Ideas
So i just did the new updates. Made sure no broken mods were there . Now, my gameplay seems to be working just fine. But as soon as i want to play in san myshuno i get a white screen and the world never loads.
Ive removed all my mods. Repaired the game. Cleaned the cache. Re installed the game. Still nothing. Its in every safe. Even when i make a new safe. It seems to work at first, then i go back to the main menu, go back in said new safe and its the white screen again, only for san myshuno.
Its my favourite word and i really dont know what else im suppose to do...😕☹️
Any help would be appreciated!
- puzzlezaddict10 days agoHero+
jasmineartho Did you create a residential rental on a penthouse apartment? That's a known bug.
Either way, please provide a lastexception file from when you try to load the world. Here's how:
[START HERE] Crashing/Back to Map/Endless loading (Patch 117.221) | EA Forums - 12512130
- jasmineartho9 days agoNew Spectator
there was no new one created just now but here are the newest ones from two days ago when the issue started happening:
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>743ab2aa7582c2c68e3e25e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2025-10-06 15:43:30</createtime><buildsignature>Local.Unknown.Unknown.1.118.257.1020-1.300.000.223.Release</buildsignature><categoryid>(AS)widgets.GameEntry.controls::MapTag</categoryid><desyncid>743ab2aa7582c2c68e3e25e</desyncid><systemconfig/><screenshot/><desyncdata>TypeError: Error #1009: Cannot access a property or method of a null object reference. at widgets.GameEntry.controls::MapTag/HasGetaway() at widgets.GameEntry.controls::MapClipBase/SetupLotRollover() at () at widgets.GameEntry.Neighborhood.controls::NeighborhoodMap/SetRegion() at widgets.GameEntry.Neighborhood.controls::NeighborhoodMap/SetNeighborhood() at olympus.core.widget::WidgetBase/Show() at olympus.io::CommunicationObject/DispatchToWidget() at olympus.io::CommunicationManager/DispatchStoredOnDemandMessages() at olympus.core::LayoutManager/OnDemandWidgetLoadComplete() rtim=27912 Client Session Time: 46.09 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 10,5,96,47512 Modded: True SystemInfo: Windows 11 10.0.26100 GPU: NVIDIA GeForce RTX 3080 32.0.15.6094, GUID: EB5C0318-0298-11F0-BC47-D8BBC195121D </desyncdata></report>
<report><version>2</version><sessionid>743ab2aa7582c2c68e3e25e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2025-10-06 15:44:54</createtime><buildsignature>Local.Unknown.Unknown.1.118.257.1020-1.300.000.223.Release</buildsignature><categoryid>(AS)widgets.GameEntry.Neighborhood.controls::NeighborhoodMap</categoryid><desyncid>743ab2aa7582c2c68e3e25e</desyncid><systemconfig/><screenshot/><desyncdata>ReferenceError: Error #1065: Variable widgets.GameEntry.Neighborhood.Nhd117425.Nhd is not defined. at widgets.GameEntry.Neighborhood.controls::NeighborhoodMap/SetRegion() at widgets.GameEntry.Neighborhood.controls::NeighborhoodMap/SetNeighborhood() at olympus.core.widget::WidgetBase/Show() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() at olympus.io::CommunicationManager/SendUIMessage() at widgets.GameEntry.WorldSelection::GEWorldSelectionMain/SendShowHideMapMessage() at widgets.GameEntry.WorldSelection::GEWorldSelectionMain/ShowNeighborhoodMap() at widgets.GameEntry.WorldSelection::GEWorldSelectionMain/OnGridFadeOutComplete() at olympus.motion::Tween/updatePosition() at olympus.motion::Tween/Tick() at olympus.core::Ticker/OnEnterFrame() rtim=36354 Client Session Time: 46.09 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 10,5,96,47512 Modded: True SystemInfo: Windows 11 10.0.26100 GPU: NVIDIA GeForce RTX 3080 32.0.15.6094, GUID: EB5C0318-0298-11F0-BC47-D8BBC195121D </desyncdata></report>
</root>