If I submit chickens, cows, and llamas to the fair, my animals disappear.
When I submit chickens, cows, and llamas to the fair, they take the T position and my animals disappear. When I press to resubmit it, it shows that I already submitted. Also, after submission, I use Agnes Store and click Complete Trade, and the world stops. The crop doesn't seem to have a problem. I ran it without all mods and CCs. I've been trying to fix this for a day. Very angry.
The same thing happened when I removed the MCCC. And there was a problem when the animal got dressed and submitted to the fair. But when I took off my clothes and submitted it, it went well! It was shocking! I didn't expect it. I got into trouble when there was nothing in the mod and CC, and surprisingly, the animal's EA basic clothing was the problem. Thank you for your help.
Do you have any LastException files in Documents\Electronic Arts\The Sims 4 ?
- Delete the ones you have - Trigger the error again - Check if new ones are created - If that is the case, please copy/paste the content here. You can open the file with any text editor.
*Deleting the file won't fix your issue. Posting the info is meant for troubleshooting.*
I deleted the mod and CC except mccc and deleted the LastException file when I tested it, but it came back. Attached, thank you for your help. // The file cannot be uploaded. So I'm sorry, but I've copied/attached the entire contents.
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>17c51ec5f31b7333683f0311</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2025-06-03 23:18:45</createtime><buildsignature>Local.Unknown.Unknown.1.115.216.1030-1.200.000.658.Release</buildsignature><categoryid>indexed_manager.py:179</categoryid><desyncid>17c51ec5f31b7333683f0311</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action <SlotObjects ParticipantType.PickedObject> for loot loot_Festivals_VillageFair_SubmitEntry(loot_actions=(<SlotObjects ParticipantType.PickedObject>, <StateChangeLootOp ParticipantType.Object>, <StateChangeLootOp ParticipantType.Object>, <HiddenInventoryTransferLoot ParticipantType.Actor>, <StateChangeLootOp ParticipantType.PickedObject>, <StateChangeLootOp ParticipantType.PickedObject>, <SlotObjects ParticipantType.PickedObject>, <StateChangeLootOp ParticipantType.Object>, <LostAndFoundOp ParticipantType.Actor>), run_test_first=False, tests=CompoundTestList([])) (ObjectIDError: ID collision detected. ID:115427561551958060, New Object:object_animalObjects_animalClothing_base:0x019a14c17398102c, Existing Object:object_animalObjects_animalClothing_base:0x019a14c17398102c) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 519, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_elements.py", line 177, in _behavior_element File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_element.py", line 86, in _do_behavior File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 172, in apply_operations File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 671, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 301, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_ops.py", line 1721, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\objects\slot_strategy.py", line 294, in slot_objects File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1170, in get_clone_for_stack_split File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 2502, in clone File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1448, in load_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 863, in load_items File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 845, in _load_item File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 874, in _create_inventory_object File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 211, in create_object File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 179, in add indexed_manager.ObjectIDError: ID collision detected. ID:115427561551958060, New Object:object_animalObjects_animalClothing_base:0x019a14c17398102c, Existing Object:object_animalObjects_animalClothing_base:0x019a14c17398102crtim=0 Client Session Time: 62.91 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,479,0,5992 Modded: True SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1050 nvldumdx.dll 24.21.13.9836, GUID: D7B71E3E-5FCD-11CF-7652-E1181BC2D535 </desyncdata></report> <report><version>2</version><sessionid>17c51ec5f31b7333683f0311</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2025-06-03 23:18:45</createtime><buildsignature>Local.Unknown.Unknown.1.115.216.1030-1.200.000.658.Release</buildsignature><categoryid>system.py:198</categoryid><desyncid>17c51ec5f31b7333683f0311</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (ObjectIDError: ID collision detected. ID:115427561551958060, New Object:object_animalObjects_animalClothing_base:0x019a14c17398102c, Existing Object:object_animalObjects_animalClothing_base:0x019a14c17398102c) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_elements.py", line 177, in _behavior_element File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_element.py", line 86, in _do_behavior File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 172, in apply_operations File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 672, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 669, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 301, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_ops.py", line 1721, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\objects\slot_strategy.py", line 294, in slot_objects File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1168, in get_clone_for_stack_split File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 2502, in clone File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1448, in load_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 863, in load_items File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 845, in _load_item File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 874, in _create_inventory_object File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 198, in create_object File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 179, in addindexed_manager.ObjectIDError: ID collision detected. ID:115427561551958060, New Object:object_animalObjects_animalClothing_base:0x019a14c17398102c, Existing Object:object_animalObjects_animalClothing_base:0x019a14c17398102crtim=0 Client Session Time: 62.91 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,479,0,5992 Modded: True SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1050 nvldumdx.dll 24.21.13.9836, GUID: D7B71E3E-5FCD-11CF-7652-E1181BC2D535 </desyncdata></report> </root>
The same thing happened when I removed the MCCC. And there was a problem when the animal got dressed and submitted to the fair. But when I took off my clothes and submitted it, it went well! It was shocking! I didn't expect it. I got into trouble when there was nothing in the mod and CC, and surprisingly, the animal's EA basic clothing was the problem. Thank you for your help.