Forum Discussion

aofigo009's avatar
9 years ago

TIP: SUPERHERO EVENT 2: Q & A AND STRATEGY THREAD ISSUE III

It is really not that hard to go though 3 battles without healing anybody here in the beginning.

There is a Rock-Paper-Scissors system going on with the battles where each character has one of the following Fighter Types: Muscles, Brain or Tech

Muscles beats Brain beats Tech beats Muscles

An attack will do 1 heart damage if a character attacks a character with the same or weaker Fighter Type.
A punch will do 2 heart damage if a character attacks a character with a favourable Fighter Type.

Before the battle you can see the Fighter Type, the health and the order of the opponent.

With that information you can calculate the outcome of the battle even before you start the battle!

If you are only fighting enemies with 1 heart of health and there is only enemies with two Fighter Types, then all you need to do is start with a hero with the Fighter Type that they don't have any Fighter Types strong against you.

Example 1:
If you are facing: 1 heart Muscle - 1 heart Tech - 1 heart Tech then I would just attack with a Tech hero.
I will not need anyone else as he will always attack first and beat each enemy before they attack.

Example 2:
If I'm up against 1 heart Brain - 2 heart Tech - 1 heart Brain then I will attack with a Brain hero. I will not need anyone else as he will always attack first and beat each enemy before they attack.
Credit for this goes to ElectroFisK. I hope you don't mind I edited for spelling, grammar and space.

So here in the begning you can often go though a battle without any of your heroes getting hurt, just by choosing the right starting hero. Of course, this won't last, the enemies will get stronger, but we can upgrade our Heroes to counter this. But by using these tips, we should be able to save Band Aids and Science Water for those tougher battles.
I would suggest a min-Max strategy similar to Tap Ball, losing has its own rewards, every 4 hours you could have 3 wins or you can have 3 wins and 2 losses with an extra loss for every extra villain/vigilante/hero past the basic three:
Pie-Man, Clownface and Fall-Out Boy.
Since each loss rewards you, by kissing (or losing! Sorry Somewashere, had to keep that in!) on purpose you can Max rewards, also when you lose the mob will sustain damage dealt for example:
Fall-Out Boy fights 3 felons defeats 2 and loses to the last one, when you challenge the same mob you will only have to face the last character, and that felon will have the same amount of HP as they had at the moment of Fall-Out Boy's defeat.

The fights are pretty easy and the fact that "healing" doesn't take a turn makes it op, the amount of healing that science water has is 2- full heart heals.
Credit here goes to Someonewashere.

Battle tips:
1) if your fighter leaves the battle with full hearts they can fight again without rest, ie only if lose hearts will they need to recuperate.
2) based on 1) above, if you have a fighter you want to use again and they have been injured it is possibly better to heal them during the battle - with the free bottles of water that drop from tapping criminals - rather than spending tickets on boxes of plasters from the crafting store
3) as has been mentioned a few times, upgrading will heal, so time this right as there are only 3 battles available every four hours (at the moment, does anyone know if this will increase ?)
Credit here goes to Tapperino.