Ideas

DizzyDee-K's avatar
DizzyDee-K
Seasoned Ace
1 year ago
Status:
Awaiting Additional Reports

[CD] [SE] [GRO] [LS] Walk around paths with dog/Group fails at 1st waypoint

This is still an issue. Re: [CD] [GRO] Walk around lake with dog glitches at first waypoint | EA Forums - 11624345

Going for a walk on any of the set walking paths with a dog glitches at the first waypoint. After that the dog remains at the first waypoint and the Sim fast walks to the next and the next until the walk is done.

This is a new vanilla save. 

LE:

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>770589b39a39f4d067fa862a</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2025-04-12 12:25:43</createtime><buildsignature>Local.Unknown.Unknown.1.113.297.1220-1.300.000.208.Release</buildsignature><categoryid>group_waypoint_situation.py:317</categoryid><desyncid>770589b39a39f4d067fa862a</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'finishing_type')
Traceback (most recent call last):
  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 236, in simulate
  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 620, in _run_gen
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 470, in exported_func
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 1098, in set_routing_path
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 311, in _on_routing_stage_event
  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1021, in _on_social_group_route_end
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 154, in on_route_end
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1246, in start_interacting
  File "T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1181, in _change_state
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 218, in on_activate
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 317, in _perform_interactions
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 328, in _perform_interaction_on_simAttributeError: 'NoneType' object has no attribute 'finishing_type'rtim=0
Client Session Time: 17.17
 
Num Save Errors: 0
 
Num Load Errors: 0
 
Current Game State: 0x96d01090
 
LoadingScreenActiveFlag: 1
 
Origin Version: 13,437,0,5950
 
Modded: False
 
SystemInfo: Mac OS X Version 15.3.2 (Build 24D81) GPU: Apple M3 macOS Metal driver 0.0.0.0
 
Architecture: arm64
 

 
</desyncdata></report>
<report><version>2</version><sessionid>770589b39a39f4d067fa862a</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2025-04-12 12:26:56</createtime><buildsignature>Local.Unknown.Unknown.1.113.297.1220-1.300.000.208.Release</buildsignature><categoryid>group_waypoint_situation.py:317</categoryid><desyncid>770589b39a39f4d067fa862a</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'finishing_type')
Traceback (most recent call last):
  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 236, in simulate
  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 620, in _run_gen
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 470, in exported_func
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 1098, in set_routing_path
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 311, in _on_routing_stage_event
  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1021, in _on_social_group_route_end
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 154, in on_route_end
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1246, in start_interacting
  File "T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1181, in _change_state
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 218, in on_activate
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 317, in _perform_interactions
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 328, in _perform_interaction_on_simAttributeError: 'NoneType' object has no attribute 'finishing_type'rtim=0
Client Session Time: 17.17
 
Num Save Errors: 0
 
Num Load Errors: 0
 
Current Game State: 0x96d01090
 
LoadingScreenActiveFlag: 1
 
Origin Version: 13,437,0,5950
 
Modded: False
 
SystemInfo: Mac OS X Version 15.3.2 (Build 24D81) GPU: Apple M3 macOS Metal driver 0.0.0.0
 
Architecture: arm64
 

 
</desyncdata></report>
<report><version>2</version><sessionid>770589b39a39f4d067fa862a</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2025-04-12 12:28:31</createtime><buildsignature>Local.Unknown.Unknown.1.113.297.1220-1.300.000.208.Release</buildsignature><categoryid>group_waypoint_situation.py:317</categoryid><desyncid>770589b39a39f4d067fa862a</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'finishing_type')
Traceback (most recent call last):
  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 236, in simulate
  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 620, in _run_gen
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 470, in exported_func
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 1098, in set_routing_path
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 311, in _on_routing_stage_event
  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1021, in _on_social_group_route_end
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 154, in on_route_end
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1246, in start_interacting
  File "T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1181, in _change_state
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 218, in on_activate
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 317, in _perform_interactions
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 328, in _perform_interaction_on_simAttributeError: 'NoneType' object has no attribute 'finishing_type'rtim=0
Client Session Time: 17.17
 
Num Save Errors: 0
 
Num Load Errors: 0
 
Current Game State: 0x96d01090
 
LoadingScreenActiveFlag: 1
 
Origin Version: 13,437,0,5950
 
Modded: False
 
SystemInfo: Mac OS X Version 15.3.2 (Build 24D81) GPU: Apple M3 macOS Metal driver 0.0.0.0
 
Architecture: arm64
 

 
</desyncdata></report>
<report><version>2</version><sessionid>770589b39a39f4d067fa862a</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2025-04-12 12:30:00</createtime><buildsignature>Local.Unknown.Unknown.1.113.297.1220-1.300.000.208.Release</buildsignature><categoryid>group_waypoint_situation.py:317</categoryid><desyncid>770589b39a39f4d067fa862a</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'finishing_type')
Traceback (most recent call last):
  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 236, in simulate
  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 620, in _run_gen
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 470, in exported_func
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 1098, in set_routing_path
  File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 311, in _on_routing_stage_event
  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1021, in _on_social_group_route_end
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 154, in on_route_end
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1246, in start_interacting
  File "T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1181, in _change_state
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 218, in on_activate
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 317, in _perform_interactions
  File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 328, in _perform_interaction_on_simAttributeError: 'NoneType' object has no attribute 'finishing_type'rtim=0
Client Session Time: 17.17
 
Num Save Errors: 0
 
Num Load Errors: 0
 
Current Game State: 0x96d01090
 
LoadingScreenActiveFlag: 1
 
Origin Version: 13,437,0,5950
 
Modded: False
 
SystemInfo: Mac OS X Version 15.3.2 (Build 24D81) GPU: Apple M3 macOS Metal driver 0.0.0.0
 
Architecture: arm64
 

 
</desyncdata></report>
</root>

Archived thread had around 2 me toos

3 Comments

  • sparkersims's avatar
    sparkersims
    Seasoned Traveler
    4 months ago

    Sims in groups or clubs autonomously stop walking around the lake 1/3rd of the way, when the action is requed they will finally walk around the lake. However, this happens every single time and can take up to 7 in game hours for them to complete the action since it needs to be requed, they will walk all the way back the beginning and then restart the walk. 

    This will happen in game with or without mods/cc as well as repairning. (previously up until this month I had played exclusively without mods or cc)

     

    In attached image you will see the route the sims should be taking as well as their starting point. However I have marked where the sims stop every time.

    Edit By crinrict: Added Tag to Title, Adjusted Title

Featured Places

Node avatar for The Sims 4 Bug Reports

The Sims 4 Bug Reports

Report bugs for The Sims 4 on PC, Mac, Playstation, and Xbox.Latest Activity: 23 hours ago
5,971 Posts