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richvh
Seasoned Veteran
2 days ago
Status:
Reviewed

LastException: TemporaryHiddenInventoryTransferLiability

Spoiler

<?xml version="1.0" ?><root>

<report><version>2</version><sessionid>d17dce466f1e6b1969e239a5</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2026-04-17 10:52:10</createtime><buildsignature>Local.Unknown.Unknown.1.123.66.1030-1.200.000.704.Release</buildsignature><categoryid>scheduling.py:654</categoryid><desyncid>d17dce466f1e6b1969e239a5</desyncid><systemconfig/><screenshot/><desyncdata>Liability TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject) threw exception Attempting to stop active handle to element &lt;Gen; _process_interaction_gen@4238; running&gt; (HardStopError: Attempting to stop active handle to element &lt;Gen; _process_interaction_gen@4238; running&gt;)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 520, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 236, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4248, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 792, in process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 957, in process_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 323, in remove_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1156, in _remove_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5925, in on_removed_from_si_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5937, in _exited_pipeline&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 8331, in _exited_pipeline&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6161, in release_liabilities&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py", line 102, in release&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py", line 68, in _return_obj&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 667, in try_move_hidden_object_stack_to_inventory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 344, in insert&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 611, in _try_compact&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 987, in destroy&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 448, in destroy&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 297, in trigger_destroy&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 312, in trigger_reset&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 438, in start_processing&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 481, in _process&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 620, in _process_one_record&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 577, in hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 654, in _stop_element_tree&#13;&#10;scheduling.HardStopError: Attempting to stop active handle to element &lt;Gen; _process_interaction_gen@4238; running&gt;rtim=0&#13;&#10;Client Session Time: 25.26&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,680,0,6193&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce RTX 3060 Laptop GPU 32.0.15.6607, GUID: 3570AB96-EDF0-11EF-8AAF-D575D18A1133&#13; &#10;</desyncdata></report>

</root>

2 Comments

  • Same lastException is here.

    This created when one sim fertilized with 'Fertilize All'. The sim animated fertilize action, but that action not completed and sim do T-pose. Afterwards, sim fertilized all to plants outside the range again, that action was successed correctly. So only one lastException created. I sometimes got same 'scheduling.py:654' lastException when harvesting mushrooms or fertilizeing all in my case. After this lastExceprion mushrooms which don't have quaryity label leave in sim's privat inventory.

     

    <?xml version="1.0" ?><root>

    <report><version>2</version><sessionid>6ef88e3109fe203769e210a3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2026-04-17 23:42:51</createtime><buildsignature>Local.Unknown.Unknown.1.123.66.1030-1.200.000.704.Release</buildsignature><categoryid>scheduling.py:654</categoryid><desyncid>6ef88e3109fe203769e210a3</desyncid><systemconfig/><screenshot/><desyncdata>Liability TemporaryHiddenInventoryTransferLiability(move_entire_stack=True, object=ParticipantTypeObject.PickedObject) threw exception Attempting to stop active handle to element &lt;Gen; _process_interaction_gen@4238; running&gt; (HardStopError: Attempting to stop active handle to element &lt;Gen; _process_interaction_gen@4238; running&gt;)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 520, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 236, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4248, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 792, in process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 957, in process_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 323, in remove_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1156, in _remove_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5925, in on_removed_from_si_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5937, in _exited_pipeline&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 8331, in _exited_pipeline&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6161, in release_liabilities&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py", line 102, in release&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py", line 68, in _return_obj&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 667, in try_move_hidden_object_stack_to_inventory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 344, in insert&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 611, in _try_compact&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 987, in destroy&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 448, in destroy&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 297, in trigger_destroy&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 312, in trigger_reset&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 438, in start_processing&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 481, in _process&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 620, in _process_one_record&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 577, in hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 654, in _stop_element_tree&#13;&#10;scheduling.HardStopError: Attempting to stop active handle to element &lt;Gen; _process_interaction_gen@4238; running&gt;rtim=0&#13;&#10;Client Session Time: 21.52&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,680,0,6193&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce RTX 3060 Ti 32.0.15.9621, GUID: 87AB60A5-A446-11F0-84F2-A8A159BF171A&#13; &#10;</desyncdata></report>

    </root>

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