Ideas

canelacaliente's avatar
canelacaliente
Seasoned Ace
3 days ago
Status:
Reviewed

[AA] [OR] NPC Sims ignore 'Brew Herbal Remedies' activity on Getaways

Issue Description:
When "Brew Herbal Remedies" is set as an activity on a Getaway (either as the main activity or a role activity), NPC Sims completely ignore this interaction. They will not autonomously brew herbal remedies, regardless of:

  • Whether a grill or stove is placed on the lot
  • Whether NPCs are called to a community grill

The activity fails to trigger any autonomous behavior related to the Herbalism skill.

Expected Behavior:
When "Brew Herbal Remedies" is assigned as a Getaway activity, NPC Sims should autonomously:

  1. Approach a grill or stove—the intended appliance for brewing remedies, as noted in the Herbalism skill description: "Click on a stove or campfire and select 'Make Herbal Remedy'" 
  2. Complete the brewing process to create remedies like "De-Stressing Decoction" or "Nauseously Noxious Concoction" 

Steps to Reproduce:

  1. Plan a Getaway using the Getaway Planner.
  2. Set "Brew Herbal Remedies" as an activity in the schedule or assign it to a role.
  3. Place a grill or stove on the Getaway lot .
  4. Start the Getaway and observe NPC behavior over the duration of the getaway.

Actual Result:

  • NPC Sims do not autonomously brew herbal remedies.
  • They behave as if no brewing activity is assigned.
  • Placing a grill  does not resolve the issue.
  • Calling NPCs to a community grill does not trigger the behavior.
  • Other assigned activities (eating, sleeping, exercising, etc.) work normally.

Affected Activities:

ActivityWorks?
Brew Herbal Remedies❌ No
Eat/Sleep/Exercise✅ Yes (normal behavior)
Fight/Woohoo/Kiss❌ No (known related issue)

Additional Notes:

  • This appears to be part of a broader pattern where complex autonomous social and skill-based interactions are failing on Getaways. Similar bugs have been reported where NPC Sims ignore "Fight," "Woohoo," and "Kiss" activities on Getaways .
  • The Herbalism skill is primarily associated with the Outdoor Retreat game pack, where brewing remedies is a core feature. Herbal remedies are crafted using grills or stoves, not the campsite fire pit specifically .

Impact:
Moderate. This bug undermines Getaway types that involve herbalism, wellness, or nature-themed activities. Players cannot rely on the Getaway system to create autonomous herbalism scenarios for their NPC guests, forcing manual intervention for every brewing interaction. This is part of a larger systemic issue within Adventure Awaits where only basic activities (eating, sleeping, exercising) function correctly while more complex ones fail.

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