constant basegame Animation States Transverse Error
Product: The Sims 4 Platform:PC Which language are you playing the game in?Nederlands How often does the bug occur?Every time (100%) What is your current game version number?1.58.63.1010 What expansions, game packs, and stuff packs do you have installed?All Steps: How can we find the bug ourselves?have Sim do anything What happens when the bug occurs?get last exception notices (thanks to MC Command Center) What do you expect to see?no notices Have you installed any customization with the game, e.g. Custom Content or Mods?Yes Did this issue appear after a specific patch or change you made to your system?Neutral/Not Sure
Last Exception read-out gives:
Animation States Transverse Error:
Base Game issue with the animations system.
A Sim or objects was interrupted while trying to play out an animation.
For the most part, you're safe to ignore this error.
I do have a single-sim household with 9 roommates (I don't know whether that is part of the issue).
@crinrict I went to Worlds and went back into the household. It was the end of the semester and all the roommates disappeared and with it the LastException file... so the problem is gone... I suspect that the roommate NPCs were stuck and couldn't leave until I reloaded the household
@crinrict I went to Worlds and went back into the household. It was the end of the semester and all the roommates disappeared and with it the LastException file... so the problem is gone... I suspect that the roommate NPCs were stuck and couldn't leave until I reloaded the household
Yesterday I thought I had fixed the problem of a constant LastException file given by MCCC, however, when I loaded that very same household it gave the same problem again.
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>c8e2f8412ad254bb5dd52234</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-20 12:28:13</createtime><buildsignature>Local.Unknown.Unknown.1.58.63.1010-1.300.000.121.Release</buildsignature><categoryid>asm.py:1031</categoryid><desyncid>c8e2f8412ad254bb5dd52234</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 5667)>: Attempt to traverse between two states (entry -> Carry) where no valid path exists! Actors {'surface': (<weakref at 0x00007FF492E0A260; to 'object_Storage_Chest_Dorm' at 0x00007FF4935A4ED0>, None, None)}) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 583, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 482, in _do_transition File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 308, in start_posture_idle File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2248, in append_idle_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1031, in request RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 5667)>: Attempt to traverse between two states (entry -> Carry) where no valid path exists! Actors {'surface': (<weakref at 0x00007FF492E0A260; to 'object_Storage_Chest_Dorm' at 0x00007FF4935A4ED0>, None, None)} rtim=0 Client Session Time: 17.86 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,55,33574 Modded: True SystemInfo: Windows 10 10.0.18362 GPU: Radeon RX 560 Series aticfx64.dll 26.20.13025.1004, GUID: D7B71EE2-24BF-11CF-1F70-CE1774C2D735 </desyncdata></report> <report><version>2</version><sessionid>c8e2f8412ad254bb5dd52234</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-20 12:28:21</createtime><buildsignature>Local.Unknown.Unknown.1.58.63.1010-1.300.000.121.Release</buildsignature><categoryid>asm.py:1031</categoryid><desyncid>c8e2f8412ad254bb5dd52234</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 6115)>: Attempt to traverse between two states (entry -> Carry) where no valid path exists! Actors {'surface': (<weakref at 0x00007FF492E0A260; to 'object_Storage_Chest_Dorm' at 0x00007FF4935A4ED0>, None, None)}) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 583, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 482, in _do_transition File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 308, in start_posture_idle File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2248, in append_idle_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1031, in request RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 6115)>: Attempt to traverse between two states (entry -> Carry) where no valid path exists! Actors {'surface': (<weakref at 0x00007FF492E0A260; to 'object_Storage_Chest_Dorm' at 0x00007FF4935A4ED0>, None, None)} rtim=0 Client Session Time: 17.86 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,55,33574 Modded: True SystemInfo: Windows 10 10.0.18362 GPU: Radeon RX 560 Series aticfx64.dll 26.20.13025.1004, GUID: D7B71EE2-24BF-11CF-1F70-CE1774C2D735 </desyncdata></report> <report><version>2</version><sessionid>c8e2f8412ad254bb5dd52234</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-11-20 12:28:36</createtime><buildsignature>Local.Unknown.Unknown.1.58.63.1010-1.300.000.121.Release</buildsignature><categoryid>asm.py:1031</categoryid><desyncid>c8e2f8412ad254bb5dd52234</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 8063)>: Attempt to traverse between two states (entry -> Carry) where no valid path exists! Actors {'surface': (<weakref at 0x00007FF492E0A260; to 'object_Storage_Chest_Dorm' at 0x00007FF4935A4ED0>, None, None)}) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 583, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 482, in _do_transition File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 308, in start_posture_idle File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2248, in append_idle_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1031, in request RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 8063)>: Attempt to traverse between two states (entry -> Carry) where no valid path exists! Actors {'surface': (<weakref at 0x00007FF492E0A260; to 'object_Storage_Chest_Dorm' at 0x00007FF4935A4ED0>, None, None)} rtim=0 Client Session Time: 17.86 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,55,33574 Modded: True SystemInfo: Windows 10 10.0.18362 GPU: Radeon RX 560 Series aticfx64.dll 26.20.13025.1004, GUID: D7B71EE2-24BF-11CF-1F70-CE1774C2D735 </desyncdata></report> </root>
(CM: Added Last Exception to spoiler tag. Check out this guide on how to use spoiler tags for more information on how to use them.)
This LastException is the one after several notifications of the same error, so I don't know whether it's the same notification a couple times or not.
Only Mod I have is MCCC and it's up to date (I checked yesterday before actually putting the file through lastexception.com).
@crinrict I had problems with the roommates constantly putting stuff on top of the chests... I removed all the stuff and put it in the chests or somewhere else and it looks like that fixed the problem... but I'll keep it mind... thanks!
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