Battlefield 6 IFV Gunner Lock-On Bug - GAME BREAKING PRIORITY!
Hey everyone,
There’s a serious issue with the IFV gunner’s laser designator that’s really breaking the air-ground balance right now.
Basically, the IFV gunner can paint (laser designate) air vehicles, which then lets the driver lock on with the anti-tank missile system. The problem is that these missiles which meant for armor and ground targets can instantly lock and deal massive damage to aircraft. In most cases, it’s a one-hit kill.
This clearly isn’t how the system should behave. The missile has too much tracking and damage against air targets, and it’s making flying almost impossible in lobbies with active IFVs. The number of players who have stopped using air vehicles because of this is huge.
It’s honestly ruining the air experience for a lot of us. Please, review and fix this interaction by either remove the ability to laser-designate air targets from the IFV gunner seat, or restrict the anti-tank missile lock-on to ground vehicles only.
Thanks for listening, and I really hope this gets addressed soon.