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I'll check that, but it's only happening with the pets, and I do mean pets as the only other household with a female pet has had a litter now too. I had only happened to the pets as well.n No sim pregnancies. Also these are households I added in and haven't played yet, they are set to having everything turned off from the get go. I double checked though and it's all turned off.
I checked the recent stories but it wasn't mentioned. But in both cases I didn't notice the problem until I had hovered over their house on the world screen. So I have no idea how many days had passed since they were expecting or were born. I am not sure how to do the SP thing in MC CC, as I use it very sparingly.
- crinrict3 years agoHero+@Bloodluvingirl Do you have a backup from before the puppies happened ? Probably best to revert to that or just delete all the puppies, then remove MCCC (reports in the bug forum should always be on a vanilla game) and check if it happens again to make sure it's not something with MCCC SP.
I don't know if I have a back up after the time I added the the new households, but I do have an older back up I can add the same households in and test it in. I will try to do that and let you know. I will add a few more female pets to my households to give more chances to see as well.
- crinrict3 years agoHero+@Bloodluvingirl Let me know what you find.
Ok I am not sure if I have completely nailed everything down yet, but I have discovered one bug, that I know for sure is happening without any mods involved.
I have been testing with mods on, off and different mods installed trying to figure out just what is causing the pet pregnancy bug, and so far i all I can say is, I don't know. It has happened when I tried just having some LittleMsSams mods installed, and no others and it happened once with two families, then I couldn't replicate it again. I tried some other things and got it to happen with just Mccc installed, but only once with two families again.
Then I was testing with no mods and I didn't get any pregnancies, but I did get a bug that tends to happen to the households that get them, though it was only happening to dogs and not cats for some reason. They were aging, all the dogs were elders, but the cats were still adult, I don't remember if they have different lifespans if that's true, they might have all been aging. With the aging happening in my unplayed households then, the other bug might still happen without the mods, I just need to check some more.
Edit- forgot to mention I am doing this in a completely new save as well. I can test in a copy of the original without mods if you want me to.
- crinrict3 years agoHero+@Bloodluvingirl They aged randomly when you entered the game ? I take it you have aging on ?
No I have aging off for all my households, played and unplayed, the "other" group including towinies and homeless sims still age. I just went into edit household into cas and the had become elders. When I had first notice this problem with the pregnancies, I went in to play the households as well and they hadn't just had the puppies and kittens but everyone had been aging too. My unplayed households without pets or without pets that were having litters were still not aging.
The households I have that get the problem I add to world through manage worlds and then place them though the gallery. I haven't played them yet, but they are still mine and shouldn't be aging.
Edit- oh I could tell they were old from the pic of the household they were all slouchy and tired looking so I checked them in cas.
- crinrict3 years agoHero+@Bloodluvingirl So to summarize you have two issues now
1. Random puppies in households with neighborhood stories off. This did not happen if you removed all your mods/cc
2. Random aging while aging is off for npc dogs only. This only happened in the households that had the initial adoption issue.
Is that correct ? The aging was happening in every unplayed household I had that had a dog. None had been adoptions they were made with the dog included or I moved them in from another household that had more than one pet from the household management screen..
I still want to double check about the puppies because even with mods on it could take along time to happen.I was originally playing a game but time didn't pass quick enough. So I made a vampire and just have them hibernate for a week at a time before I check anything. That's how I saw they were aging, But like I said sometimes puppies and kittens happen and sometimes they don't. I was going to check a bit more to make sure.
Oh and my settings are always the same whether I have mods on or not, I only ever have neighborhood stories off for my households and long life, I always leave aging on for npcs and neighborhood stories on for all the npcs. I don't change any of the life or pregnancy settings in any of the mods.
- crinrict3 years agoHero+@Bloodluvingirl I guess it's best if you make a separate thread for the aging.
There is one for random aging but that's more for Sims. Don't remember there being one for dogs only. - xochiquetzl_xkvn3 years agoSeasoned Ace
I'm reasonably certain that the pet pregnancies are MCCC. I noticed this myself some time ago and talked to MCCC support about it over on Discord. I also found references to some of the pet pregnancies in mc_cmd_center.txt, a log file in the MCCC folder in mods (if you put it in its own folder).
https://answers.ea.com/t5/General-Discussion-Feedback/Pet-population-explosion/m-p/11388232#M60951
Yeah after more testing I was pretty sure it was too. I figured out the aging thing as well, it was just a misunderstanding I had and fixed. I'll look up that MCCC problem thanks.
- xochiquetzl_xkvn3 years agoSeasoned Ace
The basic answer is: there is no toggle to bypass played households for pet pregnancies in MCCC. Spay and neuter your pets! (But through gameplay, not through CAS.fulleditmode, alas.)
Yeah, good tip. My problem had been setting multiple households up before playing them, so if I plan to have pets I have to wait to add them until I go to play them.
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