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Huncw0t's avatar
4 years ago
Solved

Sim won't approach townies when initiating action

Hey there; sorry if this was already discussed, but I literally have no idea how to google this subject.

I've been through fire and flames with The Sims 4, but this issue is stuck with me since day 1. Too bad the game is just too charming to be abandoned.

So, when I'm talking to a townie (or in latest particular case, mind control them to change outfits) and add action involving another townie, that other townie will start to approach me - even if they are far away, on the other side of the map, like telepathically sensing I need something.

Basically, I'm giving my active sim an instruction, but the NPC is the one doing it. My bar isn't walking up to me when I fancy a Plasma Jane.

Most annoying part is, they'll just stop midway because route is too long, meanwhile my sim, who is a vampire and would be there in a second, stands in place like a doof, unless I cancel the action and repeat it (once my sim is free of any queued actions). Try to meet & greet multiple townies in a row across huge open area - you'll grind your teeth flat.

I don't expect this to be considered a bug, because it'd be fixed by now, but does anyone know a setting I missed, or simple mod that would amend this awkward behaviour?

I'm aware this mechanic was most likely made with group conversations in mind, but the distance doesn't make any sense, nor does this happening when I probe minds, drink plasma, or do any other non-talky stuff.

Thanks! I expect the response to my elaborate complaint to be just "Nah.", but hope dies last.

  • @Huncw0t Yes, that's how the game works. Have you tried walking over there before you initiate the actual conversation ? That's how I do it. I'm pretty sure it did not work that way when the game first came out but it did change after some point. Could be that they had to change it when they introduced clubs. I really can't remember.

6 Replies

  • Huncw0t's avatar
    Huncw0t
    4 years ago

    Hey,

    Thanks for assistance moving the post.

    I did use some CC, but yesterday I did a clean install (removed Sims 4 folder from Documents and all that). I've bought the game on Steam on last sale (about a month ago) and it's been going on since. I guess today it just went on my nerves.

  • EA_Solaire's avatar
    EA_Solaire
    Icon for Community Manager rankCommunity Manager
    4 years ago

    @Huncw0t for sure, that's definitely a frustrating issue to deal with!

    So if you've already moved your Mods folder to the Desktop and deleted localthumbcache.package there, we'll want to try the steps in the thread here as well. 

  • Huncw0t's avatar
    Huncw0t
    4 years ago

    @EA_Solaire 

    Sorry for late response. I pretty much did all of that, but went lazy route and just removed (purged) and reinstalled everything, so no repairing or preserving data was required.

    Windows stuff is rather ok as well, and up to date.

    I'm afraid this is just how game handles conversations - seems to natural to be a bug, if this makes any sense (although I couldn't find anyone else bothered by this).

    Thanks!

  • crinrict's avatar
    crinrict
    Hero+
    4 years ago
    @Huncw0t Yes, that's how the game works. Have you tried walking over there before you initiate the actual conversation ? That's how I do it. I'm pretty sure it did not work that way when the game first came out but it did change after some point. Could be that they had to change it when they introduced clubs. I really can't remember.
  • Huncw0t's avatar
    Huncw0t
    4 years ago

    @crinrict 

    Yeah, I do that as well. Adds some unnecessary micromanagement though, which I just don't like.

    There are good things that existed in previous games, but were abandoned here for some reason. Like missing ruler when placing walls, which forces you to do tippy taps quare by square or multiply/divide everything by 60, which is partially good, for brains I guess; but that's a digression.

    Anyways, thanks for confirming this is just a game mechanic, I'll live with it.

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