[ECO] Certain lots raised when entering in build mode from map
I own and have installed the packs:
- Get to Work, Get Together, City Living, Seasons, Get Famous, Discover University, Eco Lifestyle, Snowy Escape, Cottage Living, Growing Together, Life and Death
- Outdoor Retreat, Vampires, Parenthood, Werewolves
- Perfect Patio, Movie Hangout, Romantic Garden, Kids Room, Backyard, Laundry Day, My First Pet, Tiny Living, Paranormal, Home Cheff Hustle
- Bust The Dust, Blooming Rooms, Desart Luxe, Poolside Splash, Modern Luxe
- Holiday Celebration, Grim's Ghoulish Guitar
- I have finished all the recent Events and unlocked those items as well
No mods have ever been installed on this computer.
I started a New save game moved a sim into a random blank lot in Newcrest. The second the lot loaded a went to manage world. My intention was to delete and remove every lot that came with the game. That how I noticed a weird thing In the "Evergreen Harbor" world. On that note I checked it in another new save file.
What's weird? Well, If you go into the build mode on a bunch of the lots in "Evergreen Harbor" World you notice that the lots are raised up off the ground. You can even see under the "Sprucewood Square" lot. Tho to pull this off you have to go into build mode without having first loaded the lot in Live mode. All 3 of the default community spaces do this among others.
When I went into the lots in live more they "fixed" themselves. The default Greenburg family house lot just works as intended if you play as them. If you go instead into build mode first and never play there then its raised up.
Edit By Crinrict: Added Tag to Title, Adjusted Title