6 years ago
Slot mods after the November 2019 patch
@SimGuruModSquad @SimGuruTwoLegs,
Hi, I'm not sure which SimGuru is currently covering this forum. If I have tagged the wrong person, I apologize; please let me know who I should tag.
Since the last patch, there have been numerous reports about broken items with custom deco slots (bookcases, tables, shelves, etc.). The problem appears to be the addition of an apparently arbitrary limit on the number of bones an item can have. This change has impacted packages with custom added slots, causing these items to crash the game.
Before this patch, there was no reported limit on the number of deco slots that could be added to an item that functioned in the game. Since this patch, no mod can have more than 195 bones in the rig resource. This limits the number of slots that an item can have and still function in the game.
The result is that many CC items are now causing the game to crash. People have been making Sims 4 CC items with more than 195 bones for years. Thus, this change is causing a very large number of items to crash the game. Fixing this on our end would require all creators to modify all the creations they've made for the last several years.
What we're hoping is that EA will back out this possibly unintended change so that the years of work our community has put in on an enormous amount of content does not require creators to fix all of these many items. There is no graceful way for us to fix this with a batch fix, and making these items game-safe would reduce their appeal to players (it would require removing slots that players want). I would like to emphasize that this change is impacting a very large number of CC packages.
If examples of the problem are needed, please let me know, and I will provide them.
Hi, I'm not sure which SimGuru is currently covering this forum. If I have tagged the wrong person, I apologize; please let me know who I should tag.
Since the last patch, there have been numerous reports about broken items with custom deco slots (bookcases, tables, shelves, etc.). The problem appears to be the addition of an apparently arbitrary limit on the number of bones an item can have. This change has impacted packages with custom added slots, causing these items to crash the game.
Before this patch, there was no reported limit on the number of deco slots that could be added to an item that functioned in the game. Since this patch, no mod can have more than 195 bones in the rig resource. This limits the number of slots that an item can have and still function in the game.
The result is that many CC items are now causing the game to crash. People have been making Sims 4 CC items with more than 195 bones for years. Thus, this change is causing a very large number of items to crash the game. Fixing this on our end would require all creators to modify all the creations they've made for the last several years.
What we're hoping is that EA will back out this possibly unintended change so that the years of work our community has put in on an enormous amount of content does not require creators to fix all of these many items. There is no graceful way for us to fix this with a batch fix, and making these items game-safe would reduce their appeal to players (it would require removing slots that players want). I would like to emphasize that this change is impacting a very large number of CC packages.
If examples of the problem are needed, please let me know, and I will provide them.