10 years ago
Overrides and memory
Something I've always been wondering about .. how does the game actually behave when it encounters overrides / redundant data? Like when there's one resource 0000000000001234 in the game packages, and three with that same instance in the Mods folder: does it use four times as much memory since it's actually loading the thing four times, or does it skip the first three and only reads the last one?
Edit, also, when there are multiple overrides of the same thing in /Mods, is there a rule of thumb to determine which one loads last? (I seem to recall in one of the previous games it wasn't just alphanumerical but something to do with the hierarchy of subdirectories .. also, alphanumerical? alphabetical? asciibetical? Something else entirely?)
Edit, also, when there are multiple overrides of the same thing in /Mods, is there a rule of thumb to determine which one loads last? (I seem to recall in one of the previous games it wasn't just alphanumerical but something to do with the hierarchy of subdirectories .. also, alphanumerical? alphabetical? asciibetical? Something else entirely?)