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- 4junk3000New SpectatorAnother solution to this would be to have the dialog bubble itself, be what we tap before it is dismissed.
This also might be easier to add than a "reverse" function. - 4junk3000New SpectatorDuplicate post deleted
- Have accidently done this, countless times and then have to come to the forum to find out what i missed:) A back buttonwould be great.
SquirrelLadd wrote:
Have accidently done this, countless times and then have to come to the forum to find out what i missed:) A back buttonwould be great.
Same goes. Those posts help save the game for me. Hate missing story stuff.- I agree and would like to suggest an additional request. How about taking a cue from FGQFS and show character pairings on their task lists. At my age I don't always remember who has an 8 or 12 or 24 hour task with who. I don't know if this has been previously posted.
- "SuperNintendoITA" cracks me up every time.
- Good idea, smohqy! :D I'll sometimes seek out a walkthrough when this happens but other times I'll forget, or not make the effort, so I end up missing out. A back button would seem to be a simple solution to let us always enjoy the creativity that goes into this game.
- mwdaltonNew Spectator
4junk3000 wrote:
Another solution to this would be to have the dialog bubble itself, be what we tap before it is dismissed.
This also might be easier to add than a "reverse" function.
Yes, that would make it harder to tap ahead through dialogue, at least - or just make it loke those games where passed quest and stuff passed in current quest gose to a log you can always go back to, meany games have that feature.
- The land extension, and level update were a nice little surprise for me! :mrgreen:
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