Forum Discussion

CmarNYC's avatar
6 years ago

Request for info on new resource type: LRLE 0x2BC04EDF

After the June 3 patch I'm seeing what I think is a new resource type: 0x2BC04EDF. The first 4 bytes are LRLE. I suspect this has something to do with custom replacement eye colors not working since the RLE2 textures for EA eye colors appear to be empty but there's an LRLE resource with the same instance number. Could these be a new kind of RLE compressed image? Just guessing at this point.

14 Replies

  • "Cidira;c-17754044" wrote:
    This thread has nothing to do with Turbodriver's mods (especially the ones that shouldn't even be discussed on this forum) or with running the game on lower graphics settings.

    It is a request for EA to share the technical details of a game asset, so that creators can access new textures, and new versions of textures, that only exist, or are higher quality than the previous versions, in this format which we currently cannot decode, and which is being used more and more in the game since it was introduced.

    (We're also lacking a lot of other technical information we used to get -- no TDESCs for 1.69, no new CASPart version info, etc. -- but for the most part those things are not directly preventing people from being able to access and modify large chunks of game content.)

    If you want to talk to a modder about their mods, do it through whatever methods they provide for support (I can think of at least three just off the top of my head for Turbodriver) instead of highjacking threads.


    That's absolutely right, but I'm still glad some care to bring more attention to this topic and hopefully wake up the developers.
  • I would also like to support this request. Having this information will really help the community.
  • Cidira's avatar
    Cidira
    Seasoned Rookie
    5 years ago
    I feel I should add that I've already figured out how to do some pretty cool things just with a) the ability to make new packages classified as makeup, put pointers to existing EA LRLE textures that aren't makeup in them, and give them sliders, and b) the ability to have opacity sliders on anything classified as makeup. And that's just from me screwing around for a few hours and not even trying to make anything I actually planned to use, just proofs of concept. I'm already excited about what other creators will figure out how to do with just the capabilities we already have -- and I can hardly begin to imagine what kind of amazing and creative stuff people will do if we get the ability to add all four kinds of sliders to custom textures.

    I'm also concerned about the possibility that some type of content that is added to the game more often than eye colors and skintones will be converted to LRLE before we're able to work with those textures. There haven't been any new eyes for a while, and the new skintones have a second texture in a format we can access... but if, say, HAIR gets converted to LRLE, and then a new pack comes out, with a dozen brand new hairstyles that *no one can recolor*? That's gonna cause a fuss.
  • I've figured out LRLE version 2, at least enough to decode the images I've tested so far. Tool, code, info, request for brainstorming etc. is posted on MTS: https://modthesims.info/showthread.php?t=650929

About The Sims 4 Mods & Custom Content

Find expert tips, troubleshooting help, tutorials for mods and custom content, and The Sims 4 patch files in our forum.15,615 PostsLatest Activity: 3 minutes ago