No Ballance between NOD and GDI
its any future works on balace between NOD and GDI repair times?
As evryone know from few years there still nothink be done to try balance those problem at farming place.
using cobra (with shields) and salamanders with drains shooting cost are around few minutes.
Where shooting cost from GDI will be 80% more expensive.
ofcourse there is lots of diffrent think making and shooting effective like deff on Outpost or camps or units and possition of those units in deffensive.
But over it shooting repair time between NOD and GDi is still not even similar taking a wiev on a long term time.
Test to proof:
Test be done on on outpost lvl 37 there be taken a best 10 shoots of NOD and GDi with as much as can be lower RT to see a diffrents
lvl of both off are 35lvl so its same
NOD: 6h55m for 10 shoots RT https://prnt.sc/3FrKphrrkp_Z
GDI: 19h:11m for 10 shoots RT https://prnt.sc/uWIwqaER4MQQ
as you see diffrents between it... ofc some time you can shoot cheap from GDI but in a long term time... shooting cost are allways will be a much much lower from NOD fraction.
thats why is my Q if you as a developers plan to check it and try balance it??
long time ago be a topic abut that and about few idea what can developers do... one ide looks really intersted to get in GDI a Kodiac upgrade covered on all units (not only on ground one)
what should lower RT on cost ... maybe you should check it or make a cobras shield or salamanders drain less effective to try balance it.
looking on future of this game somthink should be change...
thanks and best regards