run_gen@53; active; child: <Gen; _process_interaction_gen@4238; running>> <Gen; _process_interaction_gen@4238; running>>], element : <Resettable obj:None, child:<SubclassableGen; _run_gen@53; active; child: <Gen; _process_interaction_gen@4238; running>> <Gen; _process_interaction_gen@4238; running>>]
- File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 654, in _stop_element_tree [ self : <scheduling.Timeline object at 0x00007FF49BDEDDD0>, handle : [None, 577466, <scheduling.Timeline object at 0x00007FF49BDEDDD0>, False, <Gen; _process_interaction_gen@4238; running>], to_stop_handles : [[None, 577466, <scheduling.Timeline object at 0x00007FF49BDEDDD0>, False, <Gen; _process_interaction_gen@4238; running>], [None, 577465, <scheduling.Timeline object at 0x00007FF49BDEDDD0>, True, <SubclassableGen; _run_gen@53; active; child: <Gen; _process_interaction_gen@4238; running>> <Gen; _process_interaction_gen@4238; running>], [None, 577464, <scheduling.Timeline object at 0x00007FF49BDEDDD0>, True, <Resettable obj:None, child:<SubclassableGen; _run_gen@53; active; child: <Gen; _process_interaction_gen@4238; running>> <Gen; _process_interaction_gen@4238; running>>]], active_handle : [None, 577466, <scheduling.Timeline object at 0x00007FF49BDEDDD0>, False, <Gen; _process_interaction_gen@4238; running>]]