10 years ago
Regarding the documentation for python.
@SimGuruModSquad As is the case now, we only have access to the optimised python bytecode of the game. That means that we have to decompile the code ourselves and using the function names and looking at the context in which they are used try to understand what input and output the different functions have. In the same vein it is very hard to identify the structure of different objects found throughout the code.
This was very different to The Sims 3 where we could easily see the structure of objects and get the input and output of a function just by looking at the header, so there wasn't any particular need for documentation.
This leads me to my real question: Could we get our hands on the documentation for the python code? If not, why?
I can see two ways we could get the documentation, either in the form of unoptimised (or uncompiled) python code or an api page just as the official python documentation is available.
My prediction is that it would really boost the productivity of script modders if the documentation was available.
This was very different to The Sims 3 where we could easily see the structure of objects and get the input and output of a function just by looking at the header, so there wasn't any particular need for documentation.
This leads me to my real question: Could we get our hands on the documentation for the python code? If not, why?
I can see two ways we could get the documentation, either in the form of unoptimised (or uncompiled) python code or an api page just as the official python documentation is available.
My prediction is that it would really boost the productivity of script modders if the documentation was available.