Ideas
I’m coming back to this thread because somehow things have gotten even worse since my last report.
After already dealing with:
Controller bugs forcing keyboard mid-match
Hackers locking my team so I can only control one player
Post-match freezes giving me DNFs
Random disconnects with a perfectly stable connection
I’ve now just experienced something even more ridiculous in Division Rivals.
In my latest match, my opponent literally stopped playing on purpose and let me score. Right after that, he paused the game. The pause timer ran out, but it took way longer than normal, which already felt off.
Then the game completely breaks.
On my screen, I’m winning 1–0. Everything looks normal.
Meanwhile, somehow:
My opponent is still actively playing
I’m apparently considered “inactive”
The match continues without me being able to actually play
The final result registers as 3–1 for him
And of course, I get hit with a DNF for inactivity.
So now we’ve reached a point where:
The game can desync completely between players
One player can keep playing while the other is basically frozen or ignored
The system punishes the wrong player
The final score is something I never even saw in my match
This does NOT look like a normal bug anymore. This looks like an exploit.
How is this even possible in a competitive mode?
Because right now, between everything I listed in my original post and this on top of it, Ultimate Team on PC is not just unstable, it is completely unreliable and borderline unplayable.
At this point I want actual answers:
Is this a known issue or exploit?
Are these matches being reviewed at all?
How are players supposed to compete when games can literally split into two different realities?
And again, I get punished with a loss and DNF for something completely out of my control.
This is exactly the kind of issue that destroys any sense of fairness in Rivals.
Please do not ignore this. This needs urgent investigation and a fix.