Ideas

Nostrildumas's avatar
Nostrildumas
New Scout
6 days ago

Laser Designator should not "permanently" paint targets

Right now, the laser designator can be used as follows:

1: Aim at a target and paint it

2: Forget about that target and go on and paint another target

3: All past painted targets stay painted for some amount of time, which is far too generous

The way it SHOULD work is as it did in BF3/BF4, where the laser designator needs to be HELD on the target being painted in order for it to remain painted, and if that target moves behind cover to cut off line of sight to it. it should no longer be painted for guided weapons to lock onto. A brief window of maybe 2 or 3 seconds before the paint designation "comes off" is fine, but right now it lasts far too long.

3 Comments

  • Asynz's avatar
    Asynz
    Rising Novice
    6 days ago
    1. Agree that the time is way too long, especially if you can keep the target marked even without having visuals on it.
    2.  I like the idea of being able to paint multiple targets, but there should be a limit to the number of targets: Maybe 2 as a default and 3 with a certain perk or at very long ranges.
    3. I also agree that not requiring to follow the target to paint it is a flaw, but I think being able to paint more than one target is ok, but one should at least need to keep the targets on the screen to keep them painted.
    4. I think the visible laser is way too strong right now. Maybe narrow it down so you can see the laser only if you are looking straight towards the laser designator or something
  • Surfaced's avatar
    Surfaced
    Seasoned Novice
    5 days ago

    This is NOT a "Bug Report" you dingus, its not even a "Technical Issue" either. 

    So which forum do you think your complaint actually belongs in?
    Stop cluttering this up. 

  • ToadyFromRamsyST's avatar
    ToadyFromRamsyST
    Rising Rookie
    5 days ago

    It is if it's broken and right now you can paint everything and anything and they stay painted. I'd say it's pretty broken mechanic

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