[BH] Toddlers/Infants despawn shortly after arriving on a daycare lot
Pack(s) required: For Rent / Business & Hobbies
Game version: 1.126.58.1030 (July 21, 2026 patch)
Platform: PC (Windows 11)
Description
When running a player-created daycare as a small business, NPC toddlers and infants arrive on the lot but despawn within a very short time — before any meaningful interaction can take place.
After checking my lastException.txt, I found the root cause appears to be errors in `small_business_situation.py` and `put_down_sim_interactions.py`. When an adult Sim finishes an interaction involving a carried infant or toddler, the game tries to calculate a valid placement surface to put them down on, but the target object returns `None`. This causes the situation to fail and the Sim to be reset and removed from the lot.
Errors found in lastException.txt:
- `AttributeError: 'NoneType' object has no attribute 'routing_surface'` — in `small_business_situation.py`, line 153
- `AttributeError: 'NoneType' object has no attribute 'transform'` — in `small_business_situation.py`, line 155
- `AttributeError: 'NoneType' object has no attribute 'get_carry_transition_constraint'` — in `put_down_sim_interactions.py`, line 333 / `put_down_interactions.py`, line 982
The last error also triggers a Sim reset with the following message from the engine itself:µ
"TODO: Exception thrown during Sim reset, possibly we should be kicking the Sim out of the game."
...which is exactly what seems to be happening — the infant/toddler NPC gets kicked from the lot.
Steps to reproduce
1. Create a small business lot configured as a daycare.
2. Open the business and wait for NPC families with toddlers or infants to arrive.
3. Observe that toddlers/infants disappear from the lot shortly after arrival.
- Mods active: UI Cheats Extension, a toilet trap fix mod — issue appears to be unrelated to mods based on the error traces.
- Expected behavior: Toddlers and infants should stay on the lot and be cared for like any other customer.
- Actual behavior: They despawn almost immediately after arriving.
[CM edit - formatting]