[AA] [OR] NPC Sims ignore 'Brew Herbal Remedies' activity on Getaways
Issue Description:
When "Brew Herbal Remedies" is set as an activity on a Getaway (either as the main activity or a role activity), NPC Sims completely ignore this interaction. They will not autonomously brew herbal remedies, regardless of:
- Whether a grill or stove is placed on the lot
- Whether NPCs are called to a community grill
The activity fails to trigger any autonomous behavior related to the Herbalism skill.
Expected Behavior:
When "Brew Herbal Remedies" is assigned as a Getaway activity, NPC Sims should autonomously:
- Approach a grill or stove—the intended appliance for brewing remedies, as noted in the Herbalism skill description: "Click on a stove or campfire and select 'Make Herbal Remedy'"
- Complete the brewing process to create remedies like "De-Stressing Decoction" or "Nauseously Noxious Concoction"
Steps to Reproduce:
- Plan a Getaway using the Getaway Planner.
- Set "Brew Herbal Remedies" as an activity in the schedule or assign it to a role.
- Place a grill or stove on the Getaway lot .
- Start the Getaway and observe NPC behavior over the duration of the getaway.
Actual Result:
- NPC Sims do not autonomously brew herbal remedies.
- They behave as if no brewing activity is assigned.
- Placing a grill does not resolve the issue.
- Calling NPCs to a community grill does not trigger the behavior.
- Other assigned activities (eating, sleeping, exercising, etc.) work normally.
Affected Activities:
| Activity | Works? |
|---|---|
| Brew Herbal Remedies | ❌ No |
| Eat/Sleep/Exercise | ✅ Yes (normal behavior) |
| Fight/Woohoo/Kiss | ❌ No (known related issue) |
Additional Notes:
- This appears to be part of a broader pattern where complex autonomous social and skill-based interactions are failing on Getaways. Similar bugs have been reported where NPC Sims ignore "Fight," "Woohoo," and "Kiss" activities on Getaways .
- The Herbalism skill is primarily associated with the Outdoor Retreat game pack, where brewing remedies is a core feature. Herbal remedies are crafted using grills or stoves, not the campsite fire pit specifically .
Impact:
Moderate. This bug undermines Getaway types that involve herbalism, wellness, or nature-themed activities. Players cannot rely on the Getaway system to create autonomous herbalism scenarios for their NPC guests, forcing manual intervention for every brewing interaction. This is part of a larger systemic issue within Adventure Awaits where only basic activities (eating, sleeping, exercising) function correctly while more complex ones fail.