Bug AP-Mine
Please urgently review the current functionality and damage output of the AP Mine. In its current state, it is significantly overpowered and creates an extremely frustrating gameplay experience.
It is simply unreasonable that a player can be killed instantly while standing several meters away from a mine. Even more problematic is the fact that players can be killed by a mine detonated by a teammate, despite being 5–8 meters away from the explosion.
The current damage output is extremely difficult to justify. Even a fragmentation grenade or a direct hit from an M320 does not necessarily result in an instant kill when a player is at full health. The balance and proportionality of the AP Mine's damage should therefore be urgently reassessed.
There are also several additional issues that need to be addressed:
- Blast Radius: The current effective blast radius is disproportionately large and needs to be adjusted.
- Visibility: The mines can be extremely difficult to spot in certain situations. Their overall size should also be reviewed, as real-world AP mines are considerably larger.
- Placement and Exploits: Players can currently place mines in such a way that they become almost completely buried underground. This is particularly easy to achieve by going prone while placing the mine and quickly looking downwards. As a result, the mines can partially sink into the ground, making them practically invisible to other players.
This issue is currently being heavily exploited and is having a significant negative impact on the overall gameplay experience.
Please investigate these issues and review the explosion radius, damage output, visibility, and placement mechanics of the AP Mine. In my opinion, this issue requires urgent attention.